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Posts with tag patch-5.2

Spiritual Guidance: Discipline and holy priest stat weights and gear in tier 15

Spiritual Guidance Discipline and holy priest stat weights and gear in tier 15
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

A while back Spiritual Guidance looked at the various upgrade options for priests in patch 5.2. Today we'll be discussing which of those upgrades you want to take, depending on whether you're a discipline or holy (the weighty topic of shadow will be covered next week). Discipline priests in particular saw some big changes with the release of patch 5.2 and will want to adjust their strategy for selecting new gear from here on. Since we're already talking about disc, let's start there.

Most of you probably know the basics. When gearing, don't take intellect downgrades and be sure to mostly select gear with spirit on it for mana regeneration. How much spirit do you want? There's no hard, set number to aim for; the goal is to find an amount that allows you to get through most encounters without running out of mana too early. This will be different for everyone so just go with what feels comfortable, remembering that you can always supplement a shortage of spirit with consumables (food and flasks) for fights that are more stressful on your mana pool than most others. (Rememeber that it's not necessary to gear for that one tough fight, and then be running surplus mana the rest of the time.)

With that said, let's look at what has really changed: secondary stats.

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Filed under: Priest, (Priest) Spiritual Guidance

Throne of Thunder: Halls of Flesh-Shaping Raid Finder bosses in 5 seconds

Throne of Thunder Halls of FleshShaping Raid Finder bosses in 5 seconds
The third wing of Throne of Thunder Raid Finder was unlocked this week after a short break from the last one. After our previous 5-second guides to the first and second wings, how could we abandon you now? You've almost made it through. If you thought the beasts in the Forgotten Depths were rough, just wait until you meet your new friends in the Halls of Flesh-Shaping. Here's a quick rundown to quickly share with your Raid Finder buddies (thanks for the help Lucid guildies!).

Durumu the Forgotten

There will be a tank swap, taunt at around 4 stacks of Serious Wound. Step into Life Drain to intercept. During phase two, the raid should split itself between the yellow, red, and blue cones. Move each cone around until the three fog adds are revealed, and kill them. Move out of Force of Will and pools on the ground. During the third phase, be patient and navigate the purple maze while keeping ahead of the death beam. In the maze, stuff on the ground hurts, so stick to the cleared melee or ranged path. Tip: Point your camera downward to better view the cleared maze pathing.

Primordius

Kite the boss to prevent him from picking up too many Living Fluids, and kill them. Tank swap at around seven Malformed Blood stacks and avoid dragging him over the purple Volatile Pools. Only tanks should stand in front of the boss. Collect the red Mutagenic Pools on the ground dropped by Living Fluids to become mutated, DPS the boss. Avoid the red pools when you are mutated.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Why aren't more healers queueing for the Raid Finder?

Why don't healers queue for the Raid Finder
While writing the Azeroth Ethicist article on whether it's ethical to "cheat" the Raid Finder's loot distribution system, I linked a post from The Grumpy Elf about the lack of healers in the LFR queue and the effect it's having on queue times. There was an observation there about how LFR healing may actually be more stressful than its normal counterpart:

No matter what, you name it, everything in the LFR when done wrong screams "the healers will fix it". Dropping the bad where it should not be, no worries, the healers will fix it. Not using your defensive cooldowns, no worries, the healers will fix it ... even in the LFR if you do not follow mechanics it hurts and puts all the pressure on the healers.

There are a lot of reasons why the LFR queue is so long these days for the average player -- ilevel requirements (though Blizzard's made it easier to get gear from older raids to address this), the sheer popularity of new content, and, as Ghostcrawler pointed out, tanks and healers who queue with their guildies -- but I think Grumpy Elf has a point.

While I've mostly tanked in Mists of Pandaria, I healed my way through the Raid Finder in Dragon Soul, and the number of players who took unnecessary or avoidable damage was depressingly high. You expect that with anyone who might be new to the instance, but it wasn't fun seeing a raid with lots of people in normal or even heroic tier 13 ignoring, say, the players trapped in Hagara's Ice Tombs.

So for the healers out there, here's a question: Are you queuing for Raid Finder raids? If you are, is the job noticeably more difficult or stressful than it is with your guildies? If you aren't queuing, why not?

Filed under: Analysis / Opinion

Patch 5.2 Hotfixes for April 2

Patch 52 Hotfixes
Nobody wanted to release anything yesterday, so along with the Patch 5.3 PTR notes and datamined information, we've also got patch 5.2 hotfixes for you. Patch 5.2 must be getting cooler by the second as the number of hotfixes is ever-dwindling, but there's still some bugs that need ironing out.

Funny enough, one of them has been hotly (ha!) discussed in our WoW Insider work chat this afternoon, and that is the spawn rate of Noblegarden's Brightly Colored Eggs, which, to the relief of the team, now spawn more frequently. However, given that the hotfixes went in today, maybe there needs to be another one to sort this out once and for all! The click-war continues.

Let's check out the hotfixes themselves. They're small, but almost perfectly formed:

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.2 hotfixes for March 29

Patch 52 hotfixes for March 29
Blizzard decided to ring in the weekend with a short and sweet list of hotfixes for patch 5.2. Today's list is pretty short, with just a few class tweaks and a couple of additional adjustments to raid bosses and items. Combat rogues may want to take a look at the adjustment made to Blade Flurry, however.

Rygarius
Classes
  • Mage
    • Tier-15 Fire/Frost 4-piece set bonus should now properly increase Frostbolt's chance to activate Fingers of Frost effect.
  • Priest
    • Tier-15 Discipline/Holy 4-piece set bonus should summon a Golden Apparition that now heals for the correct amount and can activate Divine Aegis.
  • Rogue
    • Combat
      • Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.
Raids, Dungeons and Scenarios
  • Ji-Kun's Feed Young ability should now be slightly easier to intercept.
  • To the Skies!: Fixed an issue where the Hail of Arrows debuff not being removed after defeating Beastmaster Horaki.
Items
  • Enchant Weapon - Glorious Tyranny can no longer be used on other player's weapons and will cause bind-on-equipped items to become soulbound.
  • Lightning-Imbued Chalice now has a greatly increased chance to generate Infinite Power.



Filed under: Hotfixes

The Horde rebellion, loyalty, and leadership

imposting garrosh
Loyalty, and its limits, are pretty big underlying themes in WoW's current story arc. As of patch 5.1, the WoW poster child for complex loyalties and their consequences is Aethas Sunreaver. Aethas has a divided heart. He is a blood elf (and was, once upon a time, a high elf) and as such, he is loyal to Quel'Thalas. But he is also a citizen of Dalaran, it's his adopted homeland, and he also wishes to be loyal to Dalaran. These are loyalties he has tried to juggle for three expansions now, and they finally, inevitably, came to a head. Aethas' failure in patch 5.1 lies in either his own arrogance or naivete, that he couldn't see the truth: in this day and age, in Azeroth, those loyalties were irreconcilable. Once Quel'Thalas had decided to ally with the Horde, a longtime enemy of Dalaran, it was only a matter of time before that political division bore consequences for individuals. Aethas' own refusal to choose is ultimately what led to his choice being forced.

I feel for Aethas, in this sense. I sympathize with his impulse toward reconciliation. Why shouldn't he have tried? History was on his side. Quel'Thalas and Dalaran have, in fact, been traditional allies for quite a long time, much longer than they have been enemies. I don't think his hope was unreasonable, but it did turn out to be impossible. There is just too much bad blood - on many sides - for any sort of truce to exist at this point, and it will likely be a very long time before those wounds are healed enough for bridges to be rebuilt. Sometimes compromise just isn't an option.

Fair warning: there are minor spoilers for patch 5.3 below the cut.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Patch 5.2 hotfixes for March 27

Patch 52 hotfixes for March 27
Another round of hotfixes for patch 5.2 has just been released on the official blog. It's a pretty short list, by and large involving changes for several classes. Before you get too panicked, most of the class changes simply involve tweaks to T15 set bonuses rather than direct class changes. Shaman with a penchant for healing, however, should be pretty happy with this round of fixes.
  • The shaman spells and abilities Chain Heal, Healing Rain, and Earthliving Weapon now all heal for 20% more.
  • T15 Brewmaster monk 2-piece should now correctly increase Stagger by 12%.
  • Oondasta's health has been reduced by 50%. This does not, however, make him any less terrifying or deadly.
Read on for the full list of hotfixes.

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Filed under: Hotfixes

Are patches coming too fast?

throne of thunder
So the Patch 5.3 PTR was announced earlier this week, and I am currently downloading the files for it as I write this. Patch 5.2 only went live a couple of weeks ago, and its PTR began in January, a mere few weeks after 5.1 was released. Oh, and Mists of Pandaria itself has only been available since October! Whew! Ladies and Gentlemen, content in WoW's fourth expansion has been coming at a breakneck pace, and I'm not entirely sure I like it.

I'm a slow player, in all honesty. I like to take my time and explore, do lots of quests, level professions, and generally just take my sweet time. I play WoW largely to relax, and for me, racing through everything as quickly as possible is not relaxing. I also have a pretty hard limit to the amount of time I can spend playing before I start to go stir crazy and really need to get up and do something else. That isn't conducive to rapidly completing things like daily-based rep grinds. So for me, I'm a little disappointed by the short spaces between new content being released. It kind of stresses me out, makes me feel like I need to play more, and harder, to keep up. I realize that feeling is all in my own head, but it doesn't stop me from wishing I had, oh, maybe two extra weeks before the 5.3 PTR was announced!

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Filed under: Analysis / Opinion, Mists of Pandaria

Lichborne: Stupid death knight tricks on the Isle of Thunder

Lichborne Stupid death knight tricks on the Isle of Thunder
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.

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Filed under: Death Knight, (Death Knight) Lichborne

Oondasta's health pool nerfed by 50%

Oondasta's health pool nerfed by 50%
The deadly dinosaur that caused the mass destruction you see documented in this picture, which was tweeted recently by Dave Kosak, has had a massive nerf to his health. It's gone from 872 million to 436 million, which is a 50% nerf.

The reason for this is likely twofold. Firstly, the boss was very hard to kill, and players were not unfairly deciding that the cost in repairs and time of killing Oondasta was too much compared to the gear drop chance and the quality of the gear. With patch 5.2 there are easier ways to get gear than killing this boss.

Secondly, the huge numbers "required" to kill this boss meant that servers were struggling under the load of hundreds of people taking on this boss. One viable "tactic" was to get so many people attacking Oondasta that the server lagged out so badly that he was only using a few of his abilities with long intervals in between.

Rygarius said a while back that while Oondasta was great, in that he brought back the epic outdoor raid feel, but that the big groups were causing server stability problems, so this is likely another step in trying to fix that issue. It seems like the nerf, meaning that the graveyard zerg tactic would likely not need 200 people to succeed, will make players happy to pull with smaller groups. This will help with the server stability, but is it a worthwhile exchange?

Hit the break for Lead Encounter Designer Ion Hazzikostas' input on the change.

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Filed under: News items, Mists of Pandaria

Patch 5.2 hotfixes for March 21

Patch 52 hotfixes for March 21
Just when you thought it was over, another round of hotfixes have been released. Today's list of fixes is pretty short and sweet, with only one small class related bug fix. The rest of the tweaks by and large involve the Isle of Thunder and the Throne of Thunder raid. And for those diligently working on stage 3 daily quests out there on the Isle, one of these changes should be a welcome relief.
  • Statue pieces for the Crumbled Chamberlain now do not despawn when looted, which means the hours of trying to beat other players to those pesky gear icons are officially over. Rejoice!
  • Because everyone loves a laser-slingin' dinosaur, Oondasta now respawns much more frequently.
  • Melee, you can cease fearing the snail. Gastropods in the Throne of Thunder should now favor attackers at range.
Read on for the full list of hotfixes.

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Filed under: Hotfixes

Throne of Thunder: Forgotten Depths Raid Finder bosses in 5 seconds

Throne of Thunder Forgotten Depths Raid Finder bosses in 5 seconds
The second wing of Throne of Thunder Raid Finder was just unlocked this week, so get ready to queue. After our last 5-second guide to the first wing, we couldn't just leave you hanging without a second! After being thrown down to the Forgotten Depths, you'll be introduced to a few beastly bosses -- be prepared. Here's a quick rundown perfect for sharing with your Raid Finder comrades (thanks for the help Thugmuffins!).

Tortos

One tank on Tortos, the other on Vampiric Cave Bat duty. Don't stand in Rockfall. Healers be ready to top the raid after Quake Stomp. Kill priority is bats, Whirl Turtles, then boss. Be sure to kick one of the turtles into Tortos to interrupt his Furious Stone Breath. Although you can mostly survive the breath on Raid Finder difficulty, make your healer's life easier by interrupting.

Megaera

Note: You will have to kill the three Eternal Guardians around the cave and ring their bells to spawn the boss.

Tank the two active heads facing away from the center, and don't tank the same head twice in a row to avoid debuffs stacking too high. The raid should stack in the center during Rampage for AoE heals. Kite the beam out of the raid if you're targeted with Torrent of Ice. Run out of the raid for a Cinders dispel. Run away from the Acid Rain. Kill order of the heads in this difficulty isn't too important, just rotate -- green, red, blue will work fine.

See Ji-Kun's quick strategy after the break!

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Filed under: Raiding, Raid Guides, Mists of Pandaria

In patch 5.2, automatic flight path discovery is a thing of the past

Automatic flight paths are a thing of the past
If you've been on the leveling treadmill -- or if you frequent the WoW forums -- chances are you've noticed that after patch 5.2, you stopped automatically discovering new flight paths. For those of you (myself included) who loved this feature, it's unfortunately an intentional change. According to everyone's favorite floating skull, Zarhym, the auto-discovery of flight paths -- introduced way back in patch 4.2 in June 2011 -- was never intentional.


So why's it waited so long? Again, according to Zarhym, it was a complicated problem to crack -- and low on the priority list.


While I mourn the loss of what was one of my favorite Cataclysm-era features -- the run through the Wetlands to pick up the flight path at Menethil Harbor used to be a killer, literally -- I can't complain too much. After all, with mounts starting at level 20, hearthstones on a 15 minute cooldown (with the right guild perks), and flight paths scattered conveniently around the world, getting around is easier than it's ever been, even without automatically discovering new flight paths.

Filed under: News items

Patch 5.2 hotfixes for March 19

Patch 52 Hotfixes for March 19
Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there's a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season's gear.

Here are the hotfix highlights:
  • Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
  • Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
  • Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
  • Dark Animus
    • Dark Animus will now use its abilities at more consistent intervals.
    • Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
    • Explosive Slam now deals significantly less damage on 10-player Heroic mode.
    • Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!

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Filed under: Hotfixes

A guide to looting the Troves of the Thunder King

Image
Along with a new raid, patch 5.2 introduced several solo scenarios into the mix. Some are purely for furthering the plot, but one is far more interesting than that. The Troves of the Thunder King allows you to walk into Lei Shen's treasure vaults, steal as many items and as much gold as you can, and get out. Unlike other scenarios, the Troves of the Thunder King is timed -- you aren't allowed to loiter around aimlessly in there.

While some players may be confused as to the relative difficulty level of this particular scenario, there's no reason to be. This scenario is not a walk in the park. It will not allow you to grab everything in one run. It contains elements that will in fact kill you if you aren't paying attention. But it will also test every sneaky skill you have as a solo player, making the thing ridiculous amounts of fun if you approach it the right way.

And that's where we come in. Let's take a brief look at the Troves of the Thunder King and how best to plunder all that plunder!

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Filed under: News items, Mists of Pandaria

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