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Posts with tag patch-5.2

Patch 5.2 hotfixes for March 15

Patch 52 hotfixes for March 15
Fresh off the official Warcraft blog are yet another round of hotfixes. For those wondering why we're seeing so many of these with this patch in particular, it's been mentioned by several developers and blues that 5.2 is in fact a gigantic patch, perhaps even the largest patch ever. It's certainly one of the largest raids we've ever seen, at any rate -- and there are a few more tweaks to the Throne of Thunder raid today. Also included in the mix are a smattering of class changes, and the fixing of some very pesky quest bugs that should make leveling players happier.
  • Players participating in Lunk's Adventure: Rendari's Weakness should be delighted to note that Iron Summit Guards are now properly gonna shake their body and do the conga.
  • Mages, we're very sorry to report that both Living Bomb and Nether Tempest are now dealing 70% of their damage when used against other players instead of 100%.
  • Drinking a potion while under the effects of Stealth or Invisibility no longer causes potions to go on permanent cooldown.
Read on for the full list of hotfixes.

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Filed under: Hotfixes

War is All Hell: The use of moral ambiguity in Warcraft

There's a long-standing rumor that Winston Churchill allowed the bombing of Coventry, even though he could have prevented it via intelligence gathered by cracking German war codes, in order to preserve the advantage of having cracked those codes. Is it true? I have no idea. More important for our discussion, however, is the idea of that decision. Imagine a leader having to decide to sacrifice civilians in order to preserve an advantage that might well win the entire conflict. It's often called the brutal algebra of warfare - you lose 10 million here, so that 20 million will live over there. You send a company off to die so that a regiment can survive and accomplish its mission. One of the great horrors of war is not just that people die, but that other people have to countenance their deaths.

One of my biggest problems with the Alliance/Horde conflict is that so far, it hasn't really demonstrated this idea. We've gotten to see the consequences of war - the survivors crying out for vengeance, settlements and towns destroyed, cities bombed, even the ruthless pragmatism of a leader willing to find and use any weapon he can to destroy his enemies. But while Garrosh Hellscream has played the role of relentless aggressor to the hilt, his opposite number hasn't shown how far he's willing to go. Varian Wrynn's participation in the 'A Little Patience' scenario shows that he's a more measured and contemplative leader than he once was, but we've yet to see just how extreme the measures he's willing to countenance are. So far, the only time the Alliance was willing to make morally questionable choices to win was in Dalaran, actions that were clearly the work of Jaina Proudmoore and Vereesa Windrunner. However you personally found those actions, it can't be denied that they not only advanced the story but showed a new side to Alliance leadership.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Throne of Thunder: Last Stand of the Zandalari Raid Finder bosses in 5 seconds

Throne of Thunder Last Stand of the Zandalari Raid Finder bosses in 5 seconds
The first wing of Throne of Thunder Raid Finder has opened this week, so it's time to slay a few bosses. Maybe you're ready to queue up right this second. In fact, with the staggered release schedule, you're probably very ready. No time to read through our full guides, or need a short explanation ready for other players? Here's a quick reference perfect for copy and pasting into chat, because we love you.

Jin'rokh the Breaker

Tanks have a swap, watch out for the Static Wound debuff and be ready to taunt. Everyone else stand in the pools unless they're electrified, step out and stack near the boss during Lightning Storm. If you're targeted by the Focused Lightning, run away, and don't electrify the pools.


One tank on the boss, the other on adds -- switch after each door so Triple Puncture doesn't stack too high. The adds cast debuffs, so healers be ready to dispel. Stay away from Horridon's head and tail. Kill Dinomancer adds first and stay out of stuff on the ground. Click the Orb of Command when it appears. After the door phase, War-God Jalak will spawn. Off-tank and burn him, continue on the boss.

Council of Elders

Tanks focus on swapping Frost King Malakk before reaching 15 stacks of Frigid Assault. Prioritize killing adds: Loa Spirits and Living Sands. If there are no adds, DPS the empowered boss -- it'll be big and purple. Offing Sul first is usually easiest. Priestess: interrupt Wrath of the Loa, kill spirits. Frost King: stack on the player with Frostbite. Kazra'jin: avoid charges, use damage-reduction cooldowns on Overload. Sul: interrupt Sand Bolt, kill adds, don't stand in Quicksand.

If you want a more in-depth look of the bosses in the first wing of the Throne of Thunder, check out our complete guides:

Filed under: Raiding, Raid Guides, Mists of Pandaria

Track your Isle of Thunder to-do list with this handy addon

horridon i think
Patch 5.2, much like the Mists of Pandaria expansion overall, is practically dripping with content. There is content simply oozing out of Lor'themar Theron's over-sized pointy ears. Keeping track of it all is not the most fun thing in the world, and who wants to bother with that, anyway? If you're feeling a tad overwhelmed by it all, you're not alone, and post-its are not the only answer to your problem.

Over at the WoW subreddit, redditor mfontani did us disorganized messes a favor by plugging a guildmate's addon creations. User Saregon has several addons designed to help keep our pixellated lives just that little bit more tidy. Isle of Thunder Weekly Check will open a window to let you know which weekly events your character has completed, so you don't get confused across level 90s. In a similar vein, Daily Tamer Check tracks pet battle daily quest completions, so you don't have to. If you've been looking for a handy way to keep tabs on all this stuff, this may be the solution you've been seeking.

Filed under: Add-Ons, Mists of Pandaria

Encrypted Text: How to play a rogue in patch 5.2

Encrypted Text How to play a rogue in patch 52 WEDNESDAY
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Now that the patch is live, we know which changes made it and which were cut in development. Vitality's buff was cut in half, but combat rogues are still sitting quite pretty. Assassination had a last-minute 10% boost to its damage via Assassin's Resolve, which should ensure that the spec performs well. Subtlety's Sanguinary Vein buff also stayed put, which should increase the number of subtlety rogues raiding in this tier.

Along with the purely numerical changes, we also have to factor in our new set bonuses, talents, and ability changes that arrived with the patch. Rogues received more changes than usual in this patch cycle, and I am hopeful that we'll continue to excel in PvE while also gaining ground in PvP representation. Patch 5.2 is full of cool new tools for rogues, which has me very excited for this raid tier.

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Filed under: Rogue, (Rogue) Encrypted Text

The Queue: Hump day

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's very slow edition of The Queue is brought to you by Cynwise.

Wednesday Queue, why are you so much like a Monday Queue? Not a fan. Definitely not a fan.

@wowcynwise asked:

If we had ninjas in 5.1 and dinosaurs in 5.2, will there be pirates in 5.3?

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Filed under: Analysis / Opinion, The Queue

Patch 5.2 hotfixes for March 12

Patch 52 hotfixes for March 12
Another set of hotfixes has been released for patch 5.2 -- but this time, there's some interesting additions to the hotfixes we've grown accustomed to. While we've still got the usual round of class changes, dungeon and raid tweaks, and bug fixes, Blizzard has posted a couple of threads on the official forums that further explain some of the changes that have been made. Frankly, it's pretty cool to see some of the thoughts that go into all these hotfixes and tweaks.
  • There have been several changes made to Throne of Thunder, particularly for 10-player raid groups.
  • Trinkets that use the RPPM system have been adjusted to protect against unlucky streaks of no procs.
  • Several classes have had changes in the form of buffs and nerfs.
Read on for the full list of hotfixes, including links to pertinent threads discussing the changes.

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Filed under: Hotfixes

Players visiting a different realm no longer eligible to receive loot from Oondasta or Nalak

Oondasta may have the best loot table in the entire universe, but the encounter understandably requires quite an army of players to defeat. And when I say army, I'm not exaggerating -- groups are currently rallying at least four 40-man raids to successfully put this guy down. Due to server stability issues, mainly brought about by using CRZ to bring over enough players, Blizzard is hotfixing how loot is earned for an Oondasta or Nalak kill.

In order to receive loot from either, players must be on their home realm.

Rygarius - Oondasta and Nalak Hotfixes
We're in the process of implementing a hotfix that will remove players' eligibility to receive loot from Oondasta and Nalak, The Storm Lord if they're not on their home realm.

We think it's great that encounters like Oondasta have been able to bring back some of the excitement of massive spontaneous outdoor raids. However, with cross-realm groups giving the ability to play with friends on each other's realms, the amount of people concentrating on a single realm to try to zerg these bosses down can unfortunately cause a number of stability issues, impacting the availability of the game for everyone.

While Nalak isn't available yet, we want to preemptively address this so that the first realm to unlock it doesn't then become the single focus for the rest of the region.

Here's the hotfix note that'll be added to the blog shortly:
  • Players visiting a different realm are no longer eligible to receive loot from Oondasta or Nalak, The Storm Lord.

Many players may take issue with this change, as it's much easier to rally such large numbers through the CRZ system and down the boss with sheer numbers. For smaller realms especially, this change will be a big blow to successfully defeating Oondasta using the zerg strategy.

I'm happy with the change, and it'll hopefully turn Oondasta into the challenging world boss he's meant to be -- more like Doom Lord Kazzak was, back in BC.

Filed under: News items

Lichborne: Why patch 5.2 is a great time to be a death knight

Lichborne Why patch 52 is a great time to be a death knight
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 in full swing, we've had time to take stock of the changes, not just in terms of new content, but in terms of the buffs and nerfs our classes received. I'm just going to come out and say it. As a class, death knights feel about the best they've been since the Wrath era. There's a lot of great stuff to be excited about, so let's go down the list.

Unholy is fun again

Unholy has, as a spec, been sort of on the outside since Cataclysm. Blizzard's revamp, which put unholy on a different rune spending scheme from the other specs and pulled it even further away from weapon damage and toward special ability damage, created a unique melee spec, but the complications and weaknesses that came with that spec were a bit much for many people, and with frost generally beating it in both DPS and simplicity, the spec gained a reputation for being played only by the most hard headed diehards.

Patch 5.2 came along and bought with it a much needed unholy revamp. The addition of Frost Fever to Plague Strike alone has helped make unholy's rotation smoother and more intuitive, as well as made target switching feel at least a little less punishing. AoE is still a little more awkward, but with Icy Touch on Reaping, you can at least get through that first setup and get to the main AoE rotation a lot more smoothly.

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Filed under: Death Knight, (Death Knight) Lichborne

PvP in Patch 5.2: Gear changes, resilience changes, class changes

PvP Resilience changes in patch 52
Thanks, most likely, in no small part to the relatively recent arrival of Brian Holinka, a Blizzard recruit whose sole job it is to rework PvP, patch 5.2 is bringing in some seriously chunky PvP changes. We've spoken in the past of Blood Sport about the changes coming to PvP gear, and those begin in earnest when the PvP season starts on Tuesday. If you don't want to re-read the old article, the summary is as follows:
  • There will be four tiers of gear
    • Dreadful -- item level 458 crafted gear;
    • Malevolent -- ilvl 476, purchased with honor.
    • Tyrannical -- ilvl 493, purchased with conquest, and with honor in patch 5.3, once the player has earned 27,000 conquest in the season. Weapons are exempt from the points requirement come patch 5.3;
    • Elite Tyrannical -- ilvl 515, purchased with conquest only after earning 27,000 conquest points in the season.
  • There will no longer be any rating requirement to purchase any gear
  • Players with higher ratings will still have a higher conquest cap
  • A dramatically increased catch-up cap will be implemented with patch 5.3
And that's just the start. There are a lot of class changes, which bring out some clear winners and losers, as well as perhaps shifting the strengths and weaknesses of certain classes in the arena, and big changes to how resilience scales.

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Filed under: PvP, Blood Sport (Arena PvP)

Breakfast Topic: What's your patch day philosophy?

Breakfast Topic What's your patch day philosophy
If you follow WoW Insider, I'm sure you've noticed me going on about patch 5.2's dinosaur additions. (And, umm, if you haven't, well, let's just say I like dinosaurs and leave it at that, shall we?) But as to actually playing on the Isle of Giants? I'm content to wait a while, which is in part because I haven't had a lot of time this week and in part because dealing with crowded zones isn't always fun. (It's also why I didn't log on to Diablo 3 on launch day and why I've yet to pick up SimCity -- both of which I think have proven to be good calls!)

I'm pretty sure there's no right answer here, but what about you, fellow WoW-ers? When a new expansion drops or a new patch appears, do you have to be the first one there, racing to the level cap? Or do you prefer to take it easy and get there when you get there? But whatever you all are doing, I'm going to sit here with my Romantic Picnic Basket and a good book and catch up with you later!

Filed under: Analysis / Opinion, Breakfast Topics

Patch 5.2 hotfixes for March 7

Patch 52 hotfixes for March 7
Blizzard has been pretty swift with the hotfixes this time around -- hot on the heels of the last group of hotfixes comes another batch. These hotfixes address a few class issues, but focus primarily on raids and quests. Included are a few welcome fixes for players experiencing lockbox drama or buggy farms.
  • Players can no longer roll need on Ghost Iron and Elementium Lockboxes -- they've been changed to greed roll only.
  • The issue causing Occupied Soil on Sunsong Ranch to remain occupied even after Vermin had been removed has been fixed. Rejoice!
  • Primal Diamond and Serpent's Heart no longer require an anvil to craft.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Pet Battle XP hotfixed

Pet Battle XP hotfix coming soon
We're getting reports of insane experience gains for players via winning pet battles. Because the XP being awarded was affected by heirlooms and XP buffs -- like the Darkmoon Faire Carousel buff -- people were leveling characters from 1 to 89 in a matter of hours. (Experience for pet battles stops at level 89 and you get a chance for Lesser Charms of Good Fortune, instead.)

Community Manager Zarhym had this to say on the subject on Thursday afternoon:

The XP scales with your level and how close your pets are to the pets you defeat. XP is earned via battling pets in the wild, pet tamer NPCs, and other players in pet battle PvP. No experience is gained from pet battle duels or if your highest pet is more than 5 levels above the pets you are fighting. The amount received before the nerf was roughly what a character gets from completing the capital city cooking and fishing dailies.

Because you can get XP from battling level 1 wild pets, people were camping out in major cities and decimating the battle pet population while leveling their low level pets.

As of this morning, it looks like all realms have been hotfixed so that the experience is approximately 10% of what it was. We have no further official word on the nerf as of this writing, but we'll keep you posted.

Update: It looks like from the comments and my experimentation that the nerf is scaled. While it is no longer worth it to hang around Stormwind and kill level 1 pets, if you battle in level appropriate zones with level appropriate characters, the XP gain is still worthwhile.

Filed under: News items

Spiritual Guidance: Priest gear in patch 5.2 and Throne of Thunder

Spiritual Guidance Priest gear in patch 52 and Throne of Thunder
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

Priests have a tremendous amount of gear choices available to them in patch 5.2. There are several valor point options tied to the Shado-Pan Assault faction. Epics can also be obtained in a new, single player scenario, Troves of the Thunder King. And, well, obviously upgrades can be found in the latest raid instance, Throne of Thunder. To get started, let's take a look at the new tailoring gear priests can pick up.

In patch 5.2, tailors have a chance to learn ilvl 522 cloth armor patterns from their daily cloth cooldown. The new crafted gear is BoE, so if you're not a tailor you may be able to purchase it from the auction house or commission it from a guildmate. These items require Imperial Silk and Haunting Spirits, though, so expect them to be costly.

Head Feet

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Filed under: Priest, (Priest) Spiritual Guidance

Cynwise dissects patch 5.2's battleground scaling

Cynwise dissects patch 52's broken battleground scaling
Well-known Warlock PvP blogger Cynwise has posted a typically excellent article dealing with the problems brought about by one of the patch 5.2 changes designed to improve low level battlegrounds. Patch 5.2 added battleground bracket scaling, to all brackets with the exception of the max level one, which caused an uproar among the PvP twinking community. And it seems from Cynwise's post that their fears were not unjustified.

The addition of level scaling, where a low level character's health and base stats are scaled up to match that of the top level in the bracket, was meant to help even out the discrepancies that caused leveling battlegrounds to be anything other than fun. They were meant to even the playing field, but from Cynwise's research, it appears that they do exactly the opposite.

He reports on his level 85 warlock, Cynwise, which is a PvP-focused twink, and the problem's he's faced thanks to the scaling. To cut a long story short, and you should definitely read the long story, among the higher level brackets which span expansions, there are huge problems in place thanks to the availability of gear.

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Filed under: Machinima, PvP

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