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Posts with tag patch-5.2

Patch 5.2 PTR: New fishing events, battle pets, and El

Patch 52 PTR Pool migrations add more interest to fishing
Fishing has seen a few changes in patch 5.2, including a new fishing event that has been added on the PTR. El from El's Extreme Anglin' has all the details, as well as an NPC in game as a nod to the fishing expert. But those that were dreading the thought of another tournament can breathe a sigh of relief, as there doesn't seem to be any contest involved with the new fishing event -- just a whole lot of fishing.

Dubbed "pool migrations" by El, the new fishing event spawns multiple pools in one of eight different areas across Pandaria. Seven of these locations are marked on the minimap by a red x, shown on the map above. Each spot has a multitude of rapid-spawning pools that contain the same fish as usual, but occasionally you'll encounter one very, very large pool, home to Krakkanon, a giant sea monster that can be engaged and defeated for rare rewards and a multitude of fish.

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Filed under: News items, Mists of Pandaria

Patch 5.2 PTR: LFR testing starts today, open through the weekend

I'm excited for the new raids, but I'm potentially more excited for a new LFR. It's a great way to run alts through and get some nice gear, all while enjoying the game from a different perspective than your main.

LFR on the patch 5.2 PTR will be open today through this weekend, and if your main or alt doesn't have the necessary iLevel requirements on the PTR, you can grab some gear from a testing vendor and be all set. Watcher explains in his full post:

Watcher
We're planning on opening the LFR wings of the Throne of Thunder raid sequentially, beginning on Thursday, February 7, by 11am PST (2pm EST, 8pm CET). We will leave LFR open through the weekend, so hop on the PTR, check it out, and share your feedback!

The item level requirement for the 5.2 LFR sections is 480 -- if you can't meet this threshold, note that there are vendors with epic PvP and PvE set pieces that may help you reach it.


I want to emphasize here that Blizzard really does need your feedback on LFR. The designers listen very closely to what the community says, and a well thought out and reasoned argument does a ton of good.

We'll have our own feedback and LFR boss guide soon, so stay tuned!

Filed under: News items

Patch 5.2 PTR: How to get your hands on Sunsong Ranch

Patch 52 PTR How to get your hands on Sunsong Ranch
When we last visited Sunsong Ranch in patch 5.2, it was to news of several improvements of the farming content. This included some changes to the Master Plow, some changes to the way seeds were planted, and to top it all off, the option to purchase your farm and make it your very own. This meant that the farm would turn into a rest point and an area where one could immediately log out of the game -- something that players had been requesting ever since they began helping Yoon and planting their own crops on his farm.

While we knew that the option would eventually be added, it was not available with patch 5.2's first iteration on the PTR. So we had no news on how much it would cost, what kind of reputation you would need to have, or what exactly would happen to Farmer Yoon after you purchased his property. The latest build to hit the PTR has now unlocked the feature, and players can now test out the content to their heart's content.

But uh ... you can't purchase the farm.

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Filed under: News items, Mists of Pandaria

Patch 5.2: Valor and Conquest Points will be reset

Valor and Conquest reset for patch 52
Given that patch 5.2 includes a new raid and a new PvP season, it is no great surprise that Valor and Conquest points are being reset. However, one element of said reset is not proceeding quite how recent arrivals to Azeroth might expect.

Blizzard
PvE
  • Valor -> Justice
All Valor is converted to Justice
  • Justice -> Gold
Justice above the 4000 cap is converted to gold at a rate of 47 silver per point
So let's say the realms go down for the 5.2 patch and you have 450 Valor and 3800 Justice. Because of the 4000 Justice cap, you'd log back in after the patch is released with 0 Valor, 4000 Justice, and be 117 gold and 50 silver richer after the conversion.

With 5.2 we won't be changing current Valor items to cost Justice, but they will be much cheaper (discounts from 50-75% off their current costs). You'll need to acquire Valor after the patch is released to buy pieces for their discounted rate, or to buy the new 5.2 Valor items, but we're also introducing new items to spend your Justice on, including heirlooms and Pet Battle stones.



This seems to follow the logic of Blizzard's raid nerf strategy, where players' prior efforts are not wholly negated, but will doubtless ruffle a few feathers. There is also further information provided about Charms, and PvP points.

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Filed under: News items

All current raids to be nerfed by 10% with Patch 5.2

All current raids nerfed by 10%
Bashiok posted late last night on the US forums, highlighting a change in the recent patch 5.2 notes. The addition is as follows:

Blizzard
On Normal and Heroic mode, zone-wide auras have been activated in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.


Bashiok adds to his post, explaining how, in Mists, Blizzard is essentially trying to strike a happy medium between previous expansions' attitudes to gear progression. Cataclysm's gearing model devalued old content progression too quickly, allowing players to effectively jump straight into the current raids, while previous expansions had been criticized for their linearity.

Mists retains an element of that linear nature, with Bashiok saying that new characters will have to go through Mogushan Vaults, Heart of Fear and Terrace of Endless Spring, but that drop rates will be increased and the content made easier. He does note, however, that this 10% nerf is currently slated as a one-time reduction, rather than step one of a set of progressive nerfs.

What do you think of this? Hit the break for Bashiok's full post, explaining the philosophy behind the changes.

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Filed under: Raiding, Mists of Pandaria

The Queue: Let's see some hustle out there, patch 5.2

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I've officially reached the point where I'm tired of messing around with patch 5.2 on the PTR and just want it to launch. That doesn't mean everybody has reached that point, but I certainly have.

sergel92 asked:

Are the Zandalari good trolls, bad trolls, or just your normal trolly trolls? They seem to show different levels of morality, but I'm wondering what direction they are heading in now with Mists. Also, do ou think we'll ever see their leader Rastakhan one day, or even know where he is?

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Filed under: Analysis / Opinion, The Queue

Patch 5.2 PTR: Ji-Kun, Durumu, and Primordius raid testing announced

Patch 52 PTR JiKun, Durumu, and Primordius raid testing announced
Three bosses will be available for Throne of Thunder testing today, all on the 10-man difficulty. If this is your first time testing, your gear will automatically be scaled up to meet the ilevel required in this raid zone. Tier 15 gear should also now be available from the Flaskataur NPC in front of the faction shrines so consider picking up a set and testing those out in addition to the encounters! Not sure how to find the raid zone? Here's how you can get into the Throne of Thunder.

WoW Insider Throne of Thunder boss impressions
The blue post announcing today's testing can be found behind the cut below.

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Filed under: Mists of Pandaria

Patch 5.2's Isle of Thunder War Effort weighted by faction balance

Patch 52's Isle of Thunder War Effort weighted by faction balance
Lead Quest Designer Dave Kosak tweeted today with a clarification about the War Effort in patch 5.2's Isle of Thunder:


WoW Insider's Anne Stickney recently described the War Effort as the "return of the unlockable isle", an accurate turn of phrase, as by advancing their War Effort players will literally unlock different zones, including one of the two new world bosses, and the Treasure Room.

Given that cross realm zones remain inactive on Pandaria, players on realms with large faction imbalances quickly resigned themselves to never advancing the War Effort and unlocking these areas. Dave Kosak's tweet serves to reassure these players, apparently implying that participation will further the War Effort alone, and that the actions of players of a minority faction should effectively count for far more than those of players of a majority faction.

While Kosak doesn't clarify exactly how this weighting will work, it will come as a comfort to those players on unbalanced servers to be told that their efforts will not be in vain.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Direhorn mounts coming to patch 5.2 as reputation rewards

Direhorn mounts coming to 52 as reputation rewards
From PTR reports, we knew that patch 5.2 was bringing the dinosaurs in the form of Direhorn pets for hunters and Primordial Direhorn mount drops from rare mobs. However, the latest build of the PTR introduces even more Direhorn goodness: Wowhead reports that the Primal Crimson Direhorn (for Horde) and the Primal Golden Direhorn (for Alliance) will be available as rewards for enterprising players who reach Exalted with the Kirin Tor Offensive or Sunreaver Onslaught, depending on your faction.

There's no word on when 5.2 might be going live, so for now there's not much to do but wait -- or hop on the PTR.

Filed under: News items, Mists of Pandaria

Patch 5.2 PTR notes for February 5th

The patch notes keep on updating. Rygarius just tweeted an update, and while there's not a ton of changes, some of them are pretty interesting.
  • There's now a Blacktalon Quartermaster in the Tavern of the Mists for players who need to get a previous legendary quest reward (such as a gem for a Sha-Touched Weapon) for a new item.
  • Several mage changes - Blazing Speed drops to the level 15 tier (with a whole lot of changes to the tooltip, it seems), and Flameglow, a new talent replaces Blazing Speed at the level 30 tier, and more. Scorch is now baseline, available to all fire mages. There seems to be a significant amount of reverted changes here.
  • Light's Hammer now applies a 50% snare for 2 seconds.
  • Evangelism's stacking buff now applies to Penance as well.
For the complete patch notes you can look at the official site, and we'll place a compiled list of the changes below the cut for convenience sake.

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Filed under: Blizzard, News items, Mists of Pandaria

Patch 5.2 PTR: Killing Throne of Thunder's Dark Animus

Patch 52 PTR Deanimating the Dark Animus
Dark Animus is the ninth boss in the Throne of Thunder, followed by Iron Qon, Twin Consorts, and Lei Shen. It's preceded by some fairly stern trash, and on entering the room players are greeted by the image seen above. It's all a tad confusing to the uninitiated, but what you're essentially fighting against is that red, gloopy substance. The story goes as follows:
During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When this experiment failed, rage took hold of the Thunder King. He poured this negative emotion into his next, amd most successful creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all the Mogu flesh-shaping experiments.
This fight is definitely one of the most interesting ones I've attended on the PTR. Again, I was privileged to join Lore from TankSpot and his guild Months Behind for testing on my restoration shaman.

The fight begins with the spherical blob you see in the center of the room. It will not aggro onto nearby players until struck, but when aggroed, it will explode, activating a number of the smallest robots visible above by powering them with Anima.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Patch 5.2 PTR: Updated abilities and quality of life changes for pet battles

Patch 52 PTR Updated abilities and quality of life changes for pet battles

I find myself logged onto a different character every time I'm doing a round of pet battle dailies. It shouldn't be an issue, because pets are account bound, but there's just one little thing: Battle Pet Bandages. I never earn any on my main character -- maybe it's bad luck. It's very frustrating to end up with a defeated team, Revive Battle Pets on cooldown, and no stable master nearby. Oh, and no bandages!

Well, it feels like the devs really have been listening to the battle pet community, because they released a few quality of life updates on the PTR that (mostly) will make pet battlers happy campers.
  • Battle Pet Bandages now stack and are Bind to Account.
  • Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
  • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
I'm so happy to see that pet bandages will be Bind to Account. Being able to funnel every precious bandage to one character will make things much easier -- especially for the altoholics out there. And three huge huzzahs to earning stuff while battling pets! It takes quite a bit of time to grind every pet battle achievement, even with power leveling newbie pets. So, earning rewards normally reserved for playing through PvE content turns pet battling into time well spent. I'm tempted to level a character solely through pet battles, now that winning one will grant player experience!

You can check out the full list of updated pet battle patch notes at the official site, but to make things easier we've compiled the complete list of notes after the break.

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Filed under: Analysis / Opinion, News items, Mists of Pandaria

Patch 5.2 PTR: Defeating the Twin Consorts in the Throne of Thunder

Patch 52 PTR Twin Consorts
Lu'lin and Suen are rumored to be the only known female mogu that exist. These two are the last bosses that stand between you and the Thunder King himself. In the spirit of attempting to badly pronounce boss names, I believe Suen is pronounced "Swen" (and not Sue-n).

Interestingly enough, our iLevel was scaled up to 517 for this test. In many of the previous test encounters, we were at 502. That should offer some idea of what the group's gear progression should be at when they challenge the Twin Consorts.

Read on for more!

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Filed under: Raiding

Gold Capped: Leveling blacksmithing just got easier

Gold Capped Leveling blacksmithing just got easier
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

The PTR for patch 5.2 has a real treat in store for people who want to powerlevel Blacksmithing: you will now be able to get to 500 skill without having to wait for those rare old-world materials to show up on the Auction House! If you are level 85 and up, all you have to do is visit your Blacksmithing trainer in your faction's shrine (the same one that sells recipes for Spirits of Harmony), and they will offer you a fast-track path straight to 500 skill.

The way it works is that you will be able to train patterns that take only Ghost Iron Bars to make grey items, and once you get up to 500 skill, there's a quest to make a Ghostly Skeleton Key. At the time this article was written, the data-mined recipes on the Wowhead.com PTR site seem to indicate that it will take a lot of ghost iron to complete. Of course, this might receive a rework before it hits live.

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Filed under: Economy, Gold Capped

Patch 5.2 PTR: The return of the unlockable Isle

Patch 52 PTR The return of the unlockable Isle
For a brief moment in time, it looked as though the Krasarang Wilds in patch 5.1 were going to be a return, albeit a slightly tweaked one, to the days of Halaa in Burning Crusade. This ended up very much not being the case, but the area still acted somewhat like a fond reminder of the days of open-world PvP. However, patch 5.2 seems to be bringing back yet more of that Burning Crusade nostalgia with the Isle of Thunder -- an island that contains elements that will be unlocked over time.

Sounds suspiciously like the Isle of Quel'Danas, doesn't it? Well, there are a few notable changes to the dynamic. Because the Horde and Alliance are working separately this time, instead of united under the banner of the Shattered Sun Offensive, each faction gets their own progress bar towards unlocking goals. You can see a glimpse of the progress bar above. As players complete daily quests and objectives, the bar will fill up. Once it's full, another section of the Isle will unlock for players to explore.

Blizzard recently released an Under Development guide to patch 5.2 that clarifies this concept a little further.

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Filed under: Analysis / Opinion, News items

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