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Posts with tag patch-5.3

Patch 5.3: Known issues

Patch 53 Known issues
It's often the case that more patches means more problems, and while the majority of Patch 5.3: Escalation is running like clockwork, there are a few hiccups popping up along the way. WoW Insider reported on one late last night: the issues with the Tyrannical Conquest achievement. This achievement, awarded when a player has earned 25,000 conquest points in a season, also allows players to purchase conquest gear for honor. It was being awarded far too early, and allowing players who weren't entitled to do so to buy that Tyrannical gear for honor. A hotfix was swiftly implemented, blocking purchases from the vendor selling Tyrannical gear for honor, and a fix to the achievement is in the works.

The devs are also working hard on a fix that allows players to resurrect inside Lorewalker Cho's Seat of Knowledge room above Mogushan -- this contested territory is the base for the first run of new scenarios, so was seeing heavy traffic from both factions, and is out of reach from the normal resurrection run.

And what's more, Deepwind Gorge, the new battleground in patch 5.3, has been temporarily pulled from the rated battleground rotation, thanks to problems with base captures. Lastly, there are also reported problems with sound-generating addons such as Deadly Boss Mods, but WoW Insider has only been able to replicate this in certain situations. For the rest of the issues, hit the break!

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Filed under: Mists of Pandaria

Patch 5.3 hotfixes for May 21

Patch 53 hotfixes for May 21
Patch 5.3 is officially live on servers -- and of course, with a new patch, we've got a new round of hotfixes. While there are some class tweaks for druids, monks, paladins and shaman, most of the changes involve new content. Or in the case of one change, an adjustment to older content that ought to make pet collectors and Karazhan farmers very happy.
  • In the Chess Event over in Karazhan, the delay between moves for enemy chess pieces has been increased.
  • Out in the Battlefield: Barrens, map markers for caravans that have been destroyed ought to be properly removed from the world map. In addition, overturned caravans should now despawn properly.
  • In scenarios, the issue causing shape-shifted players to not shape-shift back into the correct race has been fixed.
Read on for the full list of hotfixes!

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Filed under: Hotfixes

Conquest Vendors temporarily disabled

Conquest Vendors Temporarily Disabled
Blizzard Community Manager Daxxarri has taken to the US and EU forums to explain a temporary issue that has led Blizzard to temporarily disable the Conquest quartermasters for both factions.
Daxxarri
The achievement, Tyrannical Conquest, is only intended to be awarded when players earn 25,000 Conquest Points. Due to an issue that was not detected during the PTR testing process, the achievement could be awarded much earlier than intended. We are currently in the process of working to resolve the issue.

In the meantime, we've applied a hotfix that temporarily prevents players from purchasing gear from Tyrannical PvP item vendors.

This achievement required a hotfix back in patch 5.2, too, as it was incorrectly calculating the points required. It seems that, with patch 5.3, things have gone from bad to worse. The reason this is an issue is that the achievement's completion, at 25,000 conquest, now allows players to purchase conquest gear with honor. Allowing players to purchase that gear with honor at a far lower points earned level than intended was clearly a bit of an issue! Hopefully the developers will be able to implement a fix very soon, so that PvPers can continue to purchase their gear.

Update: Senior PvP Designer Brian Holinka tweeted WoW Insider this morning to clarify that the only disabled vendor is the one selling Tyrannical gear for honor. The Tyrannical conquest vendor is, in fact, still available.

Filed under: PvP

Patch 5.3 PvP changes

Patch 53 PvP change roundup
From a PvP perspective, patch 5.3 is one of the biggest patches in a really long time. A really, really long time! WoW Insider has been covering the changes from a PvP angle to a pretty reasonable extent, from the first moment the resilience changes were announced, through the new arena and the new battleground, right up to the more recent alterations to tank damage and the like. All our coverage is collected in one easy place, so do check it out if you're searching for more information.

So we've struck upon a few changes already, but let's dig into the patch notes and provide some additional clarity. I've pulled out the PvP-specific items from the patch notes, but if you want to see them in full, that's absolutely fine too.

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Filed under: PvP

Patch 5.3: Known issue with pet licenses

Community manager Nethaera hit the official forums this afternoon to notify players of a known display issue with pet collections. The notice reads as follows:
Known Pet License Issue
We are currently aware of an issue in which upon logging into the game, it may appear that some pets are missing. A fix has been applied to address this issue, though it may take a few hours before pets appear on the pet list again properly.

In other words, while your pet pane may display that you're missing some pets you've previously acquired, they haven't actually been lost. By the time you read this, the issue may even have been resolved already. In either case, don't panic: your pets will return soon.

Filed under: News items, Mists of Pandaria

Patch 5.3 Official Patch Notes

Patch 53 Official Patch Notes
Patch 5.3: Escalation is finally upon us! Players in the US and Oceanic regions will already have access to this new patch, while Europe is kept waiting for another night for things to get real between the world of Azeroth and Garrosh Hellscream's cronies.

WoW Insider has been putting out a lot of coverage on all the various aspects of patch 5.3, but we've now got the official patch notes from Blizzard for your perusal. Hit the break for the full notes!

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Filed under: Mists of Pandaria

The top five things you need to know about patch 5.3

patch 5.3 scenario
Patch 5.3 has arrived, and there are a truly staggering number of changes to the game, many of them with significant effects to gameplay. You can check out Blizzard's complete patch notes on their blog, but for the sake of brevity, WoW Insider has compiled a list of the top five changes that are most likely to be of the biggest interest to the average player. If you haven't been paying much attention, this is the stuff you probably really want to know!

1. The experience required to go from level 85 to 90 has been reduced by 33%

Mists of Pandaria has been called very alt-unfriendly, and while this particular change won't entirely fix that, it does help. Along with the changes to reputation factions -- the Shado Pan and August Celestials dailies are no longer hidden behind the gate of "Revered" with the Golden Lotus -- this will make it easier to get your army of alts up to speed to hop into max-level content.

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Filed under: News items, Mists of Pandaria

Patch 5.3's pet battle changes

Pet battle changes in patch 53
If you haven't caught the pet battle fever yet, now's a great time to start. New rewards make pet battles a great way to help earn some of your raiding currency, such as Valor Points or Lesser Charms, and mechanics changes make the whole system more transparent and less frustrating.

New rewards

Tired of killing daily quest mobs for VP? Why not pet battle for it? All of the master tamers in Pandaria, as well as the Spirits and Beasts of Fable, now offer daily quests for their defeat that offer the standard XP, 5 VP and 2 Lesser Charms per turn-in. The Beasts of Fable quest has been split into three parts, giving you a total of 14 pet battles you can do daily for VP, charms, and a chance at a battle-stone.

Those battle-stones should be more common as well, with "bad luck protection" added to the game. Every bag without a battle-stone increases the chances of the next bag containing one. If you're using pet battles to level alts, all the pet battle daily quests now award XP as well. All of these quests now show up on the map, so you can find them easily.

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Filed under: Mists of Pandaria

How long are you willing to wait for a group to form?

How long are you willing to wait for a group to form
In the leveling homestretch, I tend to follow a pattern. My main goal is to boost my ilevel as soon as I hit 90 to get in on Raid Finder. Although, once I get there, I end up feeling bitter because waiting in a Raid Finder queue isn't fun. Even if you're not into Raid Finder, WoW presents players with plenty of opportunity to wait around at some point -- battleground and dungeon queues, or even sticking around for a PUG to come together.

As a tank on my main, I groan when thinking of entering Raid Finder, mainly because of the wait. There are only two tank roles, after all. With the new loot specialization coming to 5.3, players looking to win tank gear have hope of a less painful wait in a DPS role, at least. Even if you're used to the long wait, everyone has a limit. I remember waiting as a tank in a Raid Finder queue for an hour and forty minutes. I'm not usually willing to wait that long. I'm relatively comfortable with waiting about thirty to forty minutes before moving on.

When it comes to PUGs, I'm quite patient, usually waiting longer than I probably should. In a PUG, I tend to have a personal connection to at least one of the other players in the group, so I'm not quick to leave.

How long are you willing to wait, whether it be for a dungeon, Raid Finder, battleground, or a PUG? While in queue, how do you pass the time? I usually find myself completing dailies or battling pets. But at what point do you throw up your hands and leave?

Filed under: Analysis / Opinion, Mists of Pandaria

What new players need to know about WoW patches

What new players need to know about WoW patches
If World of Warcraft had but one holiday, it would be Patch Day: the glorious Tuesday (or Wednesday) in which the WoW servers go down for maintenance but come back online brimming with new, unexplored content. If you're new to World of Warcraft, or MMOs in general, you may not entirely understand all the fuss the community makes over patches. So just what is a patch? Why are they so important? And how can you get your hands on one? We'll do our best to explain.

What is a WoW patch?
Did you know we're playing version 5 of World of Warcraft right now? It's true: Version 1.1 was World of Warcraft's launch client and every expansion since has bumped the version number up a full number, while each patch release is a decimal place. The original game went up to patch 1.12 (the 1.1 launch client and 11 patches after), Burning Crusade (2.0) had a scant 4 patches, Wrath of the Lich King (3.0) had 3, Cataclysm (4.0) had 3, and Mists of Pandaria (5.0) is about to see the release of its 3rd patch, patch 5.3. These days, patches are coming more quickly than ever and we have no idea how many patches to expect before the next expansion arrives.

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Filed under: WoW Rookie

Live video interview with Ghostcrawler and Brian Holinka

Today starting at 3pm Eastern time, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street, and Senior PvP Designer Brian Holinka will be interviewed live on video over at Gamebreaker.tv. You can watch the stream above, where they will discuss upcoming PvP and PvE changes in patch 5.3, with Gamebreaker's Gary Gannon, and WoW Insider's Olivia Grace.

If you miss the live interview above, it will be replaced by the stream recording once it is uploaded, and you can also watch it on Gamebreaker's site. WoW Insider's Anne Stickney also interviewed Ghostcrawler, talking about patch 5.3, from a more PvE-focused angle.

And If that isn't enough patch 5.3 information you can check out all WoW insider's patch 5.3 coverage, as well as our write-up of Convert To Raid's earlier interview with Lead Encounter Designer Ion Hazzikostas. The fansite interviews are coming in thick and fast, with patch 5.3 launching tomorrow in the US and Wednesday in the EU.

Filed under: Blizzard

The Queue: Patch 5.3 comes

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

It's Monday. I'm tired. Let's do this.

Nocjin asked:

Are there any icons you've spent years not knowing what they actually are? It took me about 4 to realise that the cleave icon was not a parrot, and that there's a hand in the holy fire icon.

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Filed under: Analysis / Opinion, The Queue

Patch 5.3 and more with Ghostcrawler

Patch 53 and more with Ghostcrawler
In case you hadn't heard the news, patch 5.3 is set to hit live servers tomorrow. While 5.3 doesn't include a new raid, there are a host of different new activities, including four new scenarios, heroic scenarios, a ton of pet battle changes, and of course the advancement of Mists of Pandaria's storyline as the heat ramps up between Alliance, Horde, and an outlier faction of Horde rebels. It's back to the Barrens again -- and this time, Crossroads isn't the area of contention.

But on top of all of the new content comes a ton of different class and content changes as well. We sat down to chat with Greg "Ghostcrawler" Street about patch 5.3's changes, as well as some upcoming changes for patch 5.4, response to subscription losses, Vengeance changes, that big unannounced feature we've all been dying to hear more about, and much more.

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Filed under: Interviews, Mists of Pandaria

Patch 5.3 PTR: Battle on the High Seas overview

Patch 53 PTR Battle on the High Seas overview
One of my favorite scenarios to this day is Unga Ingoo. It's not because it has any major lore significance, some major story reveal that was shocking or inspired. It's not because it had any kind of meaningful impact on what we're doing right now, or on the leveling experience itself. No, the reason I love Unga Ingoo is because ships, ropes, and beating up pirates are all ridiculously fun things. Even more so when the pirates are monkey pirates.

In patch 5.3, we're getting four new scenarios -- three of which are interesting from a lore perspective, and one of which, Battle on the High Seas, is just a rollicking good time. There aren't any lore reveals. There's nothing in the scenario to further the story of patch 5.3, or lead into patch 5.4. The only thing Battle on the High Seas offers is the opportunity to smack the heck out of the opposite fashion in true swashbuckling style ... and honestly, that's more than enough reason to do it as far as I'm concerned!

Please note that this is being written from the Horde perspective of the scenario. I'm assuming that the Alliance side is much the same, just with a role-reversal involved.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

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