Mists of Pandaria
was unique in a variety of different ways, but none quite so unique as its approach to legendary items. While prior expansions offered legendaries in the form of random drops from bosses or craftable items that required -- you guessed it -- random drops from bosses, Mists
paved the way for a new type of legendary. It was a legendary that anyone could get, provided they put in the time and effort required to obtain it.
Coming from a long line of raiding going all the way back to vanilla, I have to say that Mists
' approach was the best I've ever seen. No more arguing over which class deserved the legendary more, no more officer headaches as they tried to decide who got the legendary first. No more accusations of favoritism, no more guild explosions. Just you, the character you play, and a decision to make: do you go for the legendary chain, or do you ignore it? You choose.
We need this in Warlords
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Filed under: Analysis / Opinion, Mists of Pandaria, Warlords of Draenor