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Posts with tag patch-5.4

Why Warlords of Draenor needs a legendary chain

Mists of Pandaria was unique in a variety of different ways, but none quite so unique as its approach to legendary items. While prior expansions offered legendaries in the form of random drops from bosses or craftable items that required -- you guessed it -- random drops from bosses, Mists paved the way for a new type of legendary. It was a legendary that anyone could get, provided they put in the time and effort required to obtain it.

Coming from a long line of raiding going all the way back to vanilla, I have to say that Mists' approach was the best I've ever seen. No more arguing over which class deserved the legendary more, no more officer headaches as they tried to decide who got the legendary first. No more accusations of favoritism, no more guild explosions. Just you, the character you play, and a decision to make: do you go for the legendary chain, or do you ignore it? You choose.

We need this in Warlords.

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Filed under: Analysis / Opinion, Mists of Pandaria, Warlords of Draenor

PvP gearing in detail, and what next?

I wrote recently about how to get started with PvP gearing, focusing on the most efficient ways to gain honor points for your initial PvP gearing, when to replace PvE gear and so on. I was pleased to get many messages saying that it was helpful, and a fair few more asking what they should do next. People wondered what gear they should buy first for Conquest, how they should find arena teams and RBG teams and so on. So I thought I'd help you out with some of that information too.

Updated for Season 15

Gear Purchase Order

This was the topic of much discussion, as all I did was give a few suggestions for priority pieces, rather than a hard-and-fast gearing order. A big part of the reason I did that was that it's very personal, it's up to you, and some people will prefer one approach over another. There are various things to consider, so let me spell them out:
  • There are bonuses to be had from various items:
    • Bonus to a key ability on gloves
    • +2600 +5280 PvP Resilience from having 2 PvP trinkets
    • 2-set bonus: spec specific bonus and +500 PvP Power
    • 4-set bonus: spec specific bonus and +1000 PvP Power
  • There is a points earned requirement of 7250 on any weapon except Honor point off-hands.
  • Weapons cost 3500, so starting from 0 you have 3750 to spend before you start saving for weapons.
  • Unless you are a human, you really need a trinket that removes movement-impairing effects, or "freedom trinket" on your character.

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Filed under: Blood Sport (Arena PvP)

How to gear for PvP right now

It's that time in the expansion again, the time I love, when people have killed Garrosh enough times that they're tired of it, and are looking for something else to entertain themselves. They're leveling alts, and farming or doing pet battles, but the rep grinds and scenario runs seem futile, given how the resultant loot will be replaced by greens come Warlords.

So what do they turn to? PvP! I can see this starting to happen already, with the influx of tweets and emails asking me about the best way to gear up for PvP. And it's a good question, because with the current standing of PvE gear in PvP, you might need a little guidance on where to start.

Item Levels

In instanced PvP right now, item level scaling is in place. Your PvE gear is downscaled to a shifting item level between 496 and 512. The current ilvl is 508, and it's increasing by 1 per week. The best your PvE gear will ever be in instanced PvP is 512. PvP gear purchased for honor is ilvl 496. PvP gear purchased for conquest is ilvl 522, and is not downscaled.

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Filed under: Blood Sport (Arena PvP)

August Celestials hotfixed to accomodate smaller groups

Just one hotfix was released last night, but it was a doozy for those looking to complete their legendary cloaks. All four Celestials on the Timeless Isle have had their health reduced to 25% of their original giant-raid-worthy health pool. If more than 10 players from the same faction engage with a Celestial, its health will scale up to compensate. The scaling will stop at 100% of their original health once 40 players are engaged in the encounter.

The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest.

While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?

Filed under: Hotfixes, Mists of Pandaria

Patch 5.4 hotfixes for November 25

A new batch of patch 5.4 hotfixes have been released and posted the official blog. While the list is pretty short, there are a couple of class tweaks for both death knights and druids in there. In addition, Siegecrafter Blackfuse has been given several adjustments in the Siege of Orgrimmar.
  • Blackfuse's Magnetic Lasso will now also pull character corpses from the conveyor belt to the main platform of the encounter.
  • That pesky issue in which players dropping onto the conveyor belt immediately died from fall damage has been resolved.
  • Soul Reaper's additional damage effect should now trigger correctly even if the death knight is dead.
Read on for the full, if brief, list of hotfixes.

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Filed under: Hotfixes

Patch 5.4 hotfixes for November 18

A small round of hotfixes for patch 5.4 have been released and posted to the official blog. Before you get too excited, several of these hotfixes require realm restarts to properly complete. However, today's list includes a few tweaks for shaman, one fix for Paragons of the Klaxxi, and a ... unique problem with a Battle Pet that has now been addressed.
  • Zao, Calfling of Niuzao, has been quietly convinced that he is not, in fact, the Headless Horseman, and will now make the correct noises when using his Charge ability. This will take a realm restart.
  • Shaman, Stone Bulwark Totem's damage absorption shield should now be properly affected by both Battle Fatigue and Dampening.
  • Xaril the Posioned Mind should no longer be taking credit in combat logs for attacks cast by players that were under the effects of Canned Heat. This will take a realm restart.
Read on for the full list of hotfixes.

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Filed under: Hotfixes

Patch 5.4 hotfixes for November 12

Hotfixes for November 12
Just because Blizzcon happened, doesn't mean the Blizzard hotfix gnomes weren't working busily on doing what they do best, fixing up those little bugs in the game that get in the way of everyone's fun.

Of course, you can hit the break for the full hotfix list, but most notable is the return of Armsmaster Holinka and Roo Desvin, the Quartermasters that sell Conquest gear for Honor, as long as you have the 27,000 conquest earned per season achievement. These guys were pulled due to some early calculation errors, but are well and truly back in business.

What's more, it now seems that, if you're afflicted by Garrosh Hellscream's Malice, even death won't save you! And, most importantly of all, Elder Lin and Sage Whiteheart have learned not to be all up in each other's business in the Shrine!

Hit the break for the full list.

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Filed under: Hotfixes

Patch 5.4 hotfixes for November 4

Patch 54 hotfixes for November 4
A new round of hotfixes for patch 5.4 have been released and posted on the official blog. Today's list includes a ton of tweaks, changes and nerfs to the Siege of Orgrimmar raid on Raid Finder difficulty. All adjustments involving the Siege of Orgrimmar will take a realm restart to take effect.
  • Many of the later bosses and encounters in the Siege of Orgrimmar have had their damage reduced.
  • In the Garrosh Hellscream encounter, Empowered Touch now increases the health of mind controlled players by 50% instead of 100% on Raid Finder difficulty.
  • Monks, Dampen Harm should not longer be incorrectly activating from having your health reduced through Void Shift or Spirit Link Totem.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.4 hotfixes for October 31

Patch 54 hotfixes for October 31
A new, very short set of hotfixes for patch 5.4 were released and posted on the official blog. Four small hotfixes were made this time around, two for the Siege of Orgrimmar, and two welcome changes to Arenas for PvP enthusiasts. Check out the full, if brief, list below.

October 31

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Iron Juggernaut
      • Resolved an issue where the Iron Juggernaut had more health than intended on Heroic difficulty.
    • Siegecrafter Blackfuse
      • Resolved an issue where the deactivated weapons on the conveyor belt had more health than intended on Normal and Heroic difficulties.

Battlegrounds and Arenas

  • Arenas
    • For Arena matches that lasts for 20 minutes, the team with the most players left standing will now be awarded a victory. If both teams have an equal number of players alive, the match will still end in a draw.
    • Resolved an issue that caused the Dampening debuff icon to appear early, before the debuff is active.

Filed under: Hotfixes, Mists of Pandaria

Patch 5.4 hotfixes for October 29

Patch 54 hotfixes for October 25
A new list of hotfixes for patch 5.4 have just been released and posted to the official blog. The list is fairly lengthy this time around, and largely involves changes and tweaks to the Siege of Orgrimmar on Raid Finder difficulty, as well as some corrections. In addition, both druids and monks have some small fixes -- and one small fix has been put in for a much older raid.
  • Players soloing Sunwell Plateau should no longer run into an issue where Sathrovar the Corrupter doesn't award any loot.
  • In the Siege of Orgrimmar, players that die during the Fallen Protectors encounter should now still receive credit for the Go Long achievement.
  • Monks, Expel Harm's damage should now be properly benefiting from PvP Power and interacting correctly with Resilience.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Updates on US Connected Realms

Updates on US Connected Realms
By now, several US realms have been successfully connected with Blizzard's new Connected Realms feature. In case you've been out of the loop, Blizzard released an update in regards to the new feature, which seamlessly connects two realms so that they'll behave as one. That means players on realms that are connected can join the same guilds, use one Auction House, and run raids and dungeons with each other -- a pretty big bonus for realms that have been suffering from lower populations. The list of successfully connected realms is as follows:
  • Auchindoun and Laughing Skull
  • Black Dragonflight and Skullcrusher
  • Aegwynn and Gurubashi
  • Balnazzar and Warsong
  • Burning Blade and Onyxia
  • Chromaggus and Garithos
  • Dalvengyr and Dark Iron
  • Dethecus and Detheroc
  • Dunemaul, Maiev, Boulderfist and Bloodscalp
  • Hakkar and Aegwynn
  • Rivendare and Firetree
It's a sizeable list -- but if your realm wasn't on the list, not to worry. Blizzard is revving up for more realm connections, and soon. Two new batches of realm connections are on the way, and the first batch of connections will be taking place on Monday, October 28.

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Filed under: Realm Status, Blizzard, News items

The Light and How to Swing It: Retribution after patch 5.4

The Light and How to Swing It Retribution after patch 54
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at with any questions, concerns, or suggestions!

Back in June (Wow, seriously? Tempus fugit, I suppose.) I shared my thoughts on some of the changes coming in patch 5.4. As is typical for me when it comes to change, I was a bit harsh in some of my pre-judgments and, now that we are well into the newest content Blizzard has to offer, I'd like to revisit a few of those points.

Inquisition's longer duration
Originally I was not very happy about this change. I felt that maintaining a relatively shorter duration buff was part of what distinguished a "good" ret paladin from a "bad" one, as if squeezing out a tiny amount of extra DPS would make a dramatic difference in performance, and that making it easier to maintain would make the spec utterly boring and unchallenging.

Boy, was I wrong. It took some getting used to at first, for as Inquisition's duration doubled the WeakAura bar that I used to track it remained the same, resulting in far too many early refreshes than I care to admit. But after the honeymoon I had settled into our new relationship pretty well. It may only be an additional 30 seconds, but it did wonders for setting my mind at ease when I went to refresh it.

I still wonder if this is where the devs will stop with it, or if they'll eventually make it passive or allow other abilities to extend its duration (essentially making it passive anyway). I would like to think that Blizzard has learned a great deal from how much tanks are enjoying active mitigation and realize that, on the whole, "active" is fun whereas "passive" is not.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Patch 5.4 hotfixes for October 23

Patch 54 hotfixes for October 23
A very short list of hotfixes for patch 5.4 was released and announced yesterday on the official blog. The changes this time around are very minor, and largely involve some nerfs to the Siege of Orgrimmar raid on Raid Finder difficulty, the last wing of which was opened this week. The changes should make it a little easier for players hitting up Raid Finder this week.
  • Blood spec death knights, Death Strike's healing has been reduced by 50% in Arenas.
  • Several changes were made to various parts of the Garrosh Hellscream encounter on Raid Finder difficulty. These changes will need a realm restart to take effect.
Read on for the full list of changes.

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.4 hotfixes for October 22

Patch 54 hotfixes for October 22
A new round of hotfixes for patch 5.4 have been released and posted to the official blog. While the list is very short, there are some notable changes this time around -- players attempting Garrosh Hellscream in Raid Finder difficulty will find him slightly less difficult to handle. In addition, Flexible raid groups should now find it slightly easier to be considered a guild group.
  • The number of guild members needed to be considered a guild group in Flexible difficulty has been reduced.
  • In Arenas, players who pick up a Shadow Sight orb will be unable to stealth for the duration of the effect.
  • The health of Minions of Y'shaarj on Raid Finder difficulty has been reduced.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Next wave of Connected Realms announced

Next set of Connected Realms announced
Following Monday's successful connections, the next wave of realms to be added to the Connected Realms feature have just been announced. While Community Manager Nethaera had the names of the realms available for players, as of yet there still isn't a fixed date for the realm connections to take place. However, given the faster turnaround that we've been experiencing, players may see these connections happen sooner than one would think.

As a part of our ongoing Connected Realms implementation, we will be connecting additional realms as listed below. We don't have a specific date yet on when these connections will occur, but we'll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other.

Next Realm Connections:

Dethecus and Detheroc
Auchindoun and Laughing Skull
Hakkar and Aegwynn
Rivendare and Firetree
Dunemaul and Bloodscalp/ Maiev/Boulderfist

We're currently evaluating further realm connections and will provide updates as they're available. For more information on Connected Realms, please read the preview blog post here.

It looks like the Maiev/Bloodscalp/Boulderfist triad can expect another addition to their happy little family with Dunemaul. In addition, Hakkar will join Aegwynn, which was connected to Gurubashi last week. If you're a player on one of the realms slated for connection, you might want to keep an eye on the official thread for future updates.

Filed under: Realm Status, Blizzard, News items

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