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Posts with tag patch-5.4

Lichborne: Common death knight questions in patch 5.4

Lichborne Common Death Knight questions in patch 54
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.4 well underway, we're to the point where we can make some solid observations on the state of the class and take a look at what matters to death knights in this raiding tier. This week's column will attempt to answer some basic questions I've seen floating around the web from death knights about some of the basic realities of patch 5.4.

How are death knights in PvE?

Death knights, simply put, are doing pretty well. We're upper-middle of the pack DPS wise, which is a solidly comfortable place to be, and so far, there haven't been any hot fixes to change that. Frost is still edging out unholy on DPS for most fights, but unholy is close enough that you should be able to spec into it without being too much of a drain on your raid.

Death knight tanks are doing well, especially with a fix that allows Purgatory to "stack" with the legendary tank cloak proc. Assuming you have adequate stamina, mastery is still our best stat for survival, but Riposte ensures that if you need more threat, you can add some avoidance and get good DPS without sacrificing as much survivability as you otherwise would.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 5.4 hotfixes for October 21

Patch 54 hotfixes for October 21
A new round of hotfixes for patch 5.4 has been released and posted to the official blog. Once again, the list is fairly short, with only one minor class change, a fix for druids. However, this round does include some major changes for PvP that players have been waiting for, as well as some welcome changes to loot rolls for paladin tanks.
  • The Crowd Chose You has now been removed and replaced with Dampening, as mentioned a few weeks ago. This will require realm restarts to take effect.
  • Protection paladins -- you're now eligible for more pieces of loot from loot rolls in the Siege of Orgrimmar in both Raid Finder and Flexible difficulty. In addition, there are also more items for you on Ordos -- follow on after the break for the full list of items.
  • In the Galakras portion of the Siege of Orgrimmar, the portal leading back to the Vault of Y'Shaarj can no longer be used while in combat.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

The disconcerting sensation of contentment

The Disconcerting Sensation of Contentment
Spoilers for Patch 5.4 in this post

Guys, I'm happy with patch 5.4.

I know there's lots of people who don't like the Timeless Isle, but for me it's perfect - head on over, do a few quests, blow some coins gambling with a monkey person, head on out. I very much enjoy Siege of Orgrimmar. I feel like progression has been at a decent clip and I really, REALLY liked the after quests (and my wolfie mount who is now my favorite mount ever) including the bit in the Vale that I won't talk about before the jump for spoilers. I'm even happy with my class - protection is better (it still needs a ton of gear to be viable, but it always has), arms is much improved and is great for AoE, and fury is solid if unremarkable (and there's something beautiful about Storm Bolt for fury right now). In short, I really have to work to find something to complain about.

I admit, I don't really know what to do with myself. I'm an infamous curmudgeon - to find myself logging on, enjoying myself, and then logging off is somewhat confusing for me. Now, I've always enjoyed playing World of Warcraft - if I didn't, I wouldn't still be doing it this many years later - but it's always been an enjoyment tempered by this or that thing that really bothered me.

Right now, nothing in game does that. I still have my concerns, of course - I am never going to stop hating Dark Shaman, because no matter what I do, it's possible for two or three things to pop up at once and do 750,000 damage to everyone in melee in one second, and when that happens I almost always end up sniffing the dirt in the Valley of Strength. But that's a minor quibble.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Latest round of Connected Realms coming Monday

Latest round of Connected Realms coming Tuesday
The latest sizable batch of realms slated for the Connected Realms feature will be going under maintenance on Monday, October 21 from 5:00 a.m. PDT until approximately 11:00 a.m. PDT, according to the official thread on the feature. Community Manager Bashiok also added that once these realms return from maintenance, the realm connections should be complete. The realms scheduled for this round of connection are as follows.
  • Balnazzar and Warsong
  • Gurubashi and Aegwynn
  • Dalvengyr and Dark Iron
  • Garithos and Chromaggus
  • Onyxia and Burning Blade
  • Maiev and Bloodscalp/Boulderfist
If you happen to be calling any of these realms home, be prepared for a brief bout of maintenance come Monday. However, Tuesday's regular maintenance should simply be a set of rolling restarts for everyone, so realms that are in the process of being connected should be hit with double downtime. This seems to be a pretty quick turnaround -- will we be seeing more realm connection announcements next week? For more information and updates on the process, keep an eye on the official forum thread.


Filed under: Realm Status, Blizzard, News items

Drowning in Timeless Coins

Drowning in Timeless Coins
I've been happily completing the daily over on the Timeless Isle every day -- it's an easy 50 valor points, after all. And while farming the 20 elite mobs needed for the quest, of course I've been hopping from rare mob to rare mob in search of pets or interesting toys. In the meantime, I've piled up a lot of Timeless Coins. I mean, a ridiculous number. I'd noticed people complaining that they had all these Timeless Coins, but I didn't really understand the problem. I mean, they aren't sitting in your bags taking up space in your inventory, they're just ... there. Incorporeal currency.

But it's slowly begun to sink in that there's a legitimate problem with the Timeless Isle and its bizarre form of currency -- namely that the only place you can spend that currency is on the Timeless Isle itself. Now don't get me wrong, I do enjoy buying trinkets and unusual things, but at the same time, if all those Timeless Coins pictured above were actually gold in my bank, I'd be ecstatic. Instead, I'm slightly nonplussed and wondering what the heck to do with all these incorporeal things I've gathered.

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Filed under: Analysis / Opinion, Mists of Pandaria

New wave of Connected Realms announced

New wave of Connected Realms announced
After the connection of the Skullcrusher and Black Dragonflight realms earlier this week, Blizzard has announced the next set of realms to be connected -- and this time, there's quite a list of them. Twelve realms total are slated to be connected, although a specific date for the connection has yet to be announced. However, Community Manager Bashiok provided the full list, noting that these are all US realms -- no EU realms have been slated for connection at this time.

Bashiok
As a part of our ongoing Connected Realms implementation, we will be connecting additional pairs of realms as listed below. We don't have a specific date yet on when these connections will occur, but we'll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other.

Next Realm Connection Pairs:
  • Balnazzar and Warsong
  • Gurubashi and Aegwynn
  • Dalvengyr and Dark Iron
  • Garithos and Chromaggus
  • Onyxia and Burning Blade
  • Maiev and Bloodscalp/Boulderfist
We're currently evaluating further realm connections and will provide updates as they're available. For more information on Connected Realms, please read the preview blog post here.


Note that the Maiev realm will be connected with the Bloodscalp/Boulderfist connection that was the first to be made in this process. Although an exact date for the connection has not been set, given the connection that took place during this week's maintenance, we can hope that these connections will also take place during regularly scheduled downtime. Players on these realms should continue to check back with the official thread on the forums for more updates as they become available.

Filed under: Realm Status, Blizzard, News items

Patch 5.4 hotfixes for October 16

Patch 54 hotfixes for October 15
Another round of patch 5.4 hotfixes have been released and posted on the official blog. The most recent round of hotfixes includes a couple of corrections to class abilities and tier bonuses, a fix to Silvershard Mines, and a host of Raid Finder adjustments for the Siege of Orgrimmar raid. In addition, players that have taken to selling noodles from Noodle Carts should be pleased with one of the changes.
  • Noodle Cart chefs will now get a well-fed buff while serving other players bowls of noodle soup.
  • The eastern mine cart in the Silvershard Mines now should not spawn in until after the gates are down -- this will take a realm restart to take effect.
  • An issue causing the mage Tier-16 2pc set bonus Frozen Thoughts to be consumed without effect should now be resolved.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Black Dragonflight, Skullcrusher realms to be connected tomorrow

Black Dragonflight, Skullcrusher realms to be connected tomorrow
Black Dragonflight and Skullcrusher, the two latest realms to be announced as slated for the Connected Realms feature will be connected tomorrow, October 15, during standard maintenance. The two realms were next in line after the success of the Bloodscalp and Boulderfist realm connection. Given that the realm connection will take place during regular server maintenance, one would hope that this means that the wrinkles have been ironed out of implementation -- but just in case, Blizzard will be providing updates on any potential delays.

The rollout for Connected Realms has been considerably slower than most players were expecting. However, it's nice to see that Blizzard is taking its time with this one, making sure that everything is functioning correctly and all potential issues have been addressed. Of course the question on everyone's minds now is which realms will be slated for connection next, and when will it occur? Are you hoping for the connected realm feature on your server?

Filed under: Realm Status, Blizzard, News items

Breakfast Topic: Bringing back the night

Stormwind at night
Have you ever thought it odd that when night falls in Azeroth, the stars appear, the sky darkens, but the landscape itself remains as bright as it was in broad daylight? Once upon a time, the nights in WoW looked something like the above screenshot. I can't pinpoint the source since it was so many years ago, but the original reasoning was it changed so people who could only play during the night wouldn't have to always play in the dark. The current official line is that it was purely an art decision.

There have been innumerable threads on the official forums pleading for the return of dark nights. Blizzard has been listening and in patch 5.4 they added a "test case" for darker nights, but only in Stormwind, Orgrimmar, and Vale of Eternal Blossoms. The difference is there, but you need to compare before and after screenshots to really notice it. It still doesn't scream "night has fallen."

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Filed under: Breakfast Topics

Patch 5.4 hotfixes for October 9

Patch 54 hotfixes for October 9
Another round of hotfixes for patch 5.4 have been released on the official blog. It's a short list this time around, with a few tweaks to both Druids and Warriors, as well as a handful of adjustments to encounters in the Siege of Orgrimmar raid. Also on the list is a change to Ordos that will require a realm restart to take effect.
  • Engaging Ordos in combat will no longer cause the gates to the Ordon Sanctuary to close -- this will require a realm restart before it takes effect.
  • Flik and Flik's frog over on Darkmoon Island should no longer take strolls under the terrain.
  • In the Siege of Orgrimmar raid, trash leading up to both the Kor'kron Dark Shaman and General Nazgrim in Raid Finder difficulty has been reduced.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

How do we define 'melee friendly'?

How do we define 'melee friendly' nowadays
This week, we got a special treat - Blizzard released a video with Encounter Developer Ion Hazzikostas (who is seriously my secret crush over at Blizz - my trapper keeper is full of little hearts drawn around his name), Production Director J. Allen Brack and Game Director Tom Chilton (they're dreamy too, but Ion's my fave) and it's got a cornucopia of interesting information in it for you all. However, one line of the interview, summed up by our Adam Koebel, caught my eye immediately.

They realize raids need to be more melee friendly in the future and they are working on it, but they feel that Siege of Orgrimmar is one of the most melee friendly raids in recent memory.

When I first saw this line, I chuckled bitterly to myself. Siege is melee friendly? This got me to wondering how we define melee friendly. Is it just the ability for melee players to contribute solid DPS? Because by that standard, Siege has some good fights for melee - the Fallen Protectors, Sha of Pride, Galakras and even Spoils of Pandaria are certainly fights where melee DPS can contribute a good deal of positive damage to an encounter. Phase 1 Garrosh is a place where melee with good cleave potential absolutely shines. So by that standard, a case could absolutely be made that Siege is melee friendly.

Now, in terms of melee staying alive without making the healers hate every single one of them that the raid brings to the party? Siege of Orgrimmar continues in a grand tradition of blowing up the melee. By that standard, SoO is absolutely not melee friendly.

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Filed under: Analysis / Opinion, Blizzard, Raiding, Interviews, Mists of Pandaria

Black Dragonflight, Skullcrusher realms to be connected

Connected realms implementation continues
After the successful integration of the Bloodscalp and Boulderfist realms, Blizzard is continuing with the slow rollout of connected realms. Although no date has been finalized, CM Nethaera has announced that Black Dragonflight and Skullcrusher will be the next two realms to be connected.

Nethaera
As a part of our ongoing Connected Realms implementation, we will be working toward connecting our next pair of realms, Black Dragonflight and Skullcrusher – we'll provide another update once we've finalized the date. We will also update this thread with any additional information that becomes available. Please be aware that as a part of the process, realm times may change to align better with each other.

We are currently evaluating additional realm connections and plan to provide a more complete schedule at a future point in time.

For more information on Connected Realms, please read the preview blog post here.


CM Bashiok stepped in later in the thread to clarify some details on the connected realms process. While many are eager to see this new feature give a boost to realms with lower than optimal populations, the process is far more complicated than you'd think. Blizzard is taking its time with each connection in order to evaluate possible issues with the process -- and the choice of realms was specifically to help identify potential issues. In other words, at this point in the process it's not so much a matter of how much a realm would benefit from a connection, as it is how much that connection will help clarify any potential issues with the process itself. Check out the full forum thread for more information and updates on the process as it continues.

Filed under: Realm Status, Blizzard, News items

Know Your Lore: A brief summary of the Pandaria campaign

Know Your Lore A brief summary of the Pandaria campaign
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There will be spoilers for every patch of Mists of Pandaria, including 5.4 and the Siege of Orgrimmar raid, in this post

Leaving aside blame for a moment, let's just look at the results of the past year or so in terms of what actually happened. To heavily summarize events:

Horde and Alliance forces discovered Pandaria, landing in the Jade Forest.

Both factions mobilized local allies (the Horde made pacts with the Hozen, the Alliance joined forces with the Pearlfin Jinyu) and waged a proxy battle through these cat's paws. The result was the desrtuction of the Jade Serpent's next incarnation and the release of the Sha of Doubt, leading to the Sha infestation of the Temple of the Jade Serpent.

Both factions pushed onward into Kun-Lai Summit, where they fought the yaungol and set up base camps, converting local pandaren to their cause. They did not actually join in battle at this time.

Scouts and agents of the Horde and Alliance penetrated deeper into the continent, in time exploring the Townlong Steppes and Dread Wastes. In time these advance forces even managed to convince the August Celestials to allow both the Horde and Alliance to set up bases within the sacred Vale of Eternal Blossoms.

Both the Horde and Alliance made large-scale military bases in the Krasarang Wilds and began using these to wage resource war against one another, fighting over territory and raw materials as well as ancient mogu artifacts buried below the surface of the wilds.

This period of hostilities led to a culmination wherein Warchief Garrosh Hellscream attempted to use a mogu artifact, the Divine Bell, to infuse his own soldiers with the power of the Sha. The fallout from this action caused the neutral Kirin Tor to eject the Sunreaver pro-Horde faction from Dalaran and declare themselves for the Alliance under their leader, Lady Jaina Proudmoore. Prince Anduin Wrynn nearly died in the attempt to destroy the Divine Bell, which succeeded. Garrosh Hellscream, however, was not balked from his goal of finding a new weapon.

There's more, of course. Things had only begun to heat up at this point.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria

Lichborne: Downfall raid loot and patch 5.4 world boss loot for death knights

Lichborne Downfall raid loot and patch 54 world boss loot for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

This week brings us to the end of our patch 5.4 raid gear guide as we take on Garrosh and the bosses guarding him. In addition, we'll take a quick look at what the world bosses of this patch have to offer a death knight. The disclaimers from previous weeks still apply, so keep those in mind. Read on for the breakdown.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 5.4 hotfixes for October 7

Patch 54 hotfixes for October 7
Another round of hotfixes for patch 5.4 have been released and posted on the official blog. The list this time is relatively short, with only a few minor class tweaks for both priests and rogues. In addition, a few changes were made to a couple of encounters in the Siege of Orgrimmar raid, as well as one significant change for those farming rare mobs on the Timeless Isle.
  • On the Timeless Isle, Evermaw's spawn is no longer tied to the spawn of Dread Ship Vazuvius.
  • Over at the Darkmoon Faire, Moonfang should now always drop something when he's defeated.
  • In the Spoils of Pandaria encounter on Flexible difficulty, the Sparks of Life should no longer have much more health than intended.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

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