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Posts with tag patch-5.4

Patch 5.4 Developer Round Table information roundup

Blizzard has just released a new developer roundtable video featuring Production Director J. Allen Brack, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton talking about Patch 5.4 and the future of World of Warcraft. The 28 minute video is worth a watch, but we have a full roundup of all the new and interesting information after the break.

Patch 5.4
  • Overall, patch 5.4 was a very smooth launch for them. The servers even came online earlier than expected.
  • In EU they had to temporarily nerf the Celestial bosses on the Timeless Isle because of the massive influx of players trying to get their legendary cloak. Boss health was nerfed by up to 80%, and some abilities were removed entirely to facilitate a steady rotation of players without negatively impacting server performance.
  • The rush for the legendary cloak was more of an issue on EU servers because EU tends to have more hardcore raiders, and their time zones are more compressed leading to more people playing during prime times.

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Filed under: Blizzard, Mists of Pandaria

WRUP: In which there are elves and broken

WRUP In which there are elves and broken
The delicate subject of new classes was discussed this week by various members of our staff, and while we seem to be split on the matter, there's another option to consider. In this week's bonus question, we look at the possibility of new races and what everyone would like to see -- along with a glimpse at what the staff is playing this weekend. But enough of that -- what are you playing this weekend? Leave your comments, and while you're at it, maybe you want to answer this week's bonus question of what new races you'd like to see yourselves!

Daniel Whitcomb (@danielwhitcomb) I'll be farming battle pets and working on my last few rares on Timeless Isle for the Timeless Champion achievement. I keep barely missing Chelon and Osu. As far as a new race goes, I am still a High Elf fan. As someone who's loved them since Elven Archers in WCII, I think we should have them from the start. Plus, with the extra development the Silver Covenant got in Patch 5.1 and 5.2, it's a perfect time to bring them in to the Alliance. Yes, I know they're "too similar to Blood Elves." I figure we can just give the Horde some "reformed" Eredar that look like red-skinned Draenei, and we'll be even.

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Filed under: Analysis / Opinion

Patch 5.4 hotfixes for October 4

Patch 54 hotfixes for October 4
A very brief list of hotfixes for patch 5.4 were released just in time for the weekend, and posted on the official blog. And brief they are -- just a handful of fixes to various class abilities, a fix to one heroic difficulty encounter, and one change to Thok the Bloodthirsty's trash that should have skinners pretty happy.
  • The menagerie of beasts leading up to Thok the Bloodthirsty are now skinnable.
  • Warlocks, Haunt should no longer incorrectly increase the damage of non-periodic spells.
  • Warriors, an issue was resolved regarding Whirlwind and polearms equipped in the off-hand slot not hitting enemies.
Read on for the full, if brief, list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.4 hotfixes for October 3

Patch 54 hotfixes for October 3
Another healthy round of hotfixes for patch 5.4 have been released to the official blog. Along with some fixes and adjustments to a few different classes are a whole host of adjustments to various encounters in the Siege of Orgrimmar raid. In addition, a welcome change to cleave and multistrike trinkets was also added.
  • Trinkets with cleave and multistrike effects no longer require players to be facing the target to deal damage.
  • In the Kor'kron Dark Shaman encounter, Blind Blademasters in the Drag should no longer enter combat with players during the fight.
  • Magnataurs can no longer be pickpocketed, thus ending the reign of really huge rogues.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Scattered Shots: Pillaging Orgrimmar

Scattered Shots Pillaging Orgrimmar OCT 3
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing all things that are shiny and purple.

You knew it was coming. Every class needs their token loot article when a new tier is released. This tier, I'm actually really excited because the loot gods have been kind to hunters: five ranged weapons, fun trinkets, well-itemized tier gear, interesting set bonuses, and plenty of options on the Timeless Isle. Blizzard even gave us our own unique proc on the legendary cloak. The question is, where should you be spending your precious Warforged Seals and Burdens of Eternity? The short answer for bonus rolls is weapons, then trinkets, then tier pieces. The long answer concerns your chosen specialization and how far you have progressed in flexible, normal, or heroic. Set down your bow (or gun, dwarves) and pull up a chair. It's time to talk about hunter loot in patch 5.4.

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Filed under: Hunter, (Hunter) Scattered Shots

Patch 5.4 hotfixes for October 2

Patch 54 hotfixes for October 2
Blizzard's official blog has been updated with a gigantic new list of hotfixes for patch 5.4. Included are tweaks and adjustments for death knights, druids, monks, paladins, priests, warlocks and warriors, as well as some changes to the Timeless Isle. In addition, many Siege of Orgrimmar encounters have also received adjustments as well.
  • General Nazgrim has had several aspects of his encounter reduced slightly in Raid Finder difficulty, including health, damage, and rage gained.
  • Bonkers can now be sold to vendors for 25 gold.
  • The following bind-on-pickup items are no longer able to be traded between players: Burden of Eternity, Reins of the Thundering Onyx Cloud Serpent, Cauterizing Core, Falling Flame, Golden Moss, Giant Purse of Timeless Coins, Ash-Covered Horn, and Elixir of Ancient Knowledge.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Lichborne: The Underhold raid loot for death knights

Lichborne The Underhold loot for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The Underhold is the third section of the Siege of Orgrimmar, and will be opening up for Flex raiders this week. With that in mind, today we'll look at the loot that drops for the 3 bosses contained within. As before, the same disclaimers from the last two weeks apply. While "Best in Slot" is all well and good, "Best in Slot" also assumes you are playing at the top of your game, using very specific rotations, talents, and glyphs, and using cooldowns at the proper times, and that the gear you're picking up is mostly heroic or heroic warforged gear. Also, upgrades are upgrades, so if you're wielding Raid Finder gear from Throne of Thunder, even non-optimal flex gear from Siege of Orgrimmar is probably going to be an upgrade. Keep that in mind when grabbing gear as well.

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Filed under: Death Knight, (Death Knight) Lichborne

The Crowd Chose You: ruining arena for everyone?

The Crowd Chose You
Season 14 has got off to a rather inauspicious start. We've had some big problems with conquest points, caps, weapons, vendors and more, which means that some players have rampaged through the ratings with full Grievous gear, which, of course, isn't scaled down to the same level as everything else. Blizzard is working on fixing the issue, but they've made no comment about resetting rating for the worst offenders.

There are some bright sides, though, as the new downscaling system means that Conquest gear is categorically the best for PvP in all but the most extreme of cases. What's more, cross-realm arenas remove a restriction that previously stood in players' way. However, the much-celebrated fix to the RBG element of the conquest cap hasn't worked, and some people really miss having teams.

But the biggest change, the one that is causing the most complaints, is the controversial match-ender, The Crowd Chose You. Why is it causing complaints? Well, where should I start...

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Filed under: PvP, Blood Sport (Arena PvP)

Timeless Isle toy box

Timeless Isle toy box
We're Going To Need A Bigger Bag. Yes, Blizzard, we do need a bigger bag. Thank you for pointing out the startlingly obvious. Instead of giving us bigger bags, you decided to compound the problem by giving us new and awesome toys. What am I supposed to delete to make room for my Falling Flame? It certainly won't be my Golden Banana or Rainbow Generator. I guess I'll just make do with only having 3 free bag slots.

Before this turns into a rant on bag space, let me get right down to it: Falling Flame is just awesome. It's one of the many new vanity items available on the Timeless Isle.

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Filed under: News items, Mists of Pandaria

Patch 5.4 hotfixes for September 24

Patch 54 hotfixes for September 24
Another round of hotfixes for patch 5.4 have been released to the official blog. While it's not the long list of class changes we saw yesterday, there are still a few class tweaks to be had. In addition, several adjustments have been made to the Siege of Orgrimmar raid.
  • Monks, Renewing Mist should no longer require line-of-sight in order to jump to a nearby target.
  • Loot notifications for world bosses in Pandaria should no longer spam the entire raid.
  • The Kor'kron Dark Shaman on Raid Finder difficulty have received a few gentle nerfs -- Kor'kron Shadowmage's Mind Spike does less damage, and Kor'kron Warshaman's Healing Tide Totems now have less hit points.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Connected realms start September 25

Connected realms start September 25
Blizzard Community Manager Nethaera has updated the world today, as we wait anxiously for Connected Realms to revitalize our low population homes. We've known for a while that Boulderfist and Bloodscalp would be the guinea pigs, but we now have a timeframe, and Blizzard are sticking to the redefinition of Soon(tm). The connected realms will launch tomorrow, as Nethaera clarifies:

Nethaera
Update: In order to implement our first Connected Realms, Boulderfist and Bloodscalp will be taken down for an extended maintenance beginning Wednesday, September 25, at 3:00 a.m. PDT until approximately 11:00 a.m. PDT. During this time these realms will be unavailable for play. Additional realm connections are planned for the near future, and we'll be posting a full list at WorldofWarcraft.com as soon as we've finalized the details.

So, if you're on either of those realms, be aware of the additional downtime, and do keep an eye out for the folk from the other realm. If you are on Boulderfist or Bloodscalp, let us know how the Connected Realms are working out!

As Neth mentions, there are more Connected Realms planned for the future, probably depending on how this works out, so keep an eye on the official site for that list, and of course we'll keep you up to speed as best we can.

Filed under: News items, Mists of Pandaria

Lichborne: Gates of Retribution raid loot for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The second tier of Patch 5.4's Siege of Orgrimmar, Gates of Retribution, brings us to the Horde capital itself. There are four bosses to kill and much death knight loot to plunder. The disclaimers from last week's loot guide still apply. While best-in-slot guides are all well and good, keep in mind that what is "best" for you will change based on your skill level, talent choices, and your current gear, and that new gear at a higher item level, even if not optimal, may still be an upgrade over what you had before. With that in mind, let's dig in.

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Filed under: Death Knight, (Death Knight) Lichborne

The Care and Feeding of Warriors: The Plunder from the Siege Part 1

The Care and Feeding of Warriors The Plunder from the Siege
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Loot lists. Let me tell you a little secret about them - they're a lot more work than you'd expect. They involve going over each boss to see which plate and strength items he drops, checking them out, looking at their stats and then writing up a brief summary of the items here. There are fourteen bosses in Siege of Orgrimmar. That's a lot of items. And in order for the lists to be useful, I have to prioritize gear that's good for warriors and explain why. So it's not as easy as flipping open the Dungeon Journal and then linking a few items. Which is why I resist doing loot lists every single time a new tier opens, but in the end, we all know I have to do it.

So then, let's get started. I'll probably cover the first six or seven bosses this week and move on to the rest of the raid next - there's a lot of gear in Siege of Orgrimmar. I'm not going to link all the LFR, Flex, Warforged, Heroic and Heroic Warforged items, just the normal mode ones - assume any piece I link scales up and down properly depending on the version of the raid you're running.

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Filed under: Warrior, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Patch 5.4 hotfixes for September 20

Patch 54 hotfixes for September 20
Continuing on with the trend, Blizzard released a short list of hotfixes to end the week on the official blog yesterday. The list, while brief, does include some important tweaks to the Siege of Orgrimmar raid. Also included is a fix to Brewfest rewards -- although players should note that it will take a realm restart for them to go into effect.
  • Keg-Shaped Treasure Chests from Brewfest should now be awarding level 90 items. This does require realm restarts.
  • During the Nourshen encounter on Raid Finder difficulty, Look Within should now be properly selecting characters with higher levels of corruption for trials.
  • Death Knights - Glyph of Regenerative Magic should no longer increase the cooldown on Anti-Magic Shell when a small amount of absorption remains as it expires.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

How easy should it be to gear an alt?

That's been the question this expansion, ranging from "The daily quest rep faction grinds lock gear away, I can't get it fast enough" to "The Timeless Isle makes it too easy to gear up my alt" and I'm not sure where I fall, but the EU forums had an interesting discussion on the issue this week. CM Takralus weighed in with an opinion as well, and it's one I figured we could chat about.
Takralus - Way too easy to gear up alts now
I dinged a fresh 90 on Monday, and yes I went straight to the Timeless Isle. However, in questing greens & blues, I had a very hard time. Also, I still have to go through all the old raids in LFR to unlock the latest content, not to mention get my item level high enough to enter.

I've picked up a few purples on the Timeless Isle, but I'm still nowhere near high enough yet to enter SoO LFR. Sure, if you go for it really hard and prepare with crafted goods, Valor gear etc. I'm sure it can be done. But that's why the system's good IMO, if you put in the effort you can be caught up quickly, if you're more of a casual player like me it's going to take a while, and I'm fine with that personally.

I much prefer this to the alternative-getting my alt to level 90 then having to go through the exact same content I spent months on with my other characters.

This is hardly new to Mists of Pandaria - we've been walking a balance on gearing up alts forever, with some expansions (Burning Crusade, Wrath of the Lich King) having a see saw between difficulties similar to the one Mists is now showing. It was much easier to level an alt in Wrath than it was at the beginning of the expansion, as the improved Dungeon Finder debuted and multiple tiers of heroic dungeons were released with better gear in each. Without new five mans in Mists, we've seen LFR and Heroic Scenarios trying to do the work that dungeons did in Wrath and Cata to an extent, and now the Timeless Isle has made that process much easier.

For myself, I'm actually running the Timeless Isle on my main, whose rotation I have down cold and who I know backwards and forwards, for gear to send to my shaman alt, who has been neglected this expansion. Since I can send any mail drops and any cloaks and rings his way, boosting his iLevel while not even playing him has become possible, and I'm not sure how I feel about that - I was very fond of it at first, until I realized I'm not getting any practice in on how to make his rotation work, and that's a big counter-intuitive to me considering it's always been Blizzard's stance that you should have to play a character to get it geared.

So how about you? Are you gearing up your alts via the Timeless Isle? Do you have to catch yourself from calling it the Timless Isle, as if its major characteristic was its lack of Tims? Where are all the Tims? Sorry, digression. What are your feelings about the ease of gearing this patch?

Filed under: Analysis / Opinion, Mists of Pandaria

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