- In the Galakras encounter, a situation that caused demolition NPCs to stop opening the door to the towers has been resolved.
- An issue causing players not to receive credit towards the Drop It! and Drop It Now! achievements has been resolved.
- Crashin' Thrashin' Flyers and MiniZeps should now be able to damage each other while in sanctuary areas.
Posts with tag patch-notes
The patch notes for the 5.4.2 PTR have been updated with new information for the next patch. This round of additions are mainly bug fixes and tweaks for classes, items and quests. Also included are some adjustments for the Siege of Orgrimmar raid that address a few bugs as well.
You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.
This evening Blizzard released the official patch notes for Patch 5.4: Siege of Orgrimmar. They're pretty much what one would expect after months of testing ... long, detailed, and they contain all the juicy details that made it into the patch's final version.
Read on for the details about this massive patch; it's absolutely huge. As a reminder expect downtime tomorrow until at least 10am PDT -- and don't be surprised at all if it goes longer.
New Raid: Siege of Orgrimmar
- The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it's time for leaders of the Alliance and Horde to lay siege to Hellscream's capital and topple the ruthless Warchief once and for all!
- Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh's doorstep.
- Learn more about the new encounters in Patch 5.4 Raid Preview: Siege of Orgrimmar.
- Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.
- Information on the availability of each difficulty can be found in the Siege of Orgrimmar Raid Schedule.
- This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
- Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
- Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
- Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
- Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
- Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
- To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.
- A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
- Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms.
- The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
- The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
- The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
- Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.
A new round of patch notes have hit for the patch 5.4 PTR. This time around, there seem to be very few class changes, but plenty of updates for professions. In addition to the numerous profession updates and tweaks is one update to Wrathion's legendary quest chain that ought to make those working to catch up very, very happy.
- The first eight bosses in the Siege of Orgrimmar raid all have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone. This is in addition to their normal loot table, and the items will drop according to what step of Wrathion's quest you happen to be completing.
- Items that were formerly obtainable with Valor Points that have been changed to cost Justice Points, as well as gear from new PvP recipes or plans will now disenchant into Sha Crystal Fragments. Multiple Fragments can be combined into a Sha Crystal.
- Fishing fanatics, don't worry -- the Jewel Danio formerly swimming happily in the Vale of Eternal Blossoms have now been relocated to the Timeless Isle.
Another round of patch note changes been released for the patch 5.4 PTR. Vengeance has once again received several changes that tanks should probably look over, as well as the usual round of minor class updates. More importantly, two changes have been made to current content that ought to be interesting for players looking to get caught up to the latest raid.
- Vengeance now has diminishing returns while tanking multiple targets -- each additional target grants progressively less Vengeance.
- All enemies in the Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
- Heroic Scenarios no longer have a minimum ilvl requirement to enter.
Another round of patch notes updates have been released for the patch 5.4 PTR. Two major items of note are included with the latest list: First, many classes have had new glyphs added, or current glyphs redesigned. It's glyphmas come early! Second, the Timeless Isle is now open for testing on the PTR server, teeming with all kinds of interesting new stuff to check out.
- Players looking for the Timeless Isle on the PTR should check their mailbox -- a Curious Ticking Parcel has been delivered to you.
- Druids, you have a new minor glyph, Glyph of One With Nature, that will grant you the ability to teleport to a random natural location -- among many other glyphs and glyph updates.
- Rogues, Evasion now increases dodge chance by 100% instead of 50%.
- Shaman, you have a whole ton of new glyphs, both major and minor. How about summoning a Rain of Frogs? Yes, you heard that correctly.
A new set of updates to the patch 5.4 PTR patch notes has been posted on the official blog. Along with the usual class tweaks and adjustments, this time around we've got some changes to Pet Battles -- and an interesting change for both druids and death knights.
- Druids and Death Knights using spells that take them to training areas (Moonglade and the Ebon Hold) will now find that casting Teleport: Moonglade or Death Gate will return them to a location near their original departure point.
- Hunters -- Readiness has been removed, and Disengage and Deterrence both now have two charges.
- Battle Pet training cost and the price of pets sold by Battle Pet Trainers have both been greatly reduced!
A new set of updates to the patch 5.4 PTR patch notes has been posted on the official blog. Plenty of class changes have been integrated as well as some changes to battlegrounds and the accumulation of conquest points.
- Death Knights, Scent of Blood now also has a chance to activate when you dodge or parry a melee attack.
- Hunters, Counter Shot is now a baseline interrupt ability learned at level 22.
- Rogues, Burst of Speed's cost has been reduced to 15 energy, down from 30 energy.
Looking forward to patch 5.4? You're definitely not alone, with this patch shaping up to be an interesting one for PvE and PvP. Coming on the heels of the team-free, cross-realm arena announcement, we have updated 5.4 patch notes for all to enjoy. These changes should be live on the PTR now, so get testing! (If you don't know where to start, Blizzard has instructions on how to copy your character and download the PTR client.) In addition to the big changes for arena players, there are a smattering of class tweaks and adjustments to Mists quartermasters. A complete list of patch note changes is after the break and you can find the full patch notes on Battle.net.
Filed under: News items
An update list of patch notes for the 5.4 PTR has just been released on the official blog. The notes include a mega list of changes for various classes, as well as tweaks and additions to battlegrounds, pet battles and more.
- Every taunt ability now increases all threat generated against the target by 200% while the taunt is active.
- Those who participate in PvP Pet Battles should happily note that round timers will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
- Any battle pet that could be rewarded from a Throne of Thunder boss in LFR will now be able to be won from a bonus roll as well.
Patch 5.4 has hit the PTR and a flurry of information regarding the latest patch has already been released. Featuring a new raid, patch 5.4 will also include a variety of new features that are quickly shaping up to be game-changers. Curious about all the new stuff? Take a look at our coverage for more information on patch 5.4 and the upcoming content.
- Patch 5.4 PTR patch notes
- Virtual Realms announced
- Datamined NPC, mount and pet models
- Moonfang, a new dire wolf boss for the Darkmoon Faire
- Ilvl restrictions lifted for item enhancements
- Siege of Orgrimmar's dungeon journal entries
- New pets and a new pet battle tournament
- Stromgarde Keep as a new scenario
- New Challenge Mode titles
- Proposed initial ilvl changes for new raid difficulties
The official patch notes for the 5.4 PTR have been posted on the official website. While the PTR is not available at this time, you can check over some of the changes, new additions, and updates. Keep in mind that the PTR patch notes are not a final version, they will likely change between now and when the patch itself goes live. In addition, not all content may be available for testing immediately. However, there are some pretty amazing things to be found so far!
- Flex raiding, which we've already been introduced to.
- Proving Grounds will finally be making its debut in patch 5.4
- New Feature: Virtual Realms. Virtual realms are sets of realms that have been fused together and will behave exactly as if they were one cohesive realm. Say what? You heard me!
Read on for the full PTR patch notes.
The latest batch of patch 5.3 PTR patch notes have landed on the official Blizzard blog, containing various highlights, some of which have recently been covered here on WoW Insider. Let's take a look at our highlights, and you can check out all the patch note changes after the break.
- The Strength of One's Foes: All bosses in Mogu'shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom
- Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
- Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
- Grim Batol is now accessible at level 84, down from level 85.
- Lost City of the Tol'vir is now accessible at level 84, down from level 85.
- Magisters' Terrace is now accessible at level 68, down from level 70.
- The Mechanar is now accessible at level 68, down from level 70.
- PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
- To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
- Justice Heirloom vendors now have Heirloom shields in stock.
Filed under: Mists of Pandaria
The latest set of updates to the latest build landed on the Blizzard blog last night, and there are some more pretty big changes coming in on the PTR. As well as the usual class balance fixes, which bring some more number balancing to Atonement for discipline priests, as well as to paladins' Battle Healer, there are some fairly notable quality of life changes being made to the older content in this expansion.
- Experience needed to increase from level 85 to level 90 has been reduced by 33%.
- Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
- Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
Hit the break for the full notes.
Filed under: News items
The patch notes for the patch 5.3 PTR have received a small update today on the official blog. Included are some adjustments to Pet Battles and PvP, as well as some really interesting changes for healing abilities and summoned pets/totems. Faster casting for summoned pets? Yes please.
- Gargoyles, Forces of Nature, Mirror Images, Water Elementals, Searing Totems, Doomguards, Terrorguards and Wild Imps all will now chain cast their spells with no delay between casts.
- Creatures that are level 90 and above should now have a chance to drop Lesser Charms of Good Fortune, in case you weren't getting enough of the things elsewhere.
- Owners of the Teldrassil Sproutling, Ruby Sproutling or Withers will note that the Shell Shield ability for these pets has been replaced with a new ability: Ironbark. It's very successful.
The patch notes keep on updating. Rygarius just tweeted an update, and while there's not a ton of changes, some of them are pretty interesting.
- There's now a Blacktalon Quartermaster in the Tavern of the Mists for players who need to get a previous legendary quest reward (such as a gem for a Sha-Touched Weapon) for a new item.
- Several mage changes - Blazing Speed drops to the level 15 tier (with a whole lot of changes to the tooltip, it seems), and Flameglow, a new talent replaces Blazing Speed at the level 30 tier, and more. Scorch is now baseline, available to all fire mages. There seems to be a significant amount of reverted changes here.
- Light's Hammer now applies a 50% snare for 2 seconds.
- Evangelism's stacking buff now applies to Penance as well.