Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag patch-notes

Patch 4.0.6a patch notes

Blizzard released a small update this morning to the game, which you'll see when you active the launcher. Patch 4.0.6a corrects some client-side bugs that appeared over the last few days.

There has also been a series of hotfixes that have repaired a number of things server-side.

The full patch notes are after the break.

Read more →

Filed under: News items

Patch 4.0.6 PTR patch notes updates for Jan. 28

The official patch 4.0.6 PTR patch notes were updated yet again this evening. The updates to the patch notes aren't particularly long. Combine that with a certain placeholder blog post (which will certainly be removed soon) on the official Battle.net blog, and signs are good that the patch will be releasing soon. The team will be hard at work this weekend cleaning up and assembling our patch 4.0.6 resources, but until then, you'll need to be content with these patch note updates.

Updates to Tol Barad (which Mat McCurley will be discussing shortly), fishing, jewelcrafting and more are behind the break below.

Read more →

PTR Patch 4.0.6 notes updated for Jan. 24

Blizzard has once again updated the PTR and patch notes for 4.0.6 with some new information. Most notable includes the removal of the dungeon discovery requirement to entering dungeons through the random dungeon finder -- no more yelling and screaming in trade chat about where the Throne of the Tides or Stonecore instance portals are. Truly the end of an era.

Click through for the full patch notes. Zarhym posted a list of what has changed here.

Changes include:

Guilds
  • Armadillo Pet -- now requires revered guild reputation instead of exalted.
  • Guild Herald faction requirement -- now requires revered guild reputation.
Dungeons & Raids
  • Level-85 normal dungeon bosses dropping Justice Points -- 30 justice points are awarded for normal level-85 dungeon boss kills to help with gearing up for heroics.
  • Daily Random Normal Dungeon Justice Points reward doubled -- Increased from 70 to 140, again to easy gearing up for heroics.
  • Dungeon discovery prerequisite removed -- There is no requirement to have discovered the dungeon entrance in order to queue for that dungeon in the random dungeon finder tool.
Druids
  • Rejuvenation updated -- Now trained at level 3, now costs 20% of base mana.
  • Moonkin Form updated -- Moonkin form now reduces all damage by 15%, and shapeshifting in and out of this form will break roots (but it's not in the tooltip.)
  • Blood in the Water -- The timing was changed so that Ferocious Bite will refresh Rip.
Paladins
  • Divine Light -- Mana cost increased by approximately 10%.
  • Flash of Light -- Mana cost increased by approximately 10%.
  • Lay on Hands updated -- Now causes Forbearance on the target, cannot be a critical effect, is not affected by abilities that benefit healing like Beacon of Light, and is no longer on the global cooldown.
  • Holy Light -- Mana cost increased by approximately 10%.
  • Aura Mastery -- Can no longer benefit Crusader Aura.
  • Eternal Glory -- Now also applies to not consuming the clearcasting effect of Divine Purpose.
Priests
  • Mind Blast updated -- Now does 18% more damage than Mind Spike.
Rogues
  • Blade Flurry updated -- Now is a toggle ability that has a cooldown when turned off, like stealth, and reduces energy generation by 30%, up from 20%.
Shaman
  • Healing Rain -- Range increased to 40 yards, up from 30.
  • Elemental Overload -- Lightning Bolt or Chain Lightning procs can now generate Rolling Thunder charges.
Warlocks
  • Devour (Felhunter) -- Cooldown increased to 20 seconds and cannot be autocast.
  • Soul Swap -- Can no longer be dispelled (the aura on the warlock).
Warriors
  • Single-Minded Fury -- Bonus increased to 20% up from 15%.
Items
  • PvP Balance druid set bonus -- Bonuses increased across the board, and the set bonus is now more intelligent when giving a player lunar or solar energy.
Quests & Creatures
  • Tol Barad Peninsula: Rusty Rifle drop rate; bug fix for available daily quests - Rifles spawn faster and players should now always get 6 dailies in Tol Barad Peninsula instead of sometimes only getting 5.

Read more →

Filed under: Cataclysm

Arcane Brilliance: News and notes for mages from PTR patch 4.0.6

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, a magical journey awaits ... a fantastic voyage through a mystical realm. I speak, of course, of the Public Test Realm, and the wondrous patch notes that dwell therein.

Now before we begin, I should make it clear that mages aren't getting anything even remotely earth-shattering in patch 4.0.6. It's not like Blizzard is letting us autofire while moving or anything. But a patch is still a patch. Things are going to change, and though mages have been left largely un-fiddled-around-with (at least in comparison to many other classes), we do have some incoming alterations to be aware of.

So with our expectations in an appropriately subdued state, let's peek beyond the jump for an annotated look at what be happening, yo.

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Patch 4.0.6 patch notes update for Jan. 14

There are worse things in the world than crawling out of your warm, comfortable bed the one night you decide to go to sleep early so you can post an update to the patch 4.0.6 patch notes. I'm too tired to figure out what they are at the moment, but they exist.

Here are some highlights from today's updates:
  • Warlocks: Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
  • Items: The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
  • Rogues: Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).
Full updates are behind the break below.

Read more →

Filed under: News items

Patch 4.0.6 PTR notes updated for Jan. 12

Blizzard has released updated patch notes for patch 4.0.6, currently testing on the public test realms. Of note are the new guild group changes that award multipliers for guild experience gained, loads of new crafting tidbits, lots of new class changes, and a good amount of heroic dungeon nerfs and buffs to some bosses who felt like pushovers. Also, hunters: do you like to Auto-Shot while moving? If so, do we have some notes for you.

Hit the jump for the full notes.
  • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

Read more →

Filed under: Cataclysm

The Care and Feeding of Warriors: Testing 4.0.6 PTR changes


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

If you're wondering where your heroic dungeon gear guide is, it's been eaten by the PTR. Frankly, I've been running heroics as DPS and as a tank for about a week straight now, and I'm kind of bleary-eyed anyway, so looking at something aside from a long list of gear might just be the way to go. Above, you may see my draenei warrior just after successfully getting his hands on a new offhand weapon and zoning out of Grim Batol, whereupon Deathwing immediately set him on fire. I mean, I wasn't even done loading yet. Or you may see me, this morning, waking up to the news of the patch notes for the PTR. Take your pick, I suppose.

In an expansion that has already proven to be significantly melee-unfriendly (to put it mildly), today's notes make me a touch cranky. Some I understood the reasoning on; others I expected -- but they still didn't do much to make me feel like Cataclysm is going to stop dumping its particular form of love down on melee classes any time soon. So let's take a look at the coal Father Blizzmas is putting in our stockings, shall we? (Hey, I still have a tree up in my living room.)

Read more →

Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Official PTR Patch 4.0.6 patch notes

Blizzard has just released the patch notes for patch 4.0.6, hitting the PTR now. You'll see buffs to several racials, sorely-needed buffs for several classes, and more. Hit the jump for the full list.

General
  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.

Read more →

Cataclysm beta patch notes build #12479, new 31-point talents


The new 31-point talent trees are now in the beta! More information incoming tonight as we get it in ...

Update: The patch is now available to download for beta testers. Just fire up the client and wait for 300 megs of new talent goodness.

Blizzard
A first pass on new talent trees has been implemented.

  • Each specialization has been reduced to a 31-point talent tree.
  • Players will now get a total of 41 talent points to spend.
  • 31 points must be spent in the primary specialization tree before any points can be placed in additional trees.
  • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
  • While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.
  • More information regarding our plans for talent trees can be found on our Cataclysm forum.



The full notes after the break.

Read more →

Filed under: News items

Cataclysm Beta: Patch notes, build 12319

The patch notes for the newly-opened Cataclysm beta test have been updated as of build 12319. Full notes are available after the break.

Cataclysm Beta Patch Notes 6.30.10
World of Warcraft: Cataclysm Beta Patch Notes

Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process.

General

  • The Alliance starting experience for worgen is available. Venture through the cursed lands of Gilneas to discover your true path! Currently the female worgen character is not available for testing.
  • The Horde starting experience for goblins is available. Beginning on the Isle of Kezan in a goblin paradise, players will face a treacherous road ahead!
  • The level cap for all characters is 82.
  • Players may use our Character Copy feature for copying existing characters to beta realms, or may choose from high-level pre-made template characters.

Read more →

Filed under: Cataclysm

Blood Pact: Patch 3.3.3 raid build roundup

Each week Dominic Hobbs brings you Blood Pact. "Ah, a most excellent recovery. The blood will suppress the Doomguard's magical defenses" ~ Daio the Decrepit

It's been a few months since we did a roundup of the raiding builds and how the current game mechanics impact their relative DPS. With the patch 3.3.3 changes becoming public there are a couple of interesting warlock changes that are worth having a closer look at. Back in November with the coming of patch 3.3 we saw destruction lose its crown as "the best by far." Before then it was simply hard to justify any other spec unless you were giving the Demonic Pact buff to the raid, and doing so came at a personal DPS cost, so wasn't very popular.

While we've been raiding Icecrown Citadel affliction and destruction have been pretty even in their competitiveness, with demonology still trailing along behind like a wheezy fat-kid -- you still want him with you cos he has all the sweeties, but he's not one of the cool-gang. Well, times are a-changin', that kid is growing up into a real power-house.

Read more →

Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

Patch 3.3.3 PTR raid-buff changes

The official Patch 3.3.3 patch notes have just been posted to the official site, and among those notes was news of an upcoming to change to raid buffs.
Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
The concept does have me intrigued as to what exactly they have planned, but the question remains: with paladin auras, totems, shouts and Blood Pact being unchanged, which buffs exactly are being altered? To my knowledge, the vast majority of complaints about moving outside of the range of buffs mainly revolves around aura effects like totems and paladin auras.

At this time Blizzard has not posted a full list of the raid buffs that have had their range increased, but, as they said, the list is fresh and still incomplete. This also comes at a time where many class specific aura buffs (like Unleashed Rage, Abomination's Might, and Elemental Oath) are being changed to passive auras not requiring an outside trigger such as a critical strike or a spell cast to activate.

Be sure to watch for class-specific updates detailing further changes, and we will keep you up to date with information as more becomes available.

Patch 3.3.3 PTR patch notes [Updated]

The official Patch 3.3.3 patch notes have just been posted to the official site, so we're likely to see the PTR incredibly soon, if it isn't up right now. You can find the patch notes in full below. Do note, however, that this is Patch 3.3.3 and not Patch 3.3.5. This will not include the Ruby Sanctum raid dungeon.

Some highlights:
  • Death Knights: Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • Many aura abilities such as Unleashed Rage, Abomination's Might, and Elemental Oath are now passive auras and do no need to be triggered by certain strikes.
  • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods. We do not yet know what these items are, but we'll be sure to look as soon as we get on the PTR.
Look behind the break for the rest of the Patch 3.3.3 patch notes.

These patch notes are up to date as of March 10th, 2010.

Read more →

Filed under: News items, Wrath of the Lich King

Official Patch 3.3.2 patch notes

If there were any doubts left that today was the day of Patch 3.3.2's release, dismiss them now because the official patch notes have been released. These notes are more or less identical to the Korean patch notes that were posted last week, except without our less-than-desirable translation job. A few highlights:
  • Halls of Stone: Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
  • Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
  • Violet Hold: The time between a boss being defeated and a new portal opening has been decreased.
  • Season 8 has officially begun featuring all-new rewards!
Check behind the cut below for the full Patch 3.3.2 patch notes.

Read more →

Patch 3.3.2 patch notes on official Korean WoW site

Blizzard, perhaps jumping the gun a little, has posted the patch notes for the upcoming Patch 3.3.2 mini-patch on the official Korean site. We've translated them for your convenience. Lots of changes to heroic dungeons, some class buffs (warlock, shaman, druid), and some class nerfs (prot warrior). All this and more, after the cut.

Disclaimer: Translation is hard! Some of these notes, especially more complex ones, may be slightly off. We'll post the official English notes when they're posted as well.

Update! Warbringer change clarified (again). Ghostcrawler chimed in about it.

Dungeons and Raids

Icecrown Citadel
  • The Frostwing Halls, the last stronghold of the Lich King and the Scourge, has been added, but the Ashen Verdict must break down the door first. (Does this mean we have to wait some additional time to fight Arthas?)
Halls of Stone
  • Brann Bronzebeard has been working out, so he'll run faster during the escort event.
Forge of Souls
  • Devourer of Souls will cast Mirrored Soul less often.
  • Trash mob Spell Reflect abilities have been changed. It now has a casting time, and will proc only twice at a rate of 75% instead of 100%.

Read more →

Filed under: Wrath of the Lich King

Around Azeroth

Around Azeroth

Featured Galleries

Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets
Death Knight Tier 13 and Retrospective
BlizzCon 2011 Floor Show

 

Categories