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Posts with tag patch-notes

Official patch 4.1 notes updated for May 2

Blizzard has released an update for the patch 4.1 official patch notes. Most of these notes confirm changes already in game, including the presence of portals to Stormwind and Orgrimmar in Dalaran and Shattrath, which should be good news for people leveling through the 60s and 70s. In addition, the art update to Reins of the Dark Phoenix was stricken from the patch notes. That change will be coming in patch 4.2.

Read on after the break for all the new changes.

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Filed under: News items

Extended maintenance announced for Tuesday, April 26

Barring force majeure, it looks like patch 4.1 lands tomorrow, folks. Not only is the 4.1 trailer out, Blizzard has also announced extended maintenance for all realms for Tuesday, April 26, beginning at 3 a.m. PST and ending at 11 a.m. PST. Expect it to last longer, as patch day maintenance usually does.

While servers are down, check out our Guide to Patch 4.1, including class analysis, dungeon previews, UI additions, and more. Stop the machinations of the Zandalari!

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Realm Status

Patch 4.1: Rise of the Zandalari features and official patch notes

In what is tantamount to Blizzard saying, "Hey guys, get ready for a patch on Tuesday," official patch notes for patch 4.1: Rise of the Zandalari are now available, as well as a feature list that will be included in the next update. Get ready for:
  • Dungeon Finder: Call to Arms
  • Two new level-85 heroics
  • Guild Finder
  • Guild Challenges
  • And more!

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Filed under: Cataclysm

Patch 4.1 PTR notes updated for April 12

The patch notes for the Patch 4.1 PTR have been updated once again, bringing us the official word on the change to daily valor rewards, a helpful change for those left abandoned in dungeon finder groups, buffs to cat druid AoE, and more!

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Filed under: News items

Patch 4.1 PTR patch notes update for March 22

A set of new PTR patch notes has just dropped, and there are some pretty interesting changes involved for just about all players. There are a number of class changes: Mages are getting buffs to their Frostbolt and Fingers of Frost abilities; holy paladins will be seeing yet another mastery buff; and enhancement shaman are getting a brand new talent to replace Improved Fire Nova.

Raiders will be interested to see that Maelstrom Crystals are now available for purchase with honor or justice points. PvPers will be interested to see that battlegrounds will award significantly more guild experience. And those currently leveling alts will be thrilled to know that Blizzard is scrapping the Staff of Prehistoria mechanic in Uldaman. (The Indiana Jones aspect of it was cool, but since the introduction of the random dungeon finder, the mechanic was just plain broken.)

The full PTR patch notes update is available after the break.

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Filed under: News items, Cataclysm

Patch 4.1 PTR notes updated for Feb. 28

The patch notes for PTR patch 4.1 have been updated, and we've assembled all the latest changes for you below. Check the last portion for some great UI news!

The original round of 4.1 patch notes is here.

  • Flying mounts can now be used in Ghostlands.
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • Talent Specializations
    • Balance
      • Starsurge damage has been reduced by 20%.
  • Talent Specializations
    • Holy
      • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

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Filed under: News items

Patch 4.1 PTR: Patch notes

Blizzard has just released the official patch 4.1 PTR patch notes.

The major highlights:
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
  • Zul'Aman has returned as a level 85 5-player heroic dungeon featuring a revamp of the original dungeon and improved loot!
  • Zul'Gurub has returned as a level 85 5-player heroic dungeon featuring all-new encounters, achievements, and improved loot!
  • Both dungeons will be in a new dungeon finder difficulty tier above the current level 85 heroic dungeons and offer epic-quality item level 353 loot.
  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse-clicking has not changed and operates on mouse click up.
The full patch notes are after the break.

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Filed under: News items

Patch 4.0.6a patch notes

Blizzard released a small update this morning to the game, which you'll see when you active the launcher. Patch 4.0.6a corrects some client-side bugs that appeared over the last few days.

There has also been a series of hotfixes that have repaired a number of things server-side.

The full patch notes are after the break.

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Filed under: News items

Patch 4.0.6 PTR patch notes updates for Jan. 28

The official patch 4.0.6 PTR patch notes were updated yet again this evening. The updates to the patch notes aren't particularly long. Combine that with a certain placeholder blog post (which will certainly be removed soon) on the official blog, and signs are good that the patch will be releasing soon. The team will be hard at work this weekend cleaning up and assembling our patch 4.0.6 resources, but until then, you'll need to be content with these patch note updates.

Updates to Tol Barad (which Mat McCurley will be discussing shortly), fishing, jewelcrafting and more are behind the break below.

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PTR Patch 4.0.6 notes updated for Jan. 24

Blizzard has once again updated the PTR and patch notes for 4.0.6 with some new information. Most notable includes the removal of the dungeon discovery requirement to entering dungeons through the random dungeon finder -- no more yelling and screaming in trade chat about where the Throne of the Tides or Stonecore instance portals are. Truly the end of an era.

Click through for the full patch notes. Zarhym posted a list of what has changed here.

Changes include:

  • Armadillo Pet -- now requires revered guild reputation instead of exalted.
  • Guild Herald faction requirement -- now requires revered guild reputation.
Dungeons & Raids
  • Level-85 normal dungeon bosses dropping Justice Points -- 30 justice points are awarded for normal level-85 dungeon boss kills to help with gearing up for heroics.
  • Daily Random Normal Dungeon Justice Points reward doubled -- Increased from 70 to 140, again to easy gearing up for heroics.
  • Dungeon discovery prerequisite removed -- There is no requirement to have discovered the dungeon entrance in order to queue for that dungeon in the random dungeon finder tool.
  • Rejuvenation updated -- Now trained at level 3, now costs 20% of base mana.
  • Moonkin Form updated -- Moonkin form now reduces all damage by 15%, and shapeshifting in and out of this form will break roots (but it's not in the tooltip.)
  • Blood in the Water -- The timing was changed so that Ferocious Bite will refresh Rip.
  • Divine Light -- Mana cost increased by approximately 10%.
  • Flash of Light -- Mana cost increased by approximately 10%.
  • Lay on Hands updated -- Now causes Forbearance on the target, cannot be a critical effect, is not affected by abilities that benefit healing like Beacon of Light, and is no longer on the global cooldown.
  • Holy Light -- Mana cost increased by approximately 10%.
  • Aura Mastery -- Can no longer benefit Crusader Aura.
  • Eternal Glory -- Now also applies to not consuming the clearcasting effect of Divine Purpose.
  • Mind Blast updated -- Now does 18% more damage than Mind Spike.
  • Blade Flurry updated -- Now is a toggle ability that has a cooldown when turned off, like stealth, and reduces energy generation by 30%, up from 20%.
  • Healing Rain -- Range increased to 40 yards, up from 30.
  • Elemental Overload -- Lightning Bolt or Chain Lightning procs can now generate Rolling Thunder charges.
  • Devour (Felhunter) -- Cooldown increased to 20 seconds and cannot be autocast.
  • Soul Swap -- Can no longer be dispelled (the aura on the warlock).
  • Single-Minded Fury -- Bonus increased to 20% up from 15%.
  • PvP Balance druid set bonus -- Bonuses increased across the board, and the set bonus is now more intelligent when giving a player lunar or solar energy.
Quests & Creatures
  • Tol Barad Peninsula: Rusty Rifle drop rate; bug fix for available daily quests - Rifles spawn faster and players should now always get 6 dailies in Tol Barad Peninsula instead of sometimes only getting 5.

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Filed under: Cataclysm

Arcane Brilliance: News and notes for mages from PTR patch 4.0.6

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, a magical journey awaits ... a fantastic voyage through a mystical realm. I speak, of course, of the Public Test Realm, and the wondrous patch notes that dwell therein.

Now before we begin, I should make it clear that mages aren't getting anything even remotely earth-shattering in patch 4.0.6. It's not like Blizzard is letting us autofire while moving or anything. But a patch is still a patch. Things are going to change, and though mages have been left largely un-fiddled-around-with (at least in comparison to many other classes), we do have some incoming alterations to be aware of.

So with our expectations in an appropriately subdued state, let's peek beyond the jump for an annotated look at what be happening, yo.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Patch 4.0.6 patch notes update for Jan. 14

There are worse things in the world than crawling out of your warm, comfortable bed the one night you decide to go to sleep early so you can post an update to the patch 4.0.6 patch notes. I'm too tired to figure out what they are at the moment, but they exist.

Here are some highlights from today's updates:
  • Warlocks: Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
  • Items: The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
  • Rogues: Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).
Full updates are behind the break below.

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Filed under: News items

Patch 4.0.6 PTR notes updated for Jan. 12

Blizzard has released updated patch notes for patch 4.0.6, currently testing on the public test realms. Of note are the new guild group changes that award multipliers for guild experience gained, loads of new crafting tidbits, lots of new class changes, and a good amount of heroic dungeon nerfs and buffs to some bosses who felt like pushovers. Also, hunters: do you like to Auto-Shot while moving? If so, do we have some notes for you.

Hit the jump for the full notes.
  • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

Read more →

Filed under: Cataclysm

The Care and Feeding of Warriors: Testing 4.0.6 PTR changes

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

If you're wondering where your heroic dungeon gear guide is, it's been eaten by the PTR. Frankly, I've been running heroics as DPS and as a tank for about a week straight now, and I'm kind of bleary-eyed anyway, so looking at something aside from a long list of gear might just be the way to go. Above, you may see my draenei warrior just after successfully getting his hands on a new offhand weapon and zoning out of Grim Batol, whereupon Deathwing immediately set him on fire. I mean, I wasn't even done loading yet. Or you may see me, this morning, waking up to the news of the patch notes for the PTR. Take your pick, I suppose.

In an expansion that has already proven to be significantly melee-unfriendly (to put it mildly), today's notes make me a touch cranky. Some I understood the reasoning on; others I expected -- but they still didn't do much to make me feel like Cataclysm is going to stop dumping its particular form of love down on melee classes any time soon. So let's take a look at the coal Father Blizzmas is putting in our stockings, shall we? (Hey, I still have a tree up in my living room.)

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Official PTR Patch 4.0.6 patch notes

Blizzard has just released the patch notes for patch 4.0.6, hitting the PTR now. You'll see buffs to several racials, sorely-needed buffs for several classes, and more. Hit the jump for the full list.

  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.

Read more →

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