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Posts with tag patch

Spiritual Guidance: Understanding the recent priest changes


Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen dabbles in shadow. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

The last week has been a bit of an adventure for priests of the healing variety. Hotfix nerfs and buffs were implemented to address the overuse of Power Word: Shield in the aftermath of patch 4.0.6, and before long, everything was upside down. Discipline priests quickly found their mana pools drained for using multiple shields, even at ideal times, and in a weird twist of fate, holy priests were able to pick up the mantle as shield spammers. The community writhed and waited for new hotfixes to come. But would they be the last?

Given these events, I thought it would be appropriate to explain exactly what happened this past week before moving back to our weekly boss strategies.

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Filed under: Priest, (Priest) Spiritual Guidance

PTR Patch 4.0.6 notes updated for Jan. 24

Blizzard has once again updated the PTR and patch notes for 4.0.6 with some new information. Most notable includes the removal of the dungeon discovery requirement to entering dungeons through the random dungeon finder -- no more yelling and screaming in trade chat about where the Throne of the Tides or Stonecore instance portals are. Truly the end of an era.

Click through for the full patch notes. Zarhym posted a list of what has changed here.

Changes include:

Guilds
  • Armadillo Pet -- now requires revered guild reputation instead of exalted.
  • Guild Herald faction requirement -- now requires revered guild reputation.
Dungeons & Raids
  • Level-85 normal dungeon bosses dropping Justice Points -- 30 justice points are awarded for normal level-85 dungeon boss kills to help with gearing up for heroics.
  • Daily Random Normal Dungeon Justice Points reward doubled -- Increased from 70 to 140, again to easy gearing up for heroics.
  • Dungeon discovery prerequisite removed -- There is no requirement to have discovered the dungeon entrance in order to queue for that dungeon in the random dungeon finder tool.
Druids
  • Rejuvenation updated -- Now trained at level 3, now costs 20% of base mana.
  • Moonkin Form updated -- Moonkin form now reduces all damage by 15%, and shapeshifting in and out of this form will break roots (but it's not in the tooltip.)
  • Blood in the Water -- The timing was changed so that Ferocious Bite will refresh Rip.
Paladins
  • Divine Light -- Mana cost increased by approximately 10%.
  • Flash of Light -- Mana cost increased by approximately 10%.
  • Lay on Hands updated -- Now causes Forbearance on the target, cannot be a critical effect, is not affected by abilities that benefit healing like Beacon of Light, and is no longer on the global cooldown.
  • Holy Light -- Mana cost increased by approximately 10%.
  • Aura Mastery -- Can no longer benefit Crusader Aura.
  • Eternal Glory -- Now also applies to not consuming the clearcasting effect of Divine Purpose.
Priests
  • Mind Blast updated -- Now does 18% more damage than Mind Spike.
Rogues
  • Blade Flurry updated -- Now is a toggle ability that has a cooldown when turned off, like stealth, and reduces energy generation by 30%, up from 20%.
Shaman
  • Healing Rain -- Range increased to 40 yards, up from 30.
  • Elemental Overload -- Lightning Bolt or Chain Lightning procs can now generate Rolling Thunder charges.
Warlocks
  • Devour (Felhunter) -- Cooldown increased to 20 seconds and cannot be autocast.
  • Soul Swap -- Can no longer be dispelled (the aura on the warlock).
Warriors
  • Single-Minded Fury -- Bonus increased to 20% up from 15%.
Items
  • PvP Balance druid set bonus -- Bonuses increased across the board, and the set bonus is now more intelligent when giving a player lunar or solar energy.
Quests & Creatures
  • Tol Barad Peninsula: Rusty Rifle drop rate; bug fix for available daily quests - Rifles spawn faster and players should now always get 6 dailies in Tol Barad Peninsula instead of sometimes only getting 5.

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Filed under: Cataclysm

Patch 4.0.6 PTR: Justice point trade goods prices

Patch 4.0.6 will bring a new vendor who sells raw materials and resources in exchange for justice points. Many players now capped on justice points have been struggling with ways to spend them. Blizzard has added in these vendors as a kind of points dump for some extra resources, so you're not letting those points waste away into nothingness in your currency tab. Here is a current list of the resources sold and their justice point cost:
Now, if you think these prices are high, remember that these items are not meant to be bought efficiently with justice points; rather, leftover justice points are supposed to be converting into a little extra in the materials department for you. So far, I think it's a pretty good price list, but I'd love to see Maelstrom Crystals on there for 4,000 points each, which would make some of the upper-end enchants easier.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Guest Post: What will be Patch 4.0.1's legacy?

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

As the dust begins to settle in the wake of the great patch-aclysm of 2010, it's time to look back with a little perspective and see exactly what we've been left with. The most immediately visible effects revolve around the drastic changes to many of our favorite classes, but frankly, a bit too much hubbub has been made over these already. The WoW community is -- to put it delicately -- a rather passionate bunch, so we tend to react strongly to the need to relearn our classes. Realistically, though, it's just a matter of figuring out which playstyles suit us the most, adapting to them and hoping we don't lose any friends and guildies as casualties of evolution.

Damage numbers are also relatively meaningless at this stage in the game. While we're sure to see some frustratingly unviable specs in Cataclysm like we have in the past (*cough* PvE subtlety), for the most part, the developers can tweak code through patches and hotfixes to ensure that we all eventually see appropriately-sized numbers flashing before our eyes.

Since the order of buttons we press to succeed is in a constant state of flux anyway, we'll eventually forget that X skill or Y talent even existed. But some things will stick with us longer. I believe Patch 4.0.1's legacy depends more on permanent game changes that we'll one day take for granted.

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Filed under: Guest Posts

Arcane Brilliance: Random postpatchery


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, Arcane Brilliance brings you a random collection of thoughts, impressions, half-baked ideas, and unprovoked hatred for warlocks spawned in the wake of the single most significant patch in the history of WoW. But then again ... except for the patch part, that pretty much describes every Arcane Brilliance, right?

I thought I'd throw that picture of the tier 11 mage set up there to start the article because it looks so awesome. Someone in the comments section last week suggested I spend an entire column waxing poetic about how cool our tier 11 looks, and I want you to know that I gave the idea serious consideration. Could I come up with a thousand words on one set of gear? Yes, yes I could. Would it be worth reading? No, probably not. But did I want to do it anyway? Yes, yes I did. Let's leave it at this: I really, really want to put that flaming skull mask on my mage's face, and I don't care how many warlocks raid bosses I have to kill to make that happen.

So now that the insanity of patch week has come and gone, how are you coping? Got your mage's specs all sorted out? Comfortable with your new spell rotation yet? Updated all your addons? Disconnected a few dozen times trying to summon the Headless Horseman? If you're still looking for a bit of help, check out last week's column on mage specs, glyphs, and spell rotations for a basic primer. This week, I figure I'd just spend the column going over a bunch of stuff I ran out of room to mention last week, along with a few new things that have occurred to me during this week's play.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Raid Rx: Post-patch healing thoughts


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

That was one thorough beating I took on that last raid night. Raiding on patch day is one thing. Healing on patch day is something else entirely. There are so many factors and variables that cause troubling issues. I don't even know where to begin. If you're having difficulties healing your raid, you can rest assured it probably isn't your fault.

Well, maybe not entirely. I'd chalk it up to stuff like:
  • learning the new skills and abilities
  • other classes learning their new skills and abilities
  • awesome bugs in Icecrown Citadel
  • performance issues like lag
  • lack of familiar addons
Anyway, the rest of the column is devoted to my healing experience. It might be skewed, wrong, incorrect, outdated or something. But it is straight from my perspective and I'm hoping your experience has been different than mine. I'm also hoping to find out what is working for healers and what isn't. Perhaps there are some group tactics that have yet to occur to me.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

Blizzard announces patch 4.0.1 releases tomorrow

The stars and planets have aligned. Some celestial body out there is in some sort of retrograde. Ancient civilizations have predicted something akin to the events tomorrow. Patch 4.0.1 is coming, and you need to be ready for it. Here's the official announcement:

Bashiok -- Extended Maintenance 4.0.1 Release - 10/12
Extended maintenance will begin tonight at midnight, Tuesday, October 12 for the release of patch 4.0.1. Maintenance will begin at 12:01 AM PDT and conclude at approximately 12:01 PM PDT. During this time all realms and many web services will be unavailable.

Due to the size of the patch we highly recommend you enable your background downloader. If you need assistance doing so please visit http://us.blizzard.com/support/article.xml?locale=en_US&articleId=35274


There are some pretty major changes coming to World of Warcraft tomorrow, so it's time to learn to play all over again.

Read about your new class features here.

Read about the new glyph system here.

Read about the new reforging system here.

Don't forget to turn on your background downloader if you want to be able to log in sooner tomorrow.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm

Totem Talk: Cataclysm and patch 4.0.1 restoration questions answered

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and host of the BDTU: Lore edition podcast.

Even with an official release date finally announced for Cataclysm, we still have a beta going on in full swing and changes still happening, as is evident in the release of beta build 13117. There is still plenty to talk about and, most likely, still quite a bit that will change between now and when Deathwing breaks through The Maelstrom.

A couple of weeks ago, we talked about how our healing will change when the pre-Cataclysm patch 4.0.1 goes live, and last week, I talked to you about my first impressions about healing in heroics and dungeons in Cataclysm. Those posts generated quite a few questions. So as I like to do every so often, I'd like to take a minute or two to answer some of the more common questions I've been asked through email, comments and various other sources.

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Filed under: Shaman, (Shaman) Totem Talk

Blizzard updates Under Development page with patch 4.0.1 details

In another sign that patch 4.0.1 is fast approaching, Community Manager Zarhym has posted to let us know that the Under Development page has been updated with patch 4.0.1 details, "to set the framework for the imminent release of World of Warcraft: Cataclysm." Combine this with the imminent end of arena Season 8, and it's looking more and more likely that patch 4.0.1 is nearly here.

The Under Development page update is also worth looking at, as it provides a nice, concise list of what's coming in the final major patch before Cataclysm. We've included the list after the break for your convenience.

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Filed under: News items, Cataclysm

Spiritual Guidance: Preparing disc and holy priests for patch 4.0.1


Every Sunday at WoW Insider, you'll find Spiritual Guidance, a guide to healing as a discipline or holy priest. Priestess Dawn Moore will bring you the latest in news, discussion and advice for priests in the World of Warcraft while simultaneously battling her shadow priest rival, Fox Van Allen. This week, after contracting a team of gnomish engineers, Dawn has gone inside Fox's mind to plant an idea deep in his subconscious. The idea? Healing > DPS.

Things are crazy for priests lately. New and dramatically different talent builds are appearing each week like cannonballs, mercilessly destroying everything from the previous week. This week, I was hoping to get everyone ready for the upcoming patch 4.0.1, but that's easier said than done, since build 12984 was just cannibalized by build 13033 on Thursday evening, before mutating into build 13066 on Saturday afternoon. All the same, I'm going to do my best to achieve my original goal James Stewart style, and if this all becomes irrelevant six ways before next Thursday, then it does -- and I hope you'll be patient with me while I reconstruct everything before the next storm.

Cutting to the chase, I've got a talent by talent write-up to get everyone caught up on what's possibly going to go live in the next week (or three), some recommendations for talent trees, and details on glyphs.

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm Beta: Patch notes, build 12319

The patch notes for the newly-opened Cataclysm beta test have been updated as of build 12319. Full notes are available after the break.

Cataclysm Beta Patch Notes 6.30.10
World of Warcraft: Cataclysm Beta Patch Notes

Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process.

General

  • The Alliance starting experience for worgen is available. Venture through the cursed lands of Gilneas to discover your true path! Currently the female worgen character is not available for testing.
  • The Horde starting experience for goblins is available. Beginning on the Isle of Kezan in a goblin paradise, players will face a treacherous road ahead!
  • The level cap for all characters is 82.
  • Players may use our Character Copy feature for copying existing characters to beta realms, or may choose from high-level pre-made template characters.

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Filed under: Cataclysm

World of Warcraft patch 3.3.5 download mirror

WoW.com and our sister site Big Download have teamed up to provide you with some lightening fast mirrors of patch 3.3.5. These patches are for the Mac and PC versions, and will only work with North American versions of WoW. The European and international versions of the patch are not out yet -- they're coming next week.
We'll update this post once we get the international versions in next week.

Comments on this post are disabled to protect your computer. We can only verify the integrity of files coming from our network.

Filed under: News items

Tuesday Morning Post: Burning for you edition

Happy Tuesday Morning, everyone! Rumor has it that Patch 3.3.5 may drop this morning, and with a 3 AM to 11 AM pacific downtime coming our way, the points are racking up in favor of such a conclusion. Either way, you'll probably know by the time you read this, and either way, the downtime's coming, so either way, you'll probably want to settle in and join me on catching up with the latest WoW news.

It's been a relatively slow news week the past 7 days, but the Midsummer Fire Festival is in full swing, complete with a level 80 Frost Lord Ahune bearing new ilevel 232 loot -- and lacking his scorchling pet, sadly enough. There's more news to peruse as well, and you'll want to keep an on eye on the site throughout the day and coming weeks for more news and guides on the coming Patch 3.3.5 content.

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Filed under: Realm Status, News items

Tuesday Morning Post: Just the patch, ma'am edition

Happy Tuesday morning, everyone. It's a beautiful near-spring morning here on the west coast, especially since, as of this writing, it looks like we'll finally be getting Patch 3.3.3. That means many things, including changes to raid buffs, new found usefulness for Frozen Orbs, abolition of battleground marks, and some pretty cool stuff data mined out of the patch files. It also means we're just a little bit closer to Patch 3.3.5, which promises a new raid dungeon among other things, and maybe even some gnome and troll love.

Of course, we have an extended 3 AM to 11 AM pacific downtime to get this patch into place, which means you have time to read up on all this stuff. In addition to our Patch 3.3.3 information page, we'll have additional coverage throughout the morning, and you can read our usual roundup of the news from the past 7 days below:

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Filed under: News items

WoW, Casually: Things to know about upcoming patches

Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

The above video has absolutely nothing to do with WoW or upcoming patches or even gaming. It's just a feel-good video that is currently at the top of my current YouTube favorites. Besides, everybody's doing it. Now, onward to the actual content...

So, rumor has it that patch 3.3.3 will be out either next week or the week after. The PTR seems stable-ish and the downloading of much of the patch has already been happening. So, let's talk about what we have to look forward to in the patches before Cataclysm, particularly 3.3.3.

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Filed under: Analysis / Opinion, WoW, Casually

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