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Posts with tag patch2.1

Latest changes on the PTR

As you may or may not be aware, a patch was rolled out on the public test realms yesterday, bringing us all sorts of cool screenshots of Hyjal and Illidan. However, these weren't the only changes the patch brought us. On the test realm forums, Kainazzo has been kind enough to compile a list of changes for us.

Of course there's the expected bug fixes:
  • (Hunter) Viewing Pet Details no longer results in a fatal error
  • (Hunter) Using aimed shot and steady shot no longer results in turning 180 degrees
  • (Other) Alliance epic flying mount animation has been fixed.
  • (Items) The meta gems bought with Spirit Shards now function properly.
  • (Items) Almost every set bonus was reworked to stack properly with other set bonuses
However, perhaps the most interesting changes were to Paladins:
  • Illumination now returns 60% of base mana cost, up from 50%.
  • 1h weapon spec is now working, and is causing 5% more damage to spells like consecrate and holy shield while a 1 handed weapon is equipped.
Is illumination still worth it at 60% instead of 50%? Blizzard, how about you push the numbers to 75% and we'll talk.

Filed under: Patches, Bugs

Netherwing colors revealed on PTR

For some reason I missed this in the small mention we gave it the first time around, but apparently the Netherdrake mount (which I'm currently grinding like a madman to get the skill for) is available in a bevy of colors! Our friends at WoWHead have posted not only the Tier 6 stats, but also all the different Netherwing mounts.

When the time comes, you'll get your choice of Azure, Cobalt, Onyx, Purple, Veridian (wha?), or Violet dragon mounts. I'm sure Onyx will be a popular choice, but you never know-- paladins might want to go for purple just so it can match with their Tier 5 gear. Unfortunately, all those colors seem really-- blue. Where's my red Netherwing, or my gray dragon? Veridian is actually kind of greenish. Looks pretty blah to me, but whatever floats your flying mount around faster than a mage spell, I guess.

The mount actually comes from a rep vendor, so as long as you get exalted with whatever quests need to be done, you'll have your pick of the litter. Even though each mount is Unique, I think that only means you can't have two Onyx mounts-- I believe that you'll be able to buy as many different colors as you have the gold for (maybe those of you on the PTR can confirm or deny*-- whoops, see update). Anyway, looks great! What color are you going for?

Update: Word from the PTR says it's actually a quest reward, so one dragon for you. Choose wisely. Also Veridian is apparently a typo-- the color should be viridian. (thanks, kind readers!)

Update2: Now we're being told that you can buy another color after you get your first one. Looks like we'll have to wait and see what happens on the live servers.

Filed under: Patches, Items, Blizzard, The Burning Crusade, Factions

Breakfast Topic: Who's healing you?

There's plenty of room for argument on the topic of "best healer" in the game. And with some big changes coming to paladins in the upcoming 2.1 patch, the debate will only intensify. We've got priests with their versatile array of healing spells; paladins with their excellent mana efficiency and great buffs; druids with HoT domination and in-combat rez; and shamans with powerful (but difficult to use) totem buffs and self-rez as wipe protection. We could spend all day arguing the pros and cons of each class in a raid or small-group setting without coming to a conclusion!

But let's overlook the debate for now and just ask this basic question: who's actually out there healing you? A priest? A paladin? A druid? A shaman? A rogue with a good supply of bandages?

Filed under: Druid, Paladin, Priest, Shaman, Breakfast Topics

Deathwing lives! (Maybe!)

Never heard of Deathwing? Well, I suppose you can be forgiven -- he's not currently in the game. However, Deathwing (also known as Neltharion), the former leader of the Black Dragonflight plays a big part in Warcraft lore. Despite the fact that he's not currently to be found in Azeroth, there's a lot of speculation as to where Deathwing might be. Grim Batol, where he was last seen? Returned to his long-empty lair? Or perhaps he's truly dead? Well, new information coming from the public test realms suggest that Deathwing may be back. BlizzPlanet is reporting that in the Black Temple, the NPC Lady Sinestra has a dialog referring to "the master" -- presumably Deathwing.

Still curious? Full text of the dialog after the jump.

Read more →

Filed under: Raiding, Lore

PTR notes: Up on the roof

It's always nice when Alliance pay a diplomatic visit to Orgrimmar. The ambassadors -- usually of the night elf variety -- tend to sit on the bank's roof, naked and dancing, until the point when some brave Hordie decides to attack the dancer. Then out come the stealthed rogues.

But Alliance are no longer welcome in the Horde capital. As of the 2.1.0 test realm, there are Troll Roof Stalkers on top of the Orgrimmar bank. These level 70 elites are apparently intended to keep Alliance out of Org. Many people are angry at what they consider a new chapter in Blizzard's war on fun, but it's unlikely that enough Alliance enjoy hanging out in Orgrimmar to mount serious protests. Heck, I'm Horde and I don't even like hanging out in Orgrimmar. It looks like it was designed by the army surplus tent store.

Personally, I don't consider this a game-breaking nerf -- but then again, I'm Hordeside. I do understand why it seems unfair, so I will accede to the placement of Gnome Shin Kickers in the Deeprun Tram if this change goes live. Also, I agree that Troll Roof Stalkers would be a great band name. What do you think about this change?

Filed under: Patches, PvP

Preview: Black Temple bosses

MMO-Champion is at it again (Boubouille has just been doing a bangup job showing off content from this 2.1 patch!), and this time, he's somehow delved into the Black Temple and pulled out screengrabs of (most of) the bosses. As of this writing, there's no Illidan grabs yet, but that may still be coming.

Since we killed the site off the last time we linked to it, I've gone ahead and mirrored the Boss shots: Here's High Warlord Naj'entus (he's the Naga-looking thing we saw last time), Supremus, Teron Gorefiend (judge me by my size, do you?), Gurtogg Bloodboil (the best looking one, in my opinion), Mother Shahraz, and Essence of Souls (the last one appears to be an encounter of sorts, and it's probably where that three faced boss-- Desire, Grief, Anger-- appears).

Boubouille has also grabbed a layout of the class trinkets available at the Exalted levels of the Ashtongue Deathsworn rep, so you can know right now what you're going to be working for. I have to admit that all the content looks sweet, but just like all really high level content, I wonder how many people are actually going to see it. The Black Temple seems fun, but to tell the truth, I'm actually looking forward to the Ogri'la and Sethekk quest areas more.

Filed under: Patches, Guilds, Screenshots, Raiding, The Burning Crusade, Bosses

New Darkmoon cards stats revealed

I was never able to collect any of the Darkmoon cards (although I'm pretty sure I have six or seven of the Warlords cards sitting in my Warrior's bank), but I always thought they were a great idea. Since the expansion, however, the old cards haven't been quite up to par for level 70s. Enter the new Darkmoon decks-- Blue announced a little while ago that there would be new cards to collect, and now Tiare has compiled what the new Darkmoon trinkets will do for you when completed.

[Darkmoon Card: Vengeance] (Ace - Eight of Storms)
You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to your attacker.

[Darkmoon Card: Wrath] (Ace - Eight of Furies)
Each time one of your direct damage attacks does not critically strike, you gain 17 critical strike rating and 17 spell critical strike rating for the next 10 sec. This effect is consumed when you deal a critical strike. (Stacks up to 20 times)

[Darkmoon Card: Crusade] (Ace - Eight of Blessings)
Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times.

[Darkmoon Card: Madness] (Ace - Eight of Lunacy)
Each time you land a killing blow on an enemy, you gain the Power of Madness.

Unfortunately, we're not quite sure what "Power of Madness" means-- it could be anything from a simple beserk buff (+Damage and Spell Damage, -Healing recieved), to a shapechange to a Worgen, or even "Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 14 sec." (at least that's what the rumors say).

But sweet cards nevertheless. The Wrath and Crusade cards look especially cool, but I'm confused about the 10 second limit-- someone with Wrath can supposedly build up to a whopping +340 crit rating, but does that mean they somehow have to hit 20 times (without critting) within 10 seconds? Is that even possible? I don't see it procing more than two or three times before the ten seconds are up or a crit appears.

[ via MMO-Champion ]

Filed under: Patches, Items, News items, Expansions

PTR notes: Not-so-Clearcasting for Shamans

By now, you've probably at least heard (perhaps in haiku form) that shamans are facing a serious nerf in the upcoming patch. As a Resto/Elemental shaman, I figured I'd take a few minutes to lay out for you just what we, your trusty totem-dropping buddies, will be facing.

Y'see, there's this ability called Clearcasting. Mages, priests, shaman, and druids can all get it under certain specs-- it basically gives you a mana-free spell every few casts, the percentage of which changes by class. Mages at full spec get a 10% chance, Druids get it as a chance on melee attack, and priests get it as a usable ability (with a 3 minute cooldown).

Now, this talent is especially useful for Shaman, since we are notoriously mana inefficient-- supposedly, that's our tradeoff for being able to melee, heal, and cast damage spells. Way back when, the Clearcasting talent (in the Elemental tree) had a standard rate of 10%, but just recently, in 2.0.10, it was changed to anytime we got a critical spell hit.

That's huge. But it's also what the devs apparently didn't like.

Read more →

Filed under: Shaman, Patches, Analysis / Opinion, Blizzard, Raiding, Talents

PTR notes: Welcome to Ogri'la

Along with the Skettis Skyguard, there's another new faction to grind for in 2.1: Ogri'la. In my search for the elusive ogres, I was sent down to the Lower City by a quest giver in Shattrath's Terrace of Light; from there, the next step is to zip up to the Ring of Blood in Blade's Edge and talk to an ogre there. (Side note: the journey was hilarious, as epic flying mounts on the PTR are currently bugged to flutter their wings insanely fast when you fly forward.) I didn't follow through after that, because all the "real" quests to gain reputation with the Ogri'la ogres appear to be 5-man, and the thought of pugging with four other random PTRers was a little daunting.

Never fear, though, I did go over to Ogri'la to snap the above shot and check out the rewards, which you can see in the picture after the cut (not composited by me; my pic was much worse). The prices of all the gear are in Apexis Crystals and Apexis Shards, which I assume drop from whatever it is you have to kill to get Ogri'la rep. If it's anything like the Sporeggar, getting the required reputation level is much more difficult than getting the turn-in tokens. Oh, and there's a repair vendor there, which is always pleasant. Ogri'la is located in the west of Blade's Edge, between Forge Camp Terror and Forge Camp Wrath.

Read more →

Filed under: Patches, Leveling, Factions, NPCs

The goggles do nothing!

A much-vaunted part of 2.1's Engineering "review" has been the 11 new epic goggles. Blizzard haven't exactly been forthcoming about their stats, and Thottbot's test database doesn't have most of them yet, but with a little scouting around I've managed to collect the stats on 10 out of the 11 goggles (I couldn't find anything on the cloth healing ones). Part of the reason this information is a little hard to find is that even if you're an Engineer of appropriate skill level, you only see the goggles corresponding to your armor type on the trainer, so no swapping down to leather goggles for Hunters if you like the stats better.

Anyway, for the most parts, the stats look like they only slightly beat out most easily available stuff, which is honestly a little disappointing, when compared to professions like Tailoring or Blacksmithing that let you craft some pretty awesome items. On the other hand, the material requirements aren't that extreme. The reason behind these pieces' sub-incredible stats, I've heard, is that they only require 350 skill to create, and therefore have a lower item level than pieces that require 375 skill, resulting in a lower itemization budget. It'd be nice if they were upgradeable, like some of Blacksmithing's stuff, so you could start out with a small investment and build on that over time to something truly extraordinary.

Well, see for yourself; the stats are after the cut. DPS Warriors, don't worry; unlike G'eras's stuff, there's one here for you, as pictured above. And if anyone finds the info on the cloth healing goggles, please drop it in the comments and I'll edit it in.

Read more →

Filed under: Engineering, Items

Breakfast Topic: Testing, 1, 2, 3...

By now we all know that the PTRs are up and running (depending on your definition of "running" -- according to reports on the PTR forums they're crashing frequently) -- after all, the PTR client is where we got these lovely patch notes from! So, have you copied your characters over? Are you raiding the Black Temple to get the very first look at new content? In short, do you bother with all the tedious testing and bug reporting that's associated with playing on the public test realms? Or do you simply ignore the entire affair and continue playing the game as though nothing were happening?

Filed under: Patches, Breakfast Topics

PTR notes: new helms for Badges of Justice

G'eras, the Naaru who sells you things for Badges of Justice in Shattrath, now has eight new epic helms with meta slots in addition to his new Primal Nether trade-in. They cost 60 badges each. As you might expect, there are two helms for each type of armor, which makes it pretty easy to figure out which are for which classes. Of course, there being two cloth helms, the DPS clothies have to share one. Spec-wise, the hybrids' helms break down like this, as far as I can tell:
  • Druid: Feral
  • Shaman: Elemental
  • Warrior: Protection
  • Paladin: Holy
All the helms have from 21 to 37 stamina on them too, which is nice -- I've noticed that the better gear my Priest gets, the less HP she has. All in all it looks like pretty good gear (although they need to work on meta gem itemization, but that's a separate issue). Screenshots of all the items after the cut. What do you think? Will you be shooting for one of these? (Pictured is the Rogue helm.)

Read more →

Filed under: Patches, Items

Don't worry: it's called a "test" realm for a reason

Fortunately, testing patch 2.1 won't require filling in any bubblesI know that many of us read the new 2.1 patch notes and went into a panic. Paladin's illumination? Mage's sheep and ice block? Priest's shadow weaving? Shaman's elemental focus? There are plenty of changes here that could strike dread into the hearts of players who have picked their classes, talents, and professions for specific reasons that have suddenly vanished out from under them. But is it worth panicing over? I say not yet -- and Tseric agrees with me. The public test realms -- the only place where patch 2.1 is currently deployed -- are brought online for a reason. You guessed it: to test things.

While the test realms are online, we can all log on and get a first-hand look at how these changes will impact our characters. From there, we can offer our feedback and opinions. And, while many of you will say that these are never listened to, it's not unheard of for Blizzard to make major changes to a patch in light of public outcry. But for those of you in the audience who are upset or angry about the proposed patch 2.1 changes, I advise you to try to post your complaints calmly and constructively -- all caps typing and angry flames will only serve to get you banned from posting.

Filed under: Patches, Analysis / Opinion, Blizzard

PTR notes: Welcome to Skettis, Polly wanna cracker?

In every public test realm, there are those brave souls who go out and try to grind factions, kill bosses, and do long questlines for rewards that will not be transferred to their main characters. Aalhi of Kael'Thas is one of those brave souls. He's decided to head over to Skettis and start doing some of the Sha'Tari Skyguard reputation quests to see what they're like. So far, he's gotten a few quests involving killing mobs for reputation, feeding a nether ray, drinking a potion and killing named mobs, retrieving a prisoner's pack, assembling a book and turning into an arakkoa. Sounds like a pretty neat new place to quest, but the most interesting part of Aalhi's information is the reputation rewards.

At exalted with Sha'Tari Skyguard, you get a nether ray flying mount (and yes, you do need 300 riding skill already. Sorry.) You can also buy two nice cloaks -- one for melee, one for casters -- that have decent stats and a use of reducing your fall speed for 10 seconds. There are some fun buyable foods at friendly reputation: one that restores 2148 health and 4410 mana and one that restores 7500 HP and gives you 30 stamina and 20 spirit for half an hour. The real prizes of Skyguard rep, according to Aalhi, are the two trinkets you can get at exalted:

"Airman's Ribbon of Gallantry:
Equip: Improves spell critical rating by 31
Equip: 30% chance to increase your spell damage and healing by 80 when you kill a target that gives experience or honor. This effect cannot occur more than once every 10 seconds.

Skyguard Silver Cross:
Equip: Improves critical strike rating by 31
Equip: 30% chance to increase your attack power by 140 when you kill a target that gives experience or honor. This effect cannot occur more than once every 10 seconds."

Niiiice. What do you think? Will you be grinding Skyguard or Netherwing rep in the next patch, or trying to get to the Black Temple?

Filed under: Patches, Factions, Mounts

PTR notes: There's no such thing as a free Netherdrake

The announcement of a Netherdrake flying mount in the next patch was a beacon of hope to broke people like myself, who hoped we could quest for the mount while continuing to blow our hard-earned cash on epic gear and new recipes. Unfortunately, our hopes were in vain. The Netherdrake quest line apparently requires 300 riding skill to begin.

Andrevv of World of Raids provides a nice guide plus screenshots of the quest line, which I'll summarize here. First, you have to swear yourself to the Netherdrake faction (which requires doing the Kindness questline for neutrality.) Then you get asked to disguise yourself as a Fel Orc and join the Illidari! Awesome! I always wanted to be Illidari. You then head out to Netherwing Ledge and get a couple of quests as an Orc. You can either gather 40 of some special ore/herb/etc. if you have a gathering profession, or pick up 40 crystals if you're not. Then you can head over to a goblin mercenary, who will give you some quests to help the Netherwing faction by sabotaging the Orcs. You can gather fel glands to poison orc peons or collect Netherwing relics from a skyway.

There's no information on where the questline goes after that, but the ore/crystal/poison questlines are marked as "Daily," and Andrevv got 250 Netherwing reputation for turning in his first 40 ore. The Daily quests seem to be meant to limit the amount of grinding you can do in one day -- but since there are screenshots of PTR characters with drakes already, this may not be working as intended.

Filed under: Patches, Factions, Mounts

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