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Posts with tag patch2.2

PTR Notes: New 2.2 features, including anti-AFK

The test realms for patch 2.2 grind on, and it looks like a new build is being pushed, since the patch notes on the European forums got updated. Here are the changes I found in the new notes; some we knew were around, like voice chat, and some we had been promised, like anti-AFK measures for battlegrounds.
  • Voice Chat - The new Voice Chat feature is now available in game. Players will need to go into the options menu under Sound & Voice to activate it. Volume sliders are available for the microphone, speakers, and game-audio fade (which automatically lowers the game audio when a voice communication is received), as is a "push-to-talk" setting. Right-clicking on a player's name now includes the option to mute or unmute that player. Muting another player blocks all voice chat from him or her; the ignore feature now blocks both voice chat and text chat from that player.
  • Chat Channels- New Chat Channel controls and functionality are now available under the chat tab in the Social Window of the interface. The interface will now show the channels players are in or are available, depending on the area of the world they are in, along with new private channel controls.
  • A new feature for reporting players as being AFK in battlegrounds by right clicking has been added. When enough reports are registered, a 30 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor while it is on. This debuff can be negated as soon as the player engages in combat.

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Filed under: Patches, News items

Around Azeroth: Let the bodies hit the floor


Reader Chris was just logging on to the public test realms to check out the arena vendors when he stumbled into this scene. So take this word of advice -- if you're simply interested in examining new vendor items, perhaps copying your characters over to the PvP test realm isn't the best idea. Otherwise you'll never manage to find the vendors for the corpses!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Gamers on the street: Patch 2.2 & VOIP

In Gamers on the Street, Krystalle Voecks will be creating characters and joining random US servers in an attempt to find out what the everyday Gamer thinks about different things going on in and around the World of Warcraft. With research in hand, she'll report back here on Thursdays, to share the word from the front lines.

With all the excitement about the PTRs and pre-made characters, I thought it would be interesting to ask people what they thought about some of the upcoming changes that Blizzard is adding into WoW in patch 2.2. Interestingly enough, the majority of people that I asked admitted that they didn't even bother reading the patch notes until they were released as live. Many said this was because of changes happening so fast that it wasn't worth tracking until it was finished. Others had only heard about the frenzy to get on the PTRs, and maybe of a couple of things in the works. But after a bit of searching, I managed to get two people who were willing to take time out of their busy schedules and give me their thoughts on their "best and worst" in the upcoming patch, as well as their thoughts on Voice Over IP (VOIP) that Blizzard is building into the game and hopes to make available soon.

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Filed under: Analysis / Opinion, Gamers on the Street

Lighting changes in 2.2


Over on YouTube, Neona has posted a couple of videos demonstrating a lighting effects change in patch 2.2. Sure, it's a minor cosmetic change, but it is pretty cool looking. (Of course, I'm always happy about more glowiness -- so a glowy sun is all good!)

Filed under: Patches

PTR Update: Hortus confirms and denies



Hortus has posted a sticky about the current PTR issues which addresses a lot of problems in and questions about 2.2. Most notably, he has confirmed that Zul'Aman and Guild Banks will not be in patch 2.2. He also has confirmed that Voice Chat will still be in 2.2, but it is not yet available for testing on the test server.

In addition, Hortus addressed some of the problems people are having with premade character copies. Hortus says that if you get an error when trying to copy a premade, the queue is full and to try again later. He does not address why the error message doesn't just say that...

Also, it seems that even though some premade characters are missing abilities or have abilities they are not supposed to have, they do not intend to fix them at this time.

Side note not mentioned by Horus: Copying characters that are not premade to the test realms is also on a several day wait.

Hortus denies that the Orc Shoulders are now bigger than before the bug:

Orc shoulders are now the correct size, they are not any larger than they were before, it's your imagination.


He also addresses Athlon errors, authentication issues and how not to get your post deleted.

It seems that with all of these issues and Voice Chat not even being tested yet, Patch 2.2 is a long way off. What are you most looking forward to or dreading in 2.2? Have you successfully copied a premade? If so, any problems and how long did it take?

Filed under: Patches, Blizzard

Current issues on the 2.2 PTRs


On the Test Realm Forums, Hortus has compiled a list of all known issues on the PTRs. While bugs are never fun, the good news here is that they're all being investigated by Blizzard QA, and we can hope they'll be fixed well before patch 2.2 hits the live realms. Items of note include:
  • Many items have pink textures.
  • Orc Shoulders are too small -- yes, it is a bug!
  • Resilience is reducing dot damage by more than indicated
  • Druid Cat form range is inconsistent.
  • Rogue Seal Fate is not working.
  • Hunter Feign Death is not immediately dropping aggro.
But for a full list, you'll want to see Hortus' post!

Filed under: Patches, News items

Orc shoulders being fixed in patch 2.2

For the many Orc players unhappy about the state of their shoulder armor, I have good news and I have bad news. The good news is that Drysc has confirmed that the fix for the shoulder armor graphics has made it into the upcoming 2.2 patch! And the bad news? Well, no one knows quite when the 2.2 patch is going to get off the PTRs and on the live realms, so you're going to have to live with those oddly-sized shoulders for a while yet...

Filed under: Patches, Bugs

New BOP jewelcrafting gems in 2.2

More and more, people are choosing their professions for the top-level Bind on Pickup items. Blacksmiths have their awesome weapons, tailors have their superior spell damage sets, leatherworkers get admittedly mediocre leather sets, engineers can make neat helmets, and enchanters can enchant their own rings. You don't hear too much about the alchemy and jewelcrafting BOPs, though, because they're fair to middling. Alchemists can make the Alchemist's Stone, which is situational for most classes who aren't druids or shamans, and jewelcrafters have a selection of interesting trinkets.

World of Raids has discovered that the 2.2 patch seems to have introduced special BOP gems for jewelcrafters that essentially enable them to make extremely powerful epic gems from regular blue jewels. However, the gems are unique-equipped, so you can only socket one in your gear at any one time. For example, the 18 stamina Falling Star, which requires revered reputation with the Consortium and can be made from the blue gem Star of Elune, actually outstrips the Black Temple gem Solid Empyream Sapphire, which is 15 stamina.

Predictably, this has caused complaining from non-jewelcrafters, many of whom believe the profession is already too profitable and doesn't deserve the extra BOP stuff. But considering that you can only have one of each gem socketed and you can't sell these gems, the overall BOP benefit from being a jewelcrafter is relatively minor -- certainly more minor than that Deep Thunder you're swinging around.

What do you think about this change?

Filed under: Patches, Jewelcrafting

BigRedKitty: From the bowels of the patch notes


Using our top secret, highly illegal, and mildly toxic BRK Patch Notes Discombobulator, the highly-trained yet massively underpaid engineers at the BRK Information Warfare Center and Crunchy Cheetos Research Facility have been able to root out the hidden agenda in the latest patch notes distribution. Hold onto your Stylin' Purple Hats, folks; this isn't gonna be pretty.

For The Top Ten Totally Provocative Changes Coming in the Next Patch, read on!

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Filed under: Patches, Humor, (Hunter) Big Red Kitty

Patch 2.2 on the PTRs


The next patch, 2.2, has just gone live on the public test realms. So for your reading pleasure, I present you with the terribly exciting patch 2.2 notes. Primarily, this patch seems to be a number of bug fixes and minor tweaks, but it also includes the infamous DoT change and a number PvP-related tweaks (reduction in CC times in PvP is what stands out to me). The patch notes are extremely long, so I won't try to summarize the rest -- check the whole things out after the break.

[Thanks, Boubouille!]

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Filed under: Patches, Bugs

Everything we know about 2.2, 2.3, and the next expansion

EU Forum MVP Schwick has posted a very nice and very thorough listing of everything we know about patch 2.2, 2.3, and the next expansion. As far as I know, there's nothing really new here, but it's a terrifically indepth listing of every rumor, hint, and suspicion that we've heard so far.

Some of the exciting ideas still coming are new emotes, a tanking Pally revamp, a new stealth animation for Rogues, and totem timers for Shamans (currently, I use Totemus, and that suits me just fine). Also on the to-do list includes VOIP, guild banks and housing, and speculations for the next expansion include Northrend (I've got my money on this one, because the Scourge have it coming), "Beyond Outland," and the Emerald Dream.

I'm sure we'll learn more eventually (expect big things at Blizzcon, I foresee), but until then, this roundup is as comprehensive as it gets. Thanks to Schwick for compiling this all together for us.

Filed under: Patches, Analysis / Opinion, Blizzard, Expansions, NPCs

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