- Voice Chat - The new Voice Chat feature is now available in game. Players will need to go into the options menu under Sound & Voice to activate it. Volume sliders are available for the microphone, speakers, and game-audio fade (which automatically lowers the game audio when a voice communication is received), as is a "push-to-talk" setting. Right-clicking on a player's name now includes the option to mute or unmute that player. Muting another player blocks all voice chat from him or her; the ignore feature now blocks both voice chat and text chat from that player.
- Chat Channels- New Chat Channel controls and functionality are now available under the chat tab in the Social Window of the interface. The interface will now show the channels players are in or are available, depending on the area of the world they are in, along with new private channel controls.
- A new feature for reporting players as being AFK in battlegrounds by right clicking has been added. When enough reports are registered, a 30 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor while it is on. This debuff can be negated as soon as the player engages in combat.
Posts with tag patch2.2
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With all the excitement about the PTRs and pre-made characters, I thought it would be interesting to ask people what they thought about some of the upcoming changes that Blizzard is adding into WoW in patch 2.2. Interestingly enough, the majority of people that I asked admitted that they didn't even bother reading the patch notes until they were released as live. Many said this was because of changes happening so fast that it wasn't worth tracking until it was finished. Others had only heard about the frenzy to get on the PTRs, and maybe of a couple of things in the works. But after a bit of searching, I managed to get two people who were willing to take time out of their busy schedules and give me their thoughts on their "best and worst" in the upcoming patch, as well as their thoughts on Voice Over IP (VOIP) that Blizzard is building into the game and hopes to make available soon.
Hortus has posted a sticky about the current PTR issues which addresses a lot of problems in and questions about 2.2. Most notably, he has confirmed that Zul'Aman and Guild Banks will not be in patch 2.2. He also has confirmed that Voice Chat will still be in 2.2, but it is not yet available for testing on the test server.
In addition, Hortus addressed some of the problems people are having with premade character copies. Hortus says that if you get an error when trying to copy a premade, the queue is full and to try again later. He does not address why the error message doesn't just say that...
Also, it seems that even though some premade characters are missing abilities or have abilities they are not supposed to have, they do not intend to fix them at this time.
Side note not mentioned by Horus: Copying characters that are not premade to the test realms is also on a several day wait.
Hortus denies that the Orc Shoulders are now bigger than before the bug:
Orc shoulders are now the correct size, they are not any larger than they were before, it's your imagination.
He also addresses Athlon errors, authentication issues and how not to get your post deleted.
It seems that with all of these issues and Voice Chat not even being tested yet, Patch 2.2 is a long way off. What are you most looking forward to or dreading in 2.2? Have you successfully copied a premade? If so, any problems and how long did it take?
- Many items have pink textures.
- Orc Shoulders are too small -- yes, it is a bug!
- Resilience is reducing dot damage by more than indicated
- Druid Cat form range is inconsistent.
- Rogue Seal Fate is not working.
- Hunter Feign Death is not immediately dropping aggro.
More and more, people are choosing their professions for the top-level Bind on Pickup items. Blacksmiths have their awesome weapons, tailors have their superior spell damage sets, leatherworkers get admittedly mediocre leather sets, engineers can make neat helmets, and enchanters can enchant their own rings. You don't hear too much about the alchemy and jewelcrafting BOPs, though, because they're fair to middling. Alchemists can make the Alchemist's Stone, which is situational for most classes who aren't druids or shamans, and jewelcrafters have a selection of interesting trinkets.
World of Raids has discovered that the 2.2 patch seems to have introduced special BOP gems for jewelcrafters that essentially enable them to make extremely powerful epic gems from regular blue jewels. However, the gems are unique-equipped, so you can only socket one in your gear at any one time. For example, the 18 stamina Falling Star, which requires revered reputation with the Consortium and can be made from the blue gem Star of Elune, actually outstrips the Black Temple gem Solid Empyream Sapphire, which is 15 stamina.
Predictably, this has caused complaining from non-jewelcrafters, many of whom believe the profession is already too profitable and doesn't deserve the extra BOP stuff. But considering that you can only have one of each gem socketed and you can't sell these gems, the overall BOP benefit from being a jewelcrafter is relatively minor -- certainly more minor than that Deep Thunder you're swinging around.
What do you think about this change?
Using our top secret, highly illegal, and mildly toxic BRK Patch Notes Discombobulator, the highly-trained yet massively underpaid engineers at the BRK Information Warfare Center and Crunchy Cheetos Research Facility have been able to root out the hidden agenda in the latest patch notes distribution. Hold onto your Stylin' Purple Hats, folks; this isn't gonna be pretty.
For The Top Ten Totally Provocative Changes Coming in the Next Patch, read on!
Some of the exciting ideas still coming are new emotes, a tanking Pally revamp, a new stealth animation for Rogues, and totem timers for Shamans (currently, I use Totemus, and that suits me just fine). Also on the to-do list includes VOIP, guild banks and housing, and speculations for the next expansion include Northrend (I've got my money on this one, because the Scourge have it coming), "Beyond Outland," and the Emerald Dream.
I'm sure we'll learn more eventually (expect big things at Blizzcon, I foresee), but until then, this roundup is as comprehensive as it gets. Thanks to Schwick for compiling this all together for us.