Gold Capped: Bait and tackle

I'm going to start trying to include a link to something I've enjoyed reading in the gold-making blogosphere every week. Our first installment is JMTC's blogging carnival about lessons learned while preparing for Cataclysm. There are 18 submissions, which should keep you busy for a while.
We've talked about auction house PvP before, but today we're talking about a glyph PvP method I like to call bait and tackle. Here's the problem: In order to sell glyphs, you need to spend a fair amount of time crafting them, as well as milling. In addition, on most sizable realms, there are a few hard-nosed competitors who are willing to play for longer than reasonable players. There have been times when, day or night, if I posted a batch of glyphs, every single one would get undercut exactly every 10 minutes.
Filed under: Economy, Gold Capped







