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Posts with tag patches-of-yesteryear

Back in my day, it was all about patch 1.2

Patch 5.2 this, patch 5.2 that! Back in my day, we had real patches. Or rather, we had the very first content patch for the game -- patch 1.2. Daily quest hubs? Dailies didn't even exist back then. No, you got a dungeon -- a single dungeon -- and you liked it. And there was none of this silly heroic nonsense, either. All we needed was someplace to run in and smash a few centaur and we were perfectly happy.

But seriously, it's actually kind of odd to think about, because I remember that very first patch with utter clarity. It was still 2004, less than a month after the game itself had been released -- and I had just gotten the hang of playing a druid, more or less. Well, I figured out what talent points were for, anyway. Hint: It wasn't just the game congratulating me for leveling up.

I was such a noob back then.

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Filed under: Analysis / Opinion

WoW Archivist: Recapping classic World of Warcraft

original world of warcraft logo
The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The Archivist has come a long way. We've just about wrapped up the chronological history of classic World of Warcraft. Sure, there are still bits and bobs that have gone unexplored for now ("The Ashbringer ...") but we've covered every single major patch from the World of Warcraft from prerelease all the way up through the final raid tier of level 60 content. The next time we tackle a set of patch notes, we'll be firmly in The Burning Crusade territory. Exciting, isn't it?

Before we leap into that sweet, sweet Burning Crusade, let's recap what we've covered already, starting way back in July 2009.

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Filed under: WoW Archivist

WoW Archivist: World of Warcraft patch 1.2

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 1.2 was World of Warcraft's very first post-release content patch, way back in December of 2004. It was officially released on Dec. 18, less than a month after the release of the game. Patch 1.2's crown jewel was Maraudon, the first instance ever added to the game after its launch. You may all hate Maraudon now, but back in 2004, that twisty hellhole was the cat's pajamas.

Patch 1.2 also included:
  • Winter Veil
  • The ability to turn off your helm and cloak
  • A nerf to Daze
  • The Great Kodo Nerf of '04
Let's dust off the patch 1.2 tome together, shall we?

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Filed under: WoW Archivist

WoW Archivist: World of Warcraft beta patch 0.12

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

World of Warcraft's beta patch 0.12 marked the final pre-release patch of the game. Patch 1.1 was the official release candidate, but this was the final cycle of the beta. Some highlights from this patch include:
  • The item durability system was implemented.
  • You could no longer complete standard quests in a raid group.
  • Scholomance and Ragefire Chasm were implemented.
Let's discuss, shall we?

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Filed under: WoW Archivist

WoW Archivist: World of Warcraft beta patch 0.11

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Last week, we took a break from patch notes to tackle a reader request: The Gates of Ahn'Qiraj. This week, it's back to patch notes, and we'll be looking at beta patch 0.11 from September 2004. The beta started to wind down at this point, but the game still wasn't quite feature complete -- even with the launch of the game only a month out.

Some highlights from this patch include:
  • Revamped model system
  • The addition of loot options that brought the group looting system mostly in line with what we have today
  • Undead players' ability to speak Common revoked, given Gutterspeak
Onward!

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Filed under: WoW Archivist

WoW Archivist: The Gates of Ahn'Qiraj

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Readers have requested that the Archivist cover the opening of Ahn'Qiraj a number of times since the reboot of this feature. The original intent was to explore it when we reached that point in our journey through the patch notes of old, but I bow to the demands of the masses on this one.

The Gates of Ahn'Qiraj was one of World of Warcraft's first attempts at a massive, server-wide world event. Ahn'Qiraj didn't simply open when it was patched in, like every other raid zone in WoW. It had to be opened by the players, and how quickly or how slowly it opened depended purely on the population's participation. The event was plagued with chains of server crashes and other such performance problems, but ask any truly old-school WoW player and they will almost certainly list this event as one of their fondest WoW memories.

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Filed under: WoW Archivist

WoW Archaeologist: World of Warcraft beta patch 0.8

The WoW Archaeologist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 0.8 was released to World of Warcraft beta servers in July 2004. The game was still taking shape at that point in time, but development of the base product had come far enough that Blizzard could finally start adding additional layers of complexity. Warriors and mages were the first classes to receive talent trees, and that happened in this patch.

Other notable additions in patch 0.8 include ...
  • Players who died in PvP against a player or PvP-flagged NPC had to wait in time-out for 2 minutes before they could resurrect via corpse retrieval.
  • The level cap was raised to 50.
  • Sunken Temple and Razorfen Downs were opened and itemized.
  • Rogues lost the ability to use bucklers (shields).
  • Tauren were given the Plainsrunning ability.
Follow us behind the cut for the full patch 0.8 patch notes and discussion of the highlights!

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Filed under: Blizzard, WoW Archivist

Old School WoW: Patch 0.7

Welcome to Old School WoW, the reincarnation of Patches of Yesteryear -- the column that is magically back from the dead, just like these long lost patches! In the last (and previously only) edition of this column we took a look at patch 0.6, which was the first recorded beta patch that we have public records for. Now we move a couple of months forward...

World of Warcraft
beta patch 0.7 was released on April 13, 2004, a whole 63 days after patch 0.6 was released. The time in between these two patches is notable in and of itself. Back in the day, 63 days between beta patches wasn't a big deal. If there were 63 days between Wrath beta patches or the upcoming open Cataclysm beta, there would be so much pent-up nerd rage the internet would explode. You can't have this kind of patch silence today (and it's something that Blizzard is aware of, I'm sure).

Patch 0.7 represented another step forward in Blizzard's development of WoW. Some of the major things that we'll take a look at:

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Filed under: Analysis / Opinion, Old School WoW

Breakfast Topic: Different states of rest

While I was reading Adam's piece on the patches of yesteryear, I discovered something I didn't know. You need to understand that I missed the beta phase and didn't even know WoW existed, so I never really looked into how the game has changed for the better. So, I was fascinated to learn that during the beta it wasn't just normal or rested XP but fatigued and exhausted as well.

While no longer in the game, I think it's a really interesting idea. Indeed it's something which would make WoW a lot more interesting and also make sure people didn't play for 12 hours straight. Perhaps when you first log on, you'd be rested and fresh from your nap in an inn. After a couple of scuffles you'd be normal (as in the game now) but as you did battle with critters and mobs this would change. Perhaps if you did too many battles you'd become fatigued as your armor degraded and then, if you died too much, exhausted and forced to nip to town for a stiff drink and repairs.

While normal and rested XP have always been the boon and bane of the leveling toon, do you think a system like this would work? Would it make WoW a little more challenging, even for folks at the level cap (sans experience gain of course)? Did you play WoW when Patch 0.6 was released, what did you think of the differing levels of XP? Do you think something like this should be returned to the game?

Filed under: Patches, Breakfast Topics

The Patches of Yesteryear: Patch 0.6


World of Warcraft has been around for a while now, and the game has changed significantly. Back in the day, way back in the day, things were so different you probably wouldn't recognize it. A couple times a week WoW.com will look back at old patches, lamenting on what once was.

Welcome to the first post in our Patches of Yesteryear series. We're going to take a look at old patch notes (listed after the break) and point out some of the ridiculous, and not so ridiculous changes that have gone through the game the past five years.

To start off with, let's look at Patch 0.6. This patch was released on April 13th, 2004. That's about seven months before WoW hit the retail shelves and became a hit. This beta version of WoW had a few important parts of the game that began their life in this patch:
  • Scarlet Monastery, the level 30 dungeons near the Undercity
  • Blackfathom Deeps, the cave maze dungeon out in Kalimdor
  • Druids became available for play
  • You had five states of rested that affected the gain of your experience gains: well rested, rested, normal, fatigued, and exhausted

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Filed under: Druid, Mage, Patches, Analysis / Opinion, Guilds, Odds and ends, Leveling

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