World of Warcraft has been around for a while now, and the game has changed significantly. Back in the day, way back in the day, things were so different you probably wouldn't recognize it. A couple times a week WoW.com will look back at old patches, lamenting on what once was.
Welcome to the first post in our Patches of Yesteryear
series. We're going to take a look at old patch notes (listed after the break) and point out some of the ridiculous, and not so ridiculous changes that have gone through the game the past five years.
To start off with, let's look at Patch 0.6. This patch was released on April 13th, 2004. That's about seven months before WoW
hit the retail shelves and became a hit. This beta version of WoW
had a few important parts of the game that began their life in this patch:
- Scarlet Monastery, the level 30 dungeons near the Undercity
- Blackfathom Deeps, the cave maze dungeon out in Kalimdor
- Druids became available for play
- You had five states of rested that affected the gain of your experience gains: well rested, rested, normal, fatigued, and exhausted
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Filed under: Druid, Mage, Patches, Analysis / Opinion, Guilds, Odds and ends, Leveling