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Posts with tag pathological-computer-use

[1.Local]: Readers dig into this week's stories


[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Nostalgia threads are among our reader favorites, so quite a few commenters this week chimed in on what Old World instances they'd most like to see made heroic (if such a thing were ever to happen). Readers chimed in on not one but two posts examining whether players should be embarrassed (or even ashamed) of their WoW playing. We chatted about whether or not the story behind WoW really matters and about cool things to do while we're fishing.

This was also a week about preparations. We discussed shaping up smaller guilds for 10-man raiding in Wrath, and we talked about gearing up for PvP from scratch in the face of Season 4's debut. And finally, we had a rather hilarious take on hunter strategy – fuzzy logic, or no?

Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

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Filed under: Analysis / Opinion, Guides, Interviews, [1.Local]

WoW player more ashamed than porn addict

Image via Boston GlobeIt's not the first time WoW addiction has been addressed, and it won't be the last. This one, however, is a nice change from some more sensational pieces. In an interview with The Boston Globe, well-known psychiatrist Dr. Jerald Block discusses what he calls "pathological computer use." His clients, he says, can be "more ashamed of playing World of Warcraft than looking at porn."

These kind of interviews aren't uncommon, like the CNN editorial from a few months ago. However, a few things about Dr. Block's interview struck me as pretty well-balanced. First, Dr. Block has quibbles about the phrase addiction. He feels that word addresses the wrong issues and nuances. Dr. Block prefers "pathological computer use." In my opinion, that word indicates the game itself isn't the problem, but instead the manner in which the person uses the game.

Dr. Block also discusses a patient who was very successful at EVE Online. After a fairly disastrous event, he felt betrayed by everyone he knew in the game. Dr. Block spells out the problem isn't only how subject deals with that issue, but that the subject's (out-of-game) friends can't understand. What might be a legitimate, troublesome event is being related-to by people who don't have context to an individual issue. Of course, while it probably ended the player's addiction -- I don't know if I'd list this kind of disaster as a way to quit playing WoW.

It's a refreshing view on WoW addiction, and worth a bit more look at Dr. Block's web site.

Filed under: Analysis / Opinion, Virtual selves, News items, Interviews

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