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Posts with tag patience

Encrypted Text: Learning the rogue virtues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. If you have any topics you'd like to see covered, send me a stealthy email.

So many years ago, I picked up a copy of World of Warcraft. It was my first MMO, although I had played my fair share of RPGs. Once I started my rogue, I found myself leaning on Sinister Strike to kill everything. Eviscerate didn't seem very potent, and Slice and Dice was just some dumb buff. Other games had taught me that damage now was better than damage later, and so I focused on simply hitting my targets with Sinister Strike as often as I could. Stealth only slowed me down, and so I would just run up to my enemies. The learning curve of WoW isn't exactly steep, and so I was able to level pretty easily even though I was playing poorly.

Looking over our talent trees today, it's clear that Blizzard has spent quite some time refining the rotation of each build. In the past, we relied on diligent theorycrafters to guide our every move. Now, the talents themselves tell us how to play. How can you read Master Poisoner's tooltip and not realize you should be using Envenom? Improved Sinister Strike clearly points combat towards Sinister Strike, while Energetic Recovery makes Recuperate a staple of the subtlety builds. As I've mentioned before, each spec really has its own combo point generator and finisher priority. Figuring out what abilities go with which spec isn't rocket science; it's merely common sense.

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Filed under: Rogue, (Rogue) Encrypted Text

Breakfast Topic: Oops, I've been acting like an elitist jerk

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

So there I was, fresh off a rant to a friend in Vent about what had just happened that night during what was appearing to be a common occurrence in our raids. I was frustrated (in my own defense, it was just one of those nights when nothing goes right, no matter how hard you try), and that's when it happened: The deep-down thoughts of ZOMG, how hard can this be, people?! spilled out into a diatribe on why I can't stand to run with the lot of them, since they "just don't get it and probably never will!" I named names. I pointed fingers. If there was a bridge to burn, I had brought along the dynamite for extra explosive-y goodness! I was good, they were bad, and I was there to prove it beyond a shadow of a doubt.

It was at that point I realized I had become the bane of every WoW player: the Elitist Jerk (OK, not the Elitist Jerks -- those guys and their forums are awesome). As soon as I had finished my speech, the notion of "it's lonely at the top" had a whole new meaning. Once I had out-classed my friends, they stopped being chatty with me in Vent. It was one lonely night after another. I missed them.

Elitism can strike at any time. The important thing is realizing how to harness, control and manipulate what you know into a vessel that can be used to help those around you become better at their own game.

My story ends well. Once I was able to use my powers for good, my old friends didn't hold a grudge. Besides, what's really important in the game for you? Is it the camaraderie of your friends or the satisfaction of being the best?

Filed under: Breakfast Topics, Guest Posts

Raid Rx: Are you ready to be the healer leader?

Raid Rx has returned from retirement! Every Thursday (usually), Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today, it is all about the healing leader and what you need to know if want to do it.

Organizing healers is often difficult (and sometimes) a thankless job. Having a healing leader to quarterback and direct the efforts of the other healers in your raid increases the overall survivability of the raid instead of just having healers on free for all healing. I've handled healing assignments in no less than 4 different guilds and it becomes a new experience every time.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Tips, How-tos, Raiding, Wrath of the Lich King, Raid Rx (Raid Healing)

Breakfast topic: Of Newbies and n00bs

Amazingly enough, there are still many new players coming into the game that need some tutoring. I consider myself to be downright patient. If someone asks for help or advice, I'm there. If I don't have the answer, I point them to one of the many WoW resources that will assist them. At one point in time we were all rookies, and many of us still have many nuances of the game to pick up. I love to watch people learn and grow.

Bear in mind that WoW has a variable learning curve based on familiarity with MMORPGs, time spent playing, coaches, and aptitude. There comes a time though, when folks should be pretty self-sufficient. The argument "I'm new" no longer holds water. For example, it goes without saying that hunters should always check their ammo supplies before going into instances and in general, clothies should let the tank pull.

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Filed under: Breakfast Topics

Officers' Quarters: Waiting at 80

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Lately I've gotten a lot of e-mail from readers with a similar theme. People ask me, "Should I stick with my guild even though we aren't raiding yet?" They say, "We just lost five members because we haven't cleared Naxx." They tell me, "I hate PUGs, but I can't even run a Heroic with my guild because only two people are 80."

They ask me to weigh their guild against their desire to run group content. And the fact of the matter is this: I can't answer that question for you. And I'll tell you why.

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Filed under: Officers' Quarters (Guild Leadership)

Breakfast Topic: Time or money?

I recently posted about how I dropped Mining in order to take up Enchanting to better contribute to my PvP efforts. As of this writing, I've got my Enchanting at an unexciting 245 (update: now at 350). All our banked low-level mats have been used up and I'm hitting a barrier with lacking more than a few Nether Essences. I do have the option of buying them from the Auction House, which will certainly help me skill up faster, but it will also end up breaking my already quite broke(n) back. On the other hand, my wife leveled her Enchanting rather patiently, refusing to rewrite enchantments on gear except for the most inexpensive ones. She would diligently inspect people and their gear in major cities and offer free enchantments. Over time, she acquired enough raw materials and enchanted enough people to hit 375 -- all without spending a single Copper coin.

I'm not quite as patient. Actually, I'm impatient as heck. My wife refuses to Buyout anything from the Auction Houses, instead waiting patiently for Auctions to end, getting things for the lowest possible price. The only time she uses Buyout is when it's an incredibly good deal (thanks to Auctioneer). I, on the other hand, Buyout pretty much everything, more interested in getting the item/s right away than saving Gold. I guess that's why I don't have much and my wife, well, has more than quite a bit. So, here's my question. Are you the kind of player who would rather save your time or your money? Are you patient enough to wait for auctions to end, or the kind who clicks the Buy Now option on eBay? Would you rather farm your raw materials or buy them off the Auction House -- Buyout style?

Filed under: Breakfast Topics, Making money

A case for patience on the PTRs

You'll forgive me for trying to inject a little reason into a nerf debate (an impossible task, probably), but that's what I'm about to try and do anyway.

Yesterday, mages, warlocks, and shadow priests were up in arms about the changes on the test realm to the tailoring epic outfits. Blizzard was experimenting with adding ability stats to the armor while nerfing spell damage, and tailors went ballistic over the changes. And so, within a matter of hours, Eyonix announced on the forums that the changes had already been reverted and would not go to the live servers.

Now, yesterday I said the nerfs weren't that big a deal, and since then, I've seen some good points that say they were-- lots of people spent lots of time and gold getting just these recipes together (some even leveled tailoring for just these pieces), and it definitely presents a problem to make serious changes to gear that people have already sacrificed a lot for.

On the other hand, there were good reasons behind the changes as well. As even a few tailors have said, these crafted pieces matched up to the Tier 4 and 5 pieces, and I see problems with basically requiring clothies to be tailors to be competitive in the endgame. Many warlocks cried the most about the changes, but because +spell damage doesn't translate directly to most of their DOT spells, in many cases, they would actually be the least affected (Update: In hindsight, I shouldn't have judged how affected anyone was by this change. But that's not the point of this article-- read on.)

But my point now isn't to argue whether these sets should have been changed or not. What I want to point out now is that being outraged on the forums and yelling at Blizzard about something that's happening on the test realms will actually impede the developers' abilities to make good changes on the live ones.

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Filed under: Tailoring, Items, Analysis / Opinion, Blizzard, News items

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