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Posts with tag pax

The Queue: A message from the past

Welcome back to The Queue,'s daily Q&A column where the team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I hope everyone is having a wonderful Monday afternoon. I know I am! Well, actually, I don't know that. I'm writing this Sunday night, and I don't have a time machine powerful enough to show me what's happening tomorrow afternoon. Ideally, though? I'm having a wonderful time. Ask me tomorrow (which is today), and maybe I'll have a different answer.

Ryael asked...

"I was watching the BlizzCon feed online and there was a short interview with a man that was advertising how you could purchase a sizeable poster with one of our characters on it. Any idea what site that was from?"

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Filed under: Warlock, Analysis / Opinion, BlizzCon, The Queue

Blizzard headed back to PAX this year

Can't make it to BlizzCon but still want to check out Blizzard's latest offerings? Blizzard has appeared on the list of sponsors for Penny Arcade's PAX convention, which takes place later this year on September 4-6, 2009 in Seattle, Washington. PAX is a great time and a ton of fun -- I went a few years ago, and really enjoyed it. In addition to a terrific lineup of geeky musicians and demo panels from game developers, they always have a nice open floor full of the latest games to check out and play. And since PAX will be going down after BlizzCon (which takes place in two weeks), if you go, you'll likely have a chance to check out whatever Blizzard wants to put on display, be that Starcraft II or Diablo 3, or, you know... anything else they might announce.

Plus, tickets to PAX are cheaper and even easier to get than BlizzCon tickets anyway, not to mention that you'll be seeing way more games and companies than just Blizzard. In fact, why am I going to BlizzCon again? I'd almost rather go to PAX this year. I'd love to see Freezepop!

Oh, right, I can't miss our legendary meetup (wait until you guys see the giveaways we have planned!). But even if you're going to Penny Arcade's show because you can't make it to Blizzard's convention, stay tuned here to -- we'll make you feel like you're there anyway.

Filed under: Items, Events, Fan stuff, WoW Social Conventions, BlizzCon, Cataclysm

The Queue: I can't help it if it's true

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Just gonna let this one speak for itself. Oh, and if you want to know what today's obligatory Reading-The-Queue-Music is, it's of Montreal.

lgnorman420 asked...

"So I've been wondering as my guild has been running through Ulduar about the various machine names one might encounter throughout the game. Mimiron's creation, the V0-L7R-0N combat system or the XT-002 Deconstructor are two examples. Also the mechanical chicken quests back from mid-40s to 50s leveling also come to mind. Do these number/letter codes have any significance or are they just random sequences to give them a machine sounding kind of name?"

I don't think there's any naming scheme across the board for robotic things in WoW. How they got their names differs from one to the next. For example, V0-L7R-0N is just a Voltron joke. I don't think XT-002 has any significance except that maybe (maybe) the 2 signifies that he's the second creation of Mimiron that you fight in Ulduar. The second line of defense or what have you. Someone smarter than I am should figure out what XT stands for. The robochickens are named after the zone you find them in.

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Filed under: Analysis / Opinion, BlizzCon, The Queue

BlizzCon makes the must-see list

Videogame Price Charts (who?) has compiled a list of seven videogame conventions to attend before you die. Unfortunately, the list seems unattainable by design, as they want you to attend E3 before 2007, but besides last week's Leipzig Games Convention and this weekend's upcoming PAX, Blizzard's own BlizzCon is right there on the list.

We're not sure why you'd want to go to BlizzCon if you didn't happen to be a fan of Blizzard's games, but then again, who isn't a fan? They list the legendary costume contest and the chance to try out PC games as reasons to go (along with meeting your guild -- I did all three at BlizzCon last year), though they forget all of the great Blizzard panels and the entertainment offered at each 'Con (where else can you see Level 70 ETC, besides, you know, in-game).

Especially since it's going to be bigger than ever this year, there's no question that BlizzCon is going to be awesome. And even if you weren't able to grab a ticket (we're hearing just now that lottery winners are being notified), we'll have everything you need to know and see from Anaheim this October right here on WoW Insider.

[via WorldofWar]

Filed under: Events, Fan stuff, WoW Social Conventions, Blizzard, Contests, BlizzCon

Did WoW kill LAN parties? points to an article over at Boot Daily which proclaims the death of LAN parties. I don't know if you've been lucky (or nerdy, I guess) enough to be party to this phenomenon, but a LAN (Local Area Network) party is where a bunch of nerds bring their computers over to someone's house or a hotel, hook them all up, and play Counterstrike, Warcraft III, or whatever the latest game is (I have fond memories of huge Rise of Nations and Soldier of Fortune matches at a friend's house) until the sun comes up.

This article, however, says that LAN parties are dead, and World of Warcraft is holding the smoking gun. Not only are the nerds staying home to raid in Outland, but even when they show up to the parties, according to the article, some are playing WoW instead of participating the game of choice. The real fun of LAN parties isn't just playing-- anyone can do that now, from Xbox Live to the many, many online PC games-- but it's playing with people right next to you, and all the camaraderie and trash talking that comes from that.

It's true that I haven't been back to a LAN party in a long while (though part of that might have been a move away from the city where I used to do it), but I don't see that they're dead-- just last year I was at PAX, where the culture of the LAN party was alive and well. And claiming WoW killed them is a stretch at least-- if anything it's the spread of broadband (which makes the hassle of a LAN party just not worth it to many casual players), and a general lack of really classic multiplayer games lately. Really, what's the last multiplayer experience that was strong enough to build a whole culture around? Battlefield 1942 and the sequels maybe, and then... ? Gears of War? If LAN parties are dead, it's because players are still stuck playing games that are years old-- even Dreamhack, the biggest LAN party in the world, is still playing CS 1.6 and Quake III Arena. Heck, they're playing Starcraft, which was released almost ten years ago! If LAN parties are an "endangered species," it's because the games that supported them are dying off as well.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Blizzard

WoW at PAX (or lack thereof...)

Hey everybody! I'm back after a long weekend away (did anybody miss me?) in Bellevue, WA, visiting the Penny Arcade Expo (PAX, for those of us in the know). Joystiq did a great job of covering the whole event (and I wrote up my own PAXperience), but they left one question unanswered: where was WoW?

Not at PAX, apparently. MMO makers Mythic and NCSoft made a nice showing (more on that in a second), but Blizzard didn't have any official presence at all at what is quickly becoming one of the bigger public gaming events. I did see a few neat t-shirts (and one awesome guy who pinned his name and server on his back, but walked away before I could snap a picture), and hear a shoutout during a Q&A panel to the PA guild on Dark Iron (last item), but Blue and the Burning Crusade were nowhere to be seen. Maybe that means that six million players is enough for Blizzard, or maybe it means they really do want to get the expansion out before the year ends.

But while WoW was missing, there were plenty of WoW competitors there. I got to play Guild Wars, Lineage II, and Auto Assault at the NCSoft booth (and got free copies of each, thanks!), D&D Online from Turbine, and I was able to check out and play an early alpha of the WoW clone (or killer, depending on who you talk to), Warhammer Online. I asked a guy from Mythic exactly what the difference between WHO and WoW will be, and he said they'd like to make a game that lets a player completely focus on PVP, rather than having PVP as just one element. Unfortunately, playing it seemed to me to be a little too much like Dark Age of Camelot (which Mythic is also responsible for), and it just didn't have that polished and shiny Blizzard magic, early alpha or not. So, is it possible to surpass World of Warcraft? From what I saw at PAX, not yet.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, PvP, Expansions

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