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Posts with tag pay-to-win

Is Hearthstone pay-to-win?

Many games that fall into the free to play category also fall into the pay to win category -- which is to say that if you want to be able to play well, you'll wind up forking over some cash. It's a big frustration with free to play games which can easily wind up costing just as much -- or even more -- than games with an ordinary pricetag. So while we wondered whether we needed to sink money into buying more Hearthstone packs, we were glad to see Polygon had done a detailed examination of the advantage you get from buying cards in Hearthstone.

Though anyone interested in the economics of it should definitely read the entire article, the end result is that because there are many options to earn in-game gold to buy packs -- and because the best decks aren't necessarily built with all epic cards -- with some patience a casual player will catch up with a big spender. But, still, opening pack after pack of cards that has an appeal that has nothing to do with economics.

Filed under: Hearthstone Insider

Level 90 boosting is not the end of the World of Warcraft

There seems to be a common misconception flying around in regards to Warlords of Draenor. Yes, you will be able to boost one character to level 90 upon purchase of the game -- in fact, as it was revealed yesterday, upon pre-order of the game. Yes, Blizzard will be offering this service as an optional purchase in the Blizzard store as well. But what people seem to be worried about is that this is a "pay-to-win" feature that is very quickly going to kill the game.

Which is a really odd assessment to make. There is no real "winning" in World of Warcraft, unless you want to count sweeping a PvP season, or maybe being the first to complete all heroic modes of every raid in the current expansion. The thought of "winning the game" is an arbitrary, muddy label that doesn't actually apply to anything in Warcraft -- it's not a game designed with a finite endpoint or a finish line you can cross.

Let's be clear, here -- level 90 boosts may not be for you. But that doesn't mean they shouldn't be available, and it definitely doesn't mean they're going to kill the game.

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Filed under: Analysis / Opinion, Warlords of Draenor

Why I don't hate Warlords of Draenor's level 90 boost

BlizzCon 2013 announced Warlords of Draenor and one of its highlighted features is the ability to instantly boost one of your characters to level 90 instantly. Though it is limited to one level 90 boost per Warlords of Draenor license, there is an interesting loophole, which I discussed in a previous post on this topic. To quote myself:
If players want to boost an additional 90, there's nothing stopping them from purchasing a new World of Warcraft box, Warlords of Draenor license, and a character transfer to move additional, instant level 90s to their primary account.
In an attempt to cut out the extraneous steps involved in that loophole, the Blizzard development team is considering simply allowing players to purchase extra boosts. Some like that idea. Some hate that idea. I'm one of those that does not hate it. I'd like to take a moment to explain why.

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Filed under: BlizzCon

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