There seems to be a common misconception flying around in regards to
Warlords of Draenor. Yes, you will be able to boost one character to level 90 upon purchase of the game -- in fact, as it
was revealed yesterday, upon pre-order of the game. Yes, Blizzard will be offering this service as an optional purchase in the Blizzard store as well. But what people seem to be worried about is that this is a "pay-to-win" feature that is very quickly going to kill the game.
Which is a really odd assessment to make. There is no real "winning" in
World of Warcraft, unless you want to count sweeping a PvP season, or maybe being the first to complete all heroic modes of every raid in the current expansion. The thought of "winning the game" is an arbitrary, muddy label that doesn't actually apply to anything in
Warcraft -- it's not a game designed with a finite endpoint or a finish line you can cross.
Let's be clear, here -- level 90 boosts may not be for you. But that doesn't mean they shouldn't be available, and it definitely doesn't mean they're going to kill the game.
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Filed under: Analysis / Opinion, Warlords of Draenor