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Posts with tag persistent-changes

Community Blog Topic Results: Persistent changes in Azeroth

Last week, we asked, "What do you think of persistent changes to Azeroth?" We talked of player driven changes, phasing, and permanent changes that come with expansions or patches.

Player driven change

SparkysShocker at Blood Sweat and Honor suggests
As far as PvE player driven persistent change I always thought it would be cool if the world changed based on your guilds PvE progress. Lets say you conquered the Black Temple would could go to it in the world and see that it had been razed or maybe that the Broken had taken over, small changes like that would be neat.

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Filed under: Analysis / Opinion

Community Blog Topic: What do you think of persistent changes to Azeroth?

Southshore used to be Alliance and now it's Horde. Theramore is destroyed. The Barrens is split in two sections by a huge chasm. The Vale of Eternal Blossoms no longer has blossoms, eternal or otherwise. We've seen a lot of changes over the years we've been playing WoW, particularly during Cataclysm. But we as players didn't bring about these changes. They were written into the story and implemented in game.

But players can make changes via phasing. Many places in Wrath of the Lich King and beyond change according to what quests the player has completed. These are permanent alterations made by the player, but its individual for each player. Changing the environment for one player does not change it for all.

We, as players, can make changes to the world via world PvP locations. Halaa, for example, changes faction according to who battles there. But, unless you are on a PvP server, you have to flag PvP to do it and the changes are not even semi-permanent. They just last until the next occupation or battle.

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Filed under: Analysis / Opinion

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