One of the most interesting things about the new talent system added in Mists of Pandaria is that it encourages priests (and all classes) to choose which talent is best for them at almost every turn. No longer is one talent clearly better than another when examining them in a bell jar. Now instead you have to look at how and where the talent will be used; one talent might shine brightly in certain scenarios but be so utterly awful in others that it's practically unusable. The result of all this? We're now adjusting our talent builds more than ever.
Of course, this isn't a new thing for DPS, who frequently swapped to alternative talent builds on each encounter to get the best possible damage (got to beat those 'locks!) but for healers it's more of a change. In the past, a healing priest might have considered switching between disc or holy, but rarely did that involve altering individual talents in our trees. Usually healers had an all-purpose build that was good for everything; changing around talents was only done on the rare occasion. That makes this new talent system a bit of a shake up for us, since the majority of priests are healers (two healing specs and all). So today I thought we'd look at the new priest talents as thoroughly as we could so it's easier to decide which one you want.