Posts with tag phase-2
I'm actually a little excited. Phase 2 of the 2008 World of Warcraft Arena Tournament has begun! Start your engines and speculations now, folks -- which comps will make it to the top this time? Are we going to see a winner that looks like Frag Dominant? Or will the new Phase 2 winners basically be the same as Phase 1's winners?
Vhairi's been tracking the performance of classes in the tournament so far. For the last week or two, this round's competitors have been honing strategies, experimenting with comps, and switching things around a lot. Now that the dust has settled, teams are what they are. As a result, the data should be fairly meaningful again pretty quickly, and hopefully Vhairi will put out another update.
I can't wait to see how the class performance distribution will look in Phase 2 -- it might teach us something more about what to expect in WotLK for class balance. I don't think Phase 2 will be much different from Phase 1 however -- a lack of holy Pallies, scarcity of Hunters and Mages, and so on.
So, now that phase 1 of the Shattered Sun Offensive is over on many servers, phase 2 is in full swing. Phase 2 is a little bit smaller than phase 1, but you can still do all the phase 1 quests just fine, so it's more of a question of deciding how many you want to fit into your daily rotation. So what about the phase 2 quests? Progression needs aside, are they worth doing?
This quest, while technically part of the 2nd phase of the Shattered Sun Offensive, does not appear immediately at the beginning of the Offensive. Instead, your server must complete the portal from Quel'danas to Shattrath by doing the Intercepting the Mana Cells quest.
Once you've unlocked the portal, a new NPC, Astromancer Darnarian, will be found inside the Sanctum building alongside the other daily quest givers. When you talk to him, he will complain that no-one appreciates the effort that it takes to do Translocations, and demands that you educate yourself by taking an Astromancer's Crystal and attuning it to 3 different places: The Bloodcrystal to the west, the Dawning Square portal to the south, and the naga shrine at Greengill Coast to the southeast. Be sure to use the crystal at each area to get your credit.
The Bloodcrystal can be found due west of the Sanctum, at about location 42,35.
The Greengill Coast point will take a bit of riding, it's on the east coast of the Island, about halfway down the length of the island, at about location 61,62.
The red dots on the map below give the approximate locations of each point, or you can click the map for a link to a larger map by Wowhead user Norrec:
Once you've gotten your readings, return to the Astromancer. You'll get 11 gold 59 silver and Darnarian's Scroll of Teleportation, which will send you back to Shattrath City when you use it on the Isle of Quel'danas. It's only good for one use, but fortunately, you can do this quest to get a new one every day. Unfortunately, it's also unique, so you can't just hoard the scrolls for a rainy day. Still, it should at least be useful for heading back to Shattrath should you need to repair until the Sun's Reach Armory is retaken or get started on the new Shattrath dailies. Not bad for a bit of riding. If you need more information on this quest, check Wowwiki and Wowhead.
Starting early yesterday afternoon and into the night, quite a few servers have unlocked the 2nd phase of the Shattered Sun Offensive at the Isle of Quel'danas, known as the Sun's Reach Sanctum (We can't confirm for sure who was first, although rumor has it that Cenarius was a strong contender, and I'm sure accounts will differ unless Blizzard decides to establish a tracking page like they did for the Ahn'Qiraj event). This means a new building under control of the offensive , a tradeskill vendor (no ability to repair just yet, alas), and a handful of new daily quests dedicated to unlocking the 3rd phase, the Sun's Reach Armory.
Gallery: Patch 2.4 Live
Look after the break for links to walkthroughs for every Phase 2 daily quest!
One of the two dailies to unlock the Armory portion of the Shattered Sun Offensive on the Isle of Quel'danas, this quest will send you on a bombing mission down the Dead Scar, the giant strip of dead land that marked the Scourge's march to the Sunwell. There's still scourge there, but your target will be the Demons fighting them, in hopes that your attacks will disrupt their efforts to keep the Armory by drawing more and more of them away and to the Scar itself.
You'll get the quest from Battlemage Arynna in the new sanctum building. She'll order you to kill 2 Pit Overlords, 3 Eredar Sorcerers, and 12 Wrath Enforcers, provide you with some Arcane Charges to drop on them, and send you to Ayren Cloudbreaker, who is located back by the docks where you first land when coming in by gryphon or bat.
From there, talk to him to get your Dragonhawk. The Dragonhawk will fly on a predetermined course. You'll first pass some of Kaelthas' archers and fly over the Naga and Murloc villages before you hit the Dead Scar. Once there, you'll need to be on your toes, especially if there's other people trying to kill the demons. You'll see the demons both on the ground and on the balconies and ramparts and bridges to the sides of the Dead Scar. The Wrath Enforcers often come in packs, and will generally die in one hit, but the Eredar Sorcerers and the Pit Overlords may take 2 hits, so you'll have to watch for them to show and quickly hit them before you fly back out of sight. Once you hit the end of the Scar, you'll get a brief glimpse of Brutallus fighting Madrigosa before you turn around and fly back over the scar, giving you one more chance to hit a few demons.
If you don't have your demons killed after the first run, you don't have to abandon the quest to try again. Instead, you can simply talk to Ayren to be sent on another pass. Luckily, after the first 2 or 3 tries, you should probably get the hang of it enough that you'll do it in one pass, assuming there's enough demons to go around. If nothing else, it's sort of nice not to have to dodge Kaliri or Fel Cannons.
Once you have your demons, return to Arynna. You'll get 9 gold 10 silver for your troubles, and credit for your server towards the next step of the offensive. Plus, the fun of having totally ridden a Dragonhawk. Once this phase of the offensive is unlocked, this quest will be renamed "The Air Strikes Must Continue." For further information, you can also check this quest on Wowwiki and Wowhead.
The main quest to unlock the 3rd phase of the Shattered Sun Offensive is quick and easy. You'll report to Harbinger Inuuro at the new building. He will ask you to go to the Dawning Square and kill 6 Burning Legion Demons, and drive the provided Shattered Sun Banner through the corpse of the Emissary of Hate, who will come after enough demons are killed.
To do the quest, you'll want to head south of the Sanctum to the Dawning Square. If you'll recall, you came to this same square for The Missing Magistrix quest (47,44 for those of you with location mods). Kill any six of the demons walking around here or in the nearby buildings, be they Shivan, Infernal, or Hellion, and you'll get your kill credit. Once the Emissary of Hate spawns, kill him and use your banner while targeting him. You'll drive your banner through his corpse and receive your quest credit. It should be noted that, as of this writing, you don't have to get angry if someone else grabs the Emissary before you do. Once he is dead, anyone can drive the banner through his corpse and get quest credit, and multiple banners can be used on his corpse, so feel free to plant your banner even if someone else did the killing.
Once you've done this, you can head back to the sanctum and turn in the quest. You'll get 10 gold and 10 silver, and will help your server unlock the next step of the Offensive. Once this phase of the offensive is over, this quest will be renamed "The Battle Must Go On," but the objectives and the method of completing them will remain the same. For more information on this quest, you can also check out Wowwiki or Wowhead.
This Daily is located back in Shattrath, and given by a Draenei called Exarch Nasuun. He will be located in A'dal's chambers, in the northwestern Alcove where G'eras, the Badge of Justice vendor, used to be (G'eras himself is now on the walkway above the Alcove). He'll send you to the Bash'ir Landing, on the northern plateau of Blade's Edge Mountains. This means that this daily will require you to have a flying mount. Once you receive the the quest, you can fly to Evergrove in Ruann Weald via flightmaster, then fly northwest from there on your mount to reach Bash'ir landing.
Once you're there, you'll want to kill any of the Ethereals until you receive the Bash'ir Phasing Device. The device is a very common drop, so you shouldn't have to kill more than one or two ethereals until you get one. This Device will put you, your pets, and your group members into a state not unlike the Mage spell Invisibility. You will not be able to see any non-phased players or mobs, nor will they be able to see you. This device, however, only works with Bash'ir landing, and any pets or groups members must stay within 100 yards of the person who used the device to get the benefit. As long as you stay within Bash'ir landing, the effect is permanent, although you can right-click it off.
Once you're phased, you will need to start looking for your quest objective, the Smuggled Mana Cells, which will appear on the ground as translucent hot pink boxes. The boxes will appear mostly near the machinery and other stacked boxes around the camp. They will be guarded by Phase Wyrms, which should be relatively easy for a level 70 take out, and drop Motes of Mana for a nice little bonus.
Once you have your 10 cells, you can drop the phased buff (Be careful for any ethereal aggro when you do. You can't see them while phased, but they'll be there when you come out of phased mode), mount up, and head back to Shattrath. Upon turning this quest in to Nasuun, you'll get 10 gold, 10 silver, a cache of Shattered Sun Supplies, and some credit toward the opening of a portal to Quel'danas on your server. All in all a very worthwhile quest, especially if your cache has a Badge of Justice.
Once the portal is opened, this quest will be renamed "Maintaining the Sunwell Portal," but the objectives and rewards will remain the same. For more information, you can also read the pages for this quest on Wowwiki and Wowhead.