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Posts with tag phasing

BlizzCon 2009 Insider Trader: Cataclysmic professions part two


A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • Profession racial abilities and how they will be changing.
  • The new direction for Alchemy.
  • A totally revamped Fishing system!
  • Archaeology details and speculation about the leveling process.
  • The evolution of Inscription.
Then, continue on to part three of this discussion to learn more about:
  • Reforging and (not) repairing our own gear.
  • Woodworking.
  • Profession specializations and the new direction for differentiation.

Read more →

Filed under: Fishing, Alchemy, Analysis / Opinion, Blizzard, News items, Features, Insider Trader (Professions), Inscription, Cataclysm, Worgen, Goblin, Archaeology

Breakfast Topic: Will you miss the Old World?

So when I first heard about the Cataclysm, I actually sort of figured Blizzard would use a sort of phasing system on the old world: You'd start in the current old world, and at some point, you'd do a quest series that would phase you into the new, Deathwinged Azeroth similar to the way one progresses into Icecrown in Northrend. However, the word has come down: When Azeroth burns, it'll be changed for good. There's no going back. Even those who don't buy the expansion will still find themselves in Deathwing's new world.

While we're told some zones will remain relatively unscathed, almost every zone will be touched in some way, whether it be simple storyline changes or more massive shakeups from rivers of lava or shrunken coastlines or war, or even more greenery thanks to shifting water sources.

So here's my simple question: Will you miss it? Will you be nostalgic for a desolate Desolace or the massive Barrens? Will you mourn for fallen Astranaar and Auberdine? I'm sure some things will be missed more than others, but then again, change can be good. Being able to move on to new challenges and new excitements has me pretty psyched all told. But then again, what if they get rid of Lakeshire Bridge? I have been waiting a long time to see that done. When the Cataclysm comes, what will you miss? What will you be glad to be rid of?

Filed under: Analysis / Opinion, Breakfast Topics, Lore, Cataclysm

BlizzCon 2009: Archaeology and Path of the Titans


The upcoming expansion, Cataclysm, will be incorporating greater levels of character customization than ever before. From guild talent trees, a different talent tree system, new races and race/class combinations, to a new profession that will be all about customization. Enter the Path of the Titans, and the new secondary profession, Archaeology.

Pass through the break for all the details, but be warned, spoilers lay ahead!

Read more →

Filed under: Blizzard, Expansions, Features, Talents, BlizzCon, Cataclysm, Archaeology

Breakfast Topic: How phasing could be used in-game

Phasing seems to be Blizzard's new favorite toy. It's being used be more and more as we progress through Wrath. From the Wrathgate to those annoying out of body/spirit quests in Zul'Drak, phasing is changing how we see Azeroth itself. But it strikes me there's once area where phasing should sometimes be used and isn't: bosses. Specifically I mean the big guys ... Kil'Jaeden, Illidan, Loken, Yoggy, Algalon and, of course, Arthas himself.

The logic here is simple, these are bosses key to game lore and killing them not only takes an enormous amount of effort (or in the case of Kil'Jaeden, banishing him back to where ever he came from) but it also has an effect on the world itself. Think of the impacts the events of the Sunwell had - phasing was never implemented there, and definitely should have been once Wrath was released.

Now I know you will be thinking: "Why should we only kill a boss once?" I'm not suggesting that once you kill the Lich King, for example, you are locked out of killing him again. Rather that his death triggers a change in Azeroth - which is where the phasing comes in. Icecrown Citadel could collapse or be recycled by other NPCs, such as the Ebon Blade. Once this happens, you could then walk in, click on an NPC and 'relive' the fight in the form of a new raid. The same thing could be done with the Sunwell, for example, and it could open up a new quest chain and further the game's lore in new and fantastic ways.

We've already seen how phasing can change Northrend, just look at how it's used post-Wrathgate. How do you think it could be used (particularly considering that the new expansion is called Cataclysm) to change how we play, the bosses we kill, and how we raid?

Filed under: Patches, Breakfast Topics, Expansions, Lore, NPCs, BlizzCon, Cataclysm

Friday Night Gin: Your weekly Blue roundup


Good evening fine ladies and good gentlemen, I want to invite you to head over to your liquor cabinet, grab some of that fine gin and do with it what you will. I like mine without anything added, right at room temperature. Ghostcrawler prefers his with coffee. Once you're settled, come back to your computer and read up on the best of the blues and the ghostly-crab-crawler.

Welcome to a new weekly column here at WoW.com. Each week we'll take a look at what Ghostcrawler and his cohorts at Blizzard have said about the game, highlighting all the important announcements and discussions.

What Ghostcrawler says in particular is of great importance these days to WoW. A lot of the stuff he's talking about is reflective of the direction of the entire design team at WoW, and if you follow what he's saying you'll have a better understanding of where the game is headed.

So after the break we'll wrap up what Ghostcrawler and the other blues had to say this week. This week's topic include: Battleground Focus, 5 Second Rule, On Class Representation Versus Actual Power, Going to heckle at BlizzCon?, Water Dungeon, Affliction Changes, Console WoW, Truth In Developer "Promises" About Change & An Angry Community, Amount Of Leveling, Phasing Technology, and Flying In Old Azeroth.

Read more →

Filed under: Analysis / Opinion, Blizzard, News items, Friday Night Gin

Breakfast Topic: The joy of phasing


Rayless on the General Forums asks a question that I've always wondered about but never poked into; how exactly does phasing work? If you've leveled through the Death Knight starting area, done the Wrath Gate questline, or quested in Icecrown (and you should really do all three), you've had the opportunity to see Blizzard's most intricate phasing in action. However, Zarhym and Crygil are pretty cryptic on how it's done, and it's up to players to fill in the details.

In a nutshell, phasing is all about the information that's sent (or not sent) to your computer by the game server; Blizzard can toy with anything that's not client-side, affecting which buildings and NPCs you can "see" but not affecting the game's basic geography. I was surprised to discover that phasing has technically been in the game since launch -- ghosts and stealth are a form of phasing, as are (I would assume) the ghosts of Caer Darrow -- but the hugely elaborate set pieces of Wrath are simply a more complicated evolution of the same mechanic.

Given the success of phasing, players have been kicking around suggestions for instances or zones that could do with a touch of it, and Gnomeregan seems to be a pretty consistent pick. I'd have to agree, but I'd also add the Echo Isles (the Gnomes and Trolls have overcome their low-level foes by now, surely?) and perhaps Duskwood for starters. Is there any other zone or instance that you think would benefit from a little reality-bending?

Filed under: Odds and ends, Breakfast Topics, Quests, Expansions

It takes two to duo content

Spinksville has a great post up about the great benefits and joy of duoing in MMOs, or playing alongside one other person as you level your way up. I haven't been able to duo in a while, but I have done one character with a good friend -- he played a Priest and I tanked on my Warrior, and we shot up through to max level (even before the leveling changes) just because not only did our characters compliment each other, but we knew each others' play styles and were able to take on lots of big mobs and quests without a problem. I agree with Spinks: playing the game alongside someone you know well is the perfect mix of a singleplayer and MMO game.

There are certainly issues -- if one of you plays more than the other and pulls ahead or falls behind, it's not quite as fun for either of you. But especially if you're both playing alts and you've got good, regular amounts of time to play together, it can be really fun. In fact, it's kind of surprising that Blizzard and other MMO companies haven't gone in for more of the very-small group play -- singleplayer instances got a pass, but then again, phasing has changed things since then, and the LFG system has improved, so maybe it's time for Blizzard to put some two-player content in the mix.

It would definitely be great to see some official support for two-player content -- not everyone has a partner to play with all the time, but I think you'll find way more two-player groups in the game than you will find full raids of 25 people, and that group certainly gets their share of things to do. Spinks makes some great suggestions about duo content, and it's definitely a realm of gameplay that a lot of MMOs haven't yet officially explored.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Instances, Quests, Raiding, Bosses

More teasing from the Blues, this time about phasing

Oh Blizzard why do you torture us so? Last time it was all about Gilneas, and this time, Wyrxian winks at a player suggestion that phasing gets used more in the old world. Take this all as you will -- Blizzard is just pulling our chain on this stuff, and whatever they have in mind, they're not giving away quite yet.

But, let's speculate a little, shall we? We already know that there's one more Lich King mystery content patch: Ulduar is coming first in patch 3.1, and Icecrown will likely be the final raid of the expansion, but there's one more raid that they haven't told us about yet. So we could guess that we'll finally see what's been going on in Gilneas all these years, and that it'll be a phased experience, much like what we saw in the Sunwell patch before the expansion. Plus, the announcement for that patch could be right around now -- with 3.1 set to go live any day now, Blizzard could release that patch and then throw out a preview for the next release right away.

That's all guessing, of course. And we have no idea whether the phasing reference and Gilneas are even in the same patch -- I speculated long ago that the Emerald Dream expansion could be an entirely phased version of old Azeroth, which could completely revamp the 1-60 experience. So who knows? But Blizzard, as they always do, know something, and while they might let on soon, they're not telling right now.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Wrath of the Lich King, Forums

The Queue: But there are cats in Azeroth


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I feel sorry for Alex and his significant other. They can't have pets in their apartment so they got a Roomba. Now I can have pets in my place, and the girlfriend and I have a nice little kitty named Max. In fact, Max was talking to me last night as I wrote today's Queue and told me he'd like to eat Alex's Roomba.

He only started talking after I fed him some Papa Hummel's Old-Fashioned Pet Biscuits.

Actuality asked...

"I was wondering how the Argent Tournament will work with phasing in Icecrown. Will the Tournament be open to all, or only those who have made it to the final Icecrown?"

Read more →

Filed under: The Queue

The Air Stands Still bugged for Shadow Priests?


We got an interesting email tip from Matthew Madinger that the quest The Air Stands Still is bugged in a really odd and unique way. Namely, it kills Shadow Priests who do it. Intrigued, I checked the WoWhead link and sure enough, several other shadow priests have reported the same bug. Without going into too much detail, our face melting priest friends are reporting that the death knight mobs who are supposed to help with the quest are instead coming over and killing them. In one case this means you get the honor of being killed by a very important Death Knight, if that's any consolation.

If you're a shadow priest, please be careful when taking this quest, and if you could report back on whether or not it bugged for you we'd appreciate it. I don't have a shadow priest myself, so I was unable to try and see if I got killed.

Filed under: Priest, Bugs, Quests, Death Knight, Wrath of the Lich King

Ask a Beta Tester: More on phasing and starter zones


Welcome back to Ask a Beta Tester on this Maintenance Day Tuesday. Let's get started right away with webrunner's question...

Have you seen any interesting/fun usable gear with cool procs or use abilities, or is it just stats, stats, stats till the Tauren come home?

There are plenty of trinkets with this sort of thing, but not weapons or robes or anything like that. Trinkets are much more common as quest rewards in Wrath than they were before, and you get a pretty wide range of effects. On weapons, it's all stats of various flavors.

Read more →

Filed under: Analysis / Opinion, Blizzard, Expansions, Wrath of the Lich King

Ask a Beta Tester: Heirloom items, class trainers, and more

Another day, another edition of Ask a Beta Tester. Today, as a special treat, I am going to answer your questions while blindfolded. And on fire. And covered in bees.

...actually, I don't really like that idea so I'm going to answer your questions like I normally do, starting with Naraxus's question...

Something I was thinking about was how much of an important stat "Hit" was on endgame gear in BC. A couple of patches ago a lot of the lower level gear was given a hit stat to it and I was wondering if the 70-79 gear in WotLK has "Hit" or is it just basic stats and spell power, attack power etc?

There's some Hit on leveling gear, but not enough to keep you capped right to 80 in my experience. I actually didn't really try, I concerned myself more with survival and longevity. In the case of a Priest, that meant stamina, spirit, and spell damage. Leveling gear is a bit more simplified. Raw stats, and some attack power/spell power in most cases.

You'll also find some crit, hit, and haste, but your leveling gear isn't going to have as many random stats slapped on it as you see on some raid gear.

Read more →

Filed under: Analysis / Opinion, Expansions, Wrath of the Lich King

Ask a Beta Tester: Raid zones, plot, and more on phasing

I decided to do something a little different with the image above for today's Ask a Beta Tester. Instead of beating you over the head with another of my awesome Dalaran screenshots, I've plugged in some music you can listen to while you read, if you'd like. Just hit play, and get in a Wrath kind of mood.

Milkgas asked quite a few question, but many of them involve story spoilers that I don't think readers would appreciate seeing in this particular column. What I don't answer, you can truck over to Ask a Lore Nerd and I'll squeeze them in on the bottom behind my usual "spoilers be here, yarrrr" line. We can definitely hit a few of them though.

Has there been any hints in the quest text of either the Uldum or the Karazhan Basement as a raid or dungeon in this expansion or the next?

Nothing that I've seen! We'll have Ulduar as a raid zone in Northrend, so to me that seems like a definite no on Uldum. I don't think they would put two Titan raids in one expansion, unless Uldum turned out to be a 5 man dungeon. We've seen nothing about the rest of Karazhan.

Read more →

Filed under: Analysis / Opinion, Lore, Wrath of the Lich King

Breakfast Topic: Resurrecting old events

The upcoming patch 3.02 looks like it has a formal name now -- "Echoes of Doom," according to the EU site -- and players have wondered for a while whether Blizzard is going to bring back the Scourge Invasion event. This was an event that went live with the introduction of the original 40-man Naxxramas in patch 1.11 and saw Scourge troops appear all over Azeroth and even within major cities. It was one of Blizzard's early experiments programming world content that could be directly affected by players (in a roundabout way you can trace the underlying philosophy behind phasing to the success of events like these), and was a huge hit that's left players inquiring on the likelihood of its reappearance ever since.

As a player who started after Burning Crusade launched, I have to admit I would love the chance to see this, if for no other reason than having a shot at getting my main the rather good-looking Tabard of the Argent Dawn. But, cool tabard or not, the event is pretty thematically consistent with the content being released in Wrath of the Lich King, and the 3.02 patch is expressly meant to transition players into the expansion as seamlessly as possible. You could argue that Blizzard's never going to get a more opportune or relevant time to marshal the undead NPC's, but you could counter by pointing out that redeploying content originally meant to be a unique event diminishes its impact a tad. If it were re-programmed with additional exapansion-related content? Maybe, although I get the feeling the developers may be somewhat occupied at the moment. Either way, is there any obligation on Blizzard's part to try to re-run old content for the benefit of newer players?

Filed under: Analysis / Opinion, Events, Breakfast Topics, Expansions, Wrath of the Lich King

Ask a Beta Tester: Multi-passenger mounts and Enchanting

Welcome back to Ask a Beta Tester, where we answer your questions about the Wrath of the Lich King beta! We had quite a few questions regarding the multi-passenger mounts coming in Wrath, so we'll mostly focus on those. That's not all we have today, but most of it. Our first question is from JPN...

What does the tooltip mean for the Traveler's Tundra Mammoth where it says it carries vendors?


It means just that! It comes with two vendors. One sells reagents (including poisons) and the other sell trade supplies, like thread and parchment. The trade supplies vendor also sells some statless fashion clothing.

If you're not using the vendors and want to let your buddies hop on, there will be an Eject button to throw the vendors off and make room for your friends. And yes, only people in your party or raid can get on your vehicles. No random strangers will be jumping on your mammoth or motorcycle.

Read more →

Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King

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