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Heroes of the Storm Developer Q&A highlights

Yesterday, Senior Community Development Manager Kevin Johnson sat down with Game Director Dustin Browder and Senior 3D artist Phil Gonzales to answer the community's questions on Blizzard's upcoming Hero Brawler. They covered several key topics, and provided some nuggets of new information. If you'd like to watch the interview in full, you can check out the video on WoW Insider.

But let's go through and summarize the key points they covered. This isn't in the order it happened in the video, because it seemed more logical to categorize it by topic.

Overall Design and Philosophy
  • It is going to be free-to-play!
  • Beta is not ready yet, they're working to get it out as soon as they can. There isn't an exact date yet. Internal testing is ongoing.
  • One of the biggest defining qualities for Heroes is the importance of the different maps. This is something that separates it from other MOBAs, you'll want to take different heroes and different strategies and so on. Also, there's heroes with extensive lore behind them, that's a hugely important element, and they aren't afraid to challenge any aspect of the design to make it fun.

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Filed under: Heroes of the Storm

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