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Posts with tag pillar-humping

Blood Sport: Patch 3.2.2, the times they are a-changin, Part I


Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple Rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Okay, I'm a bit of a music buff. I love Bob Dylan, one of the most influential American singer/songwriters of our time. Here's some listening music while reading -- you can probably guess what it is. I selected it primarily because the song title goes well with our discussion -- and I love Dylan's brilliant live performance in Budokan. It's a bit much if you're not a Dylan fan, I'll freely admit.

Patch 3.2.2 has a myriad of PvP changes in it; I am stunned to see so little conversation on the interwebz about it. In fact, I've written so much about these changes that I was advised to split the article into parts. A lengthy article here on WoW.com is approximately 1000 words -- this article was over 3,000. (No, not over 9,000.)

I'm going to split up this article into three parts.
  1. Overall changes
  2. Class changes
  3. Bug fixes and Glyph Changes
Check out what's a-changin' after the break.

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Filed under: Items, Analysis / Opinion, Bugs, News items, PvP, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

Blood Sport: Healing in Arenas


Healing in Arenas is necessary. It's that simple. Outside of the 2v2 bracket, it is virtually impossible to find an Arena team comp without a healer. Of course, in the 2v2 and 3v3 brackets, that usually means a Druid. There's no question, however, that healing is key to every strategy and a good healer can spell the difference between a 2 rating win or a 26 rating loss. And just like in most cases, a healer gets the most of the flak for botching a match because it's easier to spot a missed heal than if your Rogue mistimed a Blind or your Shaman blew Elemental Mastery too soon.

In fact, some team members will nerd rage on their healers for missing heals but the DPS classes have an equally important responsibility to peel enemies off their healers. Healing is a thankless job but someone's got to do it. If you happen to be the healer on your team, or luckily one of two or more, I salute you. You've taken on one of the most important roles in Arena PvP. When you heal in Arenas, you basically have to master three important skills: humping, juking, and drinking. Getting those three down pat should help your team coast to more wins than losses... or at least help you get a lot less nerd rage.

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Filed under: Paladin, Analysis / Opinion, PvP, Blood Sport (Arena PvP), Arena

Shifting Perspectives: Poledancing and you

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, Michael Gray fills in for John Patricelli, to discuss more about mobility for healing Arena Druids.

Allison Robert wrote a pretty solid summary of a Druid's life in PvP as a moving target. This week in Shifting Perspectives, I'm focused on a specific aspect of your life as that moving target. I'm talking about one of the most quintessential Resto-Druid skills in small-group Arena play: Poledancing.

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Filed under: Druid, Analysis / Opinion, Tips, Tricks, How-tos, Classes, (Druid) Shifting Perspectives, Arena

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