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Posts with tag pit-of-saron

The Frozen Halls trailer from vodka

Looking for something to tide you over until the servers turn on with patch 3.3 active? How about a tour through the frigid domain of the Lich King?

The sights and sounds of Icecrown Citadel's three-winged five-man dungeon, the Frozen Halls, come to life in Kinaesthesia's fantastic trailer. Kinaesthesia is a member of <vodka>, the well-known high-end raiding guild, and their videos are known for their professional quality. This one is no exception. In fact, In lieu of an official trailer for Patch 3.3, this is probably the best way to get yourself psyched for tomorrow's patch.

The video contains numerous spoilers and should, like any other spoiler-filled material, be avoided if you want your experience to be pure as driven Icecrown snow. But if you want a great-looking and exhaustive trailer? This just might be for you.

The full trailer after the break.

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Filed under: Patches, Wrath of the Lich King

Know Your Lore: Quel'delar, the Sister Blade


Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play.

A featured questline in Patch 3.3, the story of Quel'delar is available to any player who attains the Battered Hilt, which can drop from any mob in the Icecrown Citadel 5-man dungeons. But what's the story behind this ancient and powerful weapon?

Long ago, the night elves and the five Dragonflights worked together with great ceremony to forge a set of incredibly powerful prismatic swords, intended to be the first line of defense against any evil that would challenge the races of Azeroth: Quel'serrar, the High Blade, and Quel'delar, the Sister Blade.

Quel'serrar was gifted to the night elves, but ultimately nearly destroyed. For thousands of years it remained partially intact with the Shen'dralar of Eldre'thalas, who anticipated that one day it'd be possible to reforge the blade. Only recently did this occur, with heroes reforging the blade in the flames and black heart of Onyxia, broodmother of the Black Dragonflight. The blade's triumphant return to its full glory brought great joy to the night elves, who thought the blade lost forever.

Its sister blade, however, followed a different path.

This writeup contains spoilers from the Quel'delar questline and should be avoided if you want to be surprised when Patch 3.3 launches.

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Filed under: Know your Lore

Patch 3.3: The heart and souls of Icecrown Citadel

Continuing Blizzard's slow PR trickle of Patch 3.3 news, they just released an interview with Lead World Designer Cory Stockton and Lead Systems Designer Greg Street, a.k.a. Ghostcrawler, about the philosophy behind the design of the Icecrown Citadel raid dungeon.

There's a lot of great information in there. Where itemization is concerned, they explain that the multitude of bosses in the instance (especially compared to the ghost town that was Crusader's Coliseum) affords the developers the opportunity to really serve players with specific specs and make sure that each boss has a loot table with an item of interest for every raider in attendance. They also talk at length about some popular concepts they've brought back for the sake of keeping things fun and interesting -- like the return of weapon procs, something we've rarely seen since the vanilla endgame. Ghostcrawler says that the main theme of Icecrown's gear is "Epic. Cool things. Proc'y stuff." Sounds good to me.

They also talk about cohesion between the dungeon's art and the gear that drops in it. The compelling look of the instance made it easy to create eye-catching gear to match it, and that's apparently not always easy. The Frozen Halls, the set of three five-man dungeons also releasing with 3.3, will also have gear that shares the same artistic "kit" as the raid, like they wish they had done with Ulduar and its sister five-man dungeons.

Other topics touched on include discussion of non-boss items available -- trash epics, for example, or the Ashen Verdict rep gear that'll be available -- and why Crusader's Coliseum was so, what's the word ... boring. In short, blame Icecrown. Personally, I'm willing to make the sacrifice of one fairly uninspired patch period if it means that the end of the entire WarCraft III arc wraps up in a big, glorious, icy fireworks display. So to speak.

Check out the full interview for yourself here, along with some new screenshots.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Interviews, Wrath of the Lich King

Blizzard releases Bosstiary for the Frozen Halls

Following up on their neat entry for Ulduar, Blizzard has released their newest Bosstiary, this time for The Frozen Halls, the collection of new Icecrown 5-man dungeons coming with Patch 3.3. The site serves as an encyclopedia of information on the many and varied bosses of the Forge of Souls, Pit of Saron, and Halls of Reflection.

The Bosstiaries often have information that the dungeons never really give you; for example, who knew that Auriaya was the Titans' librarian? Nobody, that's who. We just wondered why the heck she was wandering around Ulduar with a bunch of cats and a bad attitude. But now you can go into the Frozen Halls and know exactly who you're fighting and why, replete with marks on the map indicating the position of the bosses and the instance entrance.

The Forge of Souls sees us freeing the souls of innocents from Arthas' Soul Grinder machines, run by Bronjahm, Godfather of Souls. Guarding the machines and preventing souls from escaping is the Devourer of Souls.

The Pit of Saron is Arthas' saronite mining operation; Krick, a leper gnome, oversees the operation from atop his abomination, Ick. Forgemaster Garfrost shapes the saronite into weapons of destruction under Arthas' command, and Scourgelord Tyrannus lords over the pit with his fearsome Scourge powers.
The Halls of Reflection are Arthas' private quarters, guarded by his lieutenants in life, Falric and Marwyn. Inside, Arthas himself keeps Frostmourne locked away from those who would try to use it against him.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items, Wrath of the Lich King

Patch 3.3 PTR: WoW.com's stream of the Frozen Halls

We ran our livestream of the Halls of Reflection on the PTR yesterday, and other than one little hitch (I figured I'd save us all the trouble of raiding the Lich King and just jump in and take him down myself, with disastrous consequences), it went pretty well. Turns out you need to run through the main quest to unlock the last two Frozen Halls instances, so we ended up doing all three: Forge of Souls and Pit of Saron on normal, and then the Halls of Reflection on both normal and Heroic. On the way, you can see all of the bosses, dropped loot, the various lore and questlines that weave throughout the new 5-man, and the final epic confrontation.

Obviously, considering this is straight video of these instances (with commentary and audio from the game), these things are full of spoilers -- if you don't want to know what happens when you enter Icecrown Citadel, steer clear. That said, the video we recorded is after the break. You don't have to watch the whole thing (in fact, at over two hours, you'd be crazy to), as I've tagged the Forge of Souls run, the Pit of Saron run, and the final heroic Halls of Reflection run on their own. Clicking those links or the markers on the video below should take you to the specific parts of the video. Enjoy.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Patches, Analysis / Opinion, Fan stuff, Virtual selves, Quests, Lore, NPCs

The Queue: No

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

For the curious, the original title of today's edition of The Queue was "The Queue: Adam if you skip me and write a Queue today I'm going to shiv you IRL because I'm seriously not still asleep and will have it written in a couple of hours." Luckily, he didn't skip me, so he gets to live another day.

Terethall asked...

"Will the newer 5-mans (ToC and the Icecrown Citadel 5-mans) be included in the random dungeon tool in 3.3?

Because it seems like a huge difficulty difference when you could go from extremely easy instances like Heroic CoS to extremely difficult (comparatively) Heroic instances like ToC and the IC instances."

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Filed under: Patches, Analysis / Opinion, The Queue, Cataclysm

WoW Insider Show Episode 111: Ninja werewolf


Good times on the WoW Insider Show last Saturday -- even though Turpster was AFK for the week, we had a packed show, with Matthew Rossi, Chase Christian, and Eddie "Brigwyn" Carrington all jumping on to share some opinions. We talked about the new instances already testing over on the PTR, as well as what we'll find in Icecrown (we kept the story spoilers out of it, though we did talk about some bosses and their abilities). And we hit up the character selection and creation screens and chatted about what might be better on those.

Email was also answered, and we even heard from a fan that the Ustream app will even work over just a plain Edge network connection, so if you've got an iPhone or iPod touch, there's no reason that you can't listen live on the show every Saturday at 3:30pm Eastern. Meanwhile, enjoy the show this week, and oh yeah: there's only a little bit of time left to put in nominations for the Podcast Awards, so if you feel the inclination, please put us in for your People's Choice and Gaming podcast nominations over there. Thanks!

Get the podcast:
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[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Hunter, Rogue, Warrior, Patches, Podcasts, Podcasting, Blizzard, Instances, NPCs, Wrath of the Lich King, WoW Insider Show, Cataclysm, Worgen

Patch 3.3 PTR: The Pit of Saron in motion


As you might have read, a few members of the WoW.com crew hit the PTR over the weekend and took a few runs through the Pit of Saron, one of the new 5-man dungeons in Patch 3.3. It's also the only one currently available for testing. We didn't walk away from it with only our impressions posts for you, oh no. We also have screenshots and video.

Above you'll find our video of Forgemaster Garfrost, the first boss of the instance. Behind the cut below, you'll find the other two bosses (Krick and Scourgelord Tyrannus) and something a little... special. All of the videos are edited to make sure none of the story moments of the instance are included, so the narrative won't be spoiled for you at all. Enjoy!

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Filed under: Patches, Analysis / Opinion, News items, Instances

Breakfast Topic: Have you tried the Pit of Saron?

The PTR has been out for several days now. It's loaded with the latest build of the upcoming patch 3.3 which will feature the Icecrown raid and several smaller 5 man instances. The first instance that's up for testing is the Pit of Saron. I know some players do not like to be spoiled and would rather take in the moment when they first encounter it on their own. Others like myself crave information and wish to know every possible detail on a particular boss or instance. There's no right or wrong answer. PTRs are designed to be a testing ground and it offers a cool preview of what is to come. Some of the other bloggers on the staff along with myself jumped on during the weekend to give the place a shot. I had a fun time in there and learned a few interesting things. I don't think the instance is entirely finished yet, but there's enough in there to keep me busy healing.

Have you taken a look around the place yet? If not, do you intend to at some point?

Filed under: Breakfast Topics

Patch 3.3 PTR: Pit of Saron first impressions


Welcome to WoW.com's two part piece on our first impressions of the Pit of Saron, one of the three new 5-man dungeons in the upcoming Patch 3.3. First up is Matthew Rossi from the point of view of a tank, followed by Matt Low with a healer's take.

Okay, first off we're going to try and keep all spoilers after the cut. If you're interested in them, you go ahead and look, but please be warned. Today, your intrepid WoW.com team assembled in the super justice fortress and set forth to brave the Pit of Saron, the currently accessible dungeon on the PTR.

We were a stalwart group consisting of myself, Alex Ziebart, Matt Low and Tristan from The Elitists podcast. Since there was a bug where some non-premade characters were unable to see the instance due to phasing issues, we played premades (except for Tristan, but his gear was at about that level as well): Myself as a gnome warrior tanking, Matt on a human priest and Alex on a dwarf ret paladin. While my human's DPS gear is about as good as the premade, my tanking set has more T8 in it, so the gnome felt even more OP than usual for a level 80 instance. We did bosses on both normal and heroic and the general consensus is, heroic seemed undertuned or perhaps not even tuned yet at all. We saw no major differences between our normal and heroic fights.

As was mentioned in the official Blizzard page about the Pit of Saron and Patch 3.3, there are two bosses before you can access the final challenge of the instance. Since we were an Alliance group, we had Jaina Proudmoore helping us (sort of) along the way.

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Filed under: Patches, Analysis / Opinion, Events, Odds and ends, Blizzard, News items, Instances, Expansions, Features, Bosses, Guides, Wrath of the Lich King

Patch 3.3 PTR: Icecrown 5-player dungeon maps


You want Icecrown 5-man dungeon maps, you say?

You need cross-server instances as you make your way up the Citadel?

You've got it. In the gallery below we're happy to give to you the Icecrown 5-man dungeon maps, fresh off the Patch 3.3 PTR. They cover the three wings of the 5-man version. The maps for the raid are not on the PTR yet. The three wings of the 5-man are the Pit of Saron, Halls of Reflection, and the Forge of Souls.

Check 'em out below.

Filed under: News items, Instances

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