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Posts with tag plainsrunning

WoW Archivist: World of Warcraft patch 1.1

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

This week's Archivist will be tackling World of Warcraft patch 1.1. Up until this point, we'd been mired in alpha and beta patches, examining the game before the masses got its grubby mitts on it. Patch 1.1 is the first 1.x version of the game, making it the first version of the client made available for open release to the public. However, this patch was released prior to the official launch of the game -- those of you that participated in the open beta of World of Warcraft back in late 2004, it's this version of the game that you likely saw first.

This patch included goodies such as:
  • The implementation of kodo as the replacement for Plainsrunning
  • Molten Core and Onyxia's Lair were opened up
  • Removal of many in-combat resurrection spells
Let's crack open the archives!

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Filed under: Analysis / Opinion, WoW Archivist

WoW Archaeologist: World of Warcraft beta patch 0.8

The WoW Archaeologist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 0.8 was released to World of Warcraft beta servers in July 2004. The game was still taking shape at that point in time, but development of the base product had come far enough that Blizzard could finally start adding additional layers of complexity. Warriors and mages were the first classes to receive talent trees, and that happened in this patch.

Other notable additions in patch 0.8 include ...
  • Players who died in PvP against a player or PvP-flagged NPC had to wait in time-out for 2 minutes before they could resurrect via corpse retrieval.
  • The level cap was raised to 50.
  • Sunken Temple and Razorfen Downs were opened and itemized.
  • Rogues lost the ability to use bucklers (shields).
  • Tauren were given the Plainsrunning ability.
Follow us behind the cut for the full patch 0.8 patch notes and discussion of the highlights!

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Filed under: Blizzard, WoW Archivist

Cataclysm Beta: Worgen are their own mounts? [Update: Confirmed!]

Update: Zarhym has confirmed Running Wild as the worgen "mount" in Cataclysm.

There have been a lot of people anxiously awaiting the arrival of worgen mounts on the beta. Goblins have had their mounts for a little while now, and most people are still curious what the worgen mounts will even look like. With some of the information mined out of the most recent beta build, it looks like a worgen mount will end up being the worgen themselves.

A new racial ability called Running Wild has been added for worgen, with a 1.5-second cast time that adds the "mounted" aura to the player. The description says, "Drop to all fours to run as fast as a wild animal." However, worgen already have their own version of Sprint called Darkflight, which gives them a temporary speed boost, but this new racial implies mounted speeds.

If this is true, then it will mean different things for different groups. For worgen druids, you never have a reason to buy a mount of any type now. For those Alliance players out there, this might mean a lack of worgen racial mounts, which will probably be compensated elsewhere to keep the number of mounts equal between Horde and Alliance. For tauren players, yes, someone else appears to be getting Plainsrunning before you.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Druid, Cataclysm, Worgen

Zeppelin on its way to Thunderbluff?

That's right, when a player suggests that maybe a zeppelin should be flying around the Tauren city of Thunderbluff, Kisirani says only, "Okay." So, a zeppelin is coming to Thunderbluff? Certainly seems that way.

Makes a lot of sense -- Tauren originally had Plainsrunning, and if you've ever made that jaunt through their starting area, you'll know just how many plains you have to run across (of course, they didn't actually get it until level 40, so it wouldn't have helped them much there anyway, but still -- it's a run). And while you can pretty quickly fly into TB from Orgrimmar, it wouldn't hurt to have another point of departure. Kisirani doesn't say where the zepp will go, but maybe a flght up to Northrend wouldn't be out of the question either.

Wow, we got all that from "Okay." Behold the power of Kisirani! Maybe it doesn't mean there's a zepp on the way, but if that's the case we'd be happy with just a cow-tapult.

Filed under: Horde, Tauren, Analysis / Opinion, Odds and ends, Blizzard

Shifting Perspectives: A brief history of time

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we plagiarize from Stephen Hawking, jack a WABAC Machine, and begin a joyride through the evolution of the Druid class.

Dear Blizzard,

There are too many bosses to write about in Ulduar. I find this vexing. Please eliminate 5.


Sleepless in Silithus

Salutations, Druids. As is probably obvious, we're going to take a detour out of Ulduar class strategy this week, because I'm going to shoot myself if I have to write about another boss I haven't been able to smack around since the PTR. We'll be back for Freya, Thorim, and assorted vaguely Norse-sounding entitites wishing to destroy the world for some unspecified reason but they drop phat lewtz so who cares next week.

Anyway, one of the things that's fascinated me about the Druid class since Burning Crusade is the growth in its popularity. Historically we have never been among the more commonly-played classes, and for a wide swathe of classic WoW and BC, were actually the least-played class or within the bottom 3. While there are various reasons for this (and I could devote a column to how this probably happened), Druids became more popular as time went on, and an increasing number of people began to play the class without knowing just how far it's come.

A little time spent reading through Wowwiki's list of the game's patches makes for interesting reading. A little more than 5 years ago, Druids could Feign Death, the Feral 31-point talent was Improved Pounce, and Moonkin form wasn't even in a gleam in a designer's eye.

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Filed under: Druid, Analysis / Opinion, Features, Humor, Classes, (Druid) Shifting Perspectives

Getting nostalgic about old player favorites

Minkyminky kicks it off on the forums: there's a lot of things that have disappeared from the game that players really loved, and it's pretty nostalgic to think about what we used to have, and have since lost.
  • Plainsrunning was a Tauren racial ability that was in the game before Blizzard implemented Kodos. After a quest, the cows got an aura (canceled with combat, underwater, or indoors, just like a normal mount) that let them move faster and faster up to a certain speed.
  • Swirly ball was what the Rogue's Detect traps ability used to be-- a castable 3 minute buff that showed an annoying swirly ball that could be used to detect lag or just make noise.
  • The old Hunter's Mark (as you all should know, this one wasn't long ago) was just an arrow, not the fancy schmancy (garish, if you ask me) deal we've got now.
  • Baron Geddon's Living Bomb debuff used to be able to hit pets. Hunters would then dismiss their pets-- and resummon them in the Auction House to create carnage.
  • The Hakkar virus was another debuff, this one from Hakkar, that did damage to anyone standing around the player. The debuff hit everyone in an AoE based on the target for a few hundred damage every few seconds for a few minutes, and passed on the plague. So players beat Hakkar, ported back to IF, and spread the disease around the world. This one actually made it to the media, and was used as a study for how disease spreads in a virtual environment.
  • Captain Placeholder (my personal favorite) was a placeholder who went up while the ships between the continents were bugged. Don't miss the Lament of Captain Placeholder.
  • Trolls used to have a "keel two dwarves in the mornin'" emote that got removed from the game, either for violence or drug references, depending on who you ask.
Unfortunately, as cool as all of these things are, there's not much chance we'll ever seen any of them in the game again-- most of them are graphics that got updated to something Blizzard thought was cooler, or just simply bugs or placeholders that got "fixed" for good.

But the other interesting thing is that almost all of them are clear examples of emergent gameplay-- the devs didn't plan for this stuff to be popular, it just became so. If nothing else, they can learn from what happened with these, and (as with world events) bring them back in other forms. And that's a really interesting thought-- a game designed by the players themselves.

Filed under: Analysis / Opinion, Tricks, Fan stuff, Blizzard, Humor, Buffs

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