Blizzard's Chris Metzen was on hand at GDC Online
to discuss user-created content
for World of Warcraft
and how the system just wouldn't fly in WoW
's architecture. The logistics of player-created content in a game with millions upon millions of players would, most likely, be too overwhelming for a system and game that thrives on polish and quality control. Don't expect to see user-generated content in WoW
any time soon.
While I am a fan of this type of content, I don't believe it really has a place in WoW
. Azeroth is a much more story-driven, linear experience than most people want to discuss, and Blizzard likes to hold our hands through it all to make sure we're doing things according to plan. I don't think that's a bad thing, just one approach to an MMO's leveling and group content. In games like City of Heroes
, the player-created content that was available made sense in terms of logistics and volume. For WoW
, I can't even fathom how hard it would be to separate the wheat from the chaff.
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