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Posts with tag player-content

Amazing player-animated and -rendered WoW avatar

Mother of sweet things! I saw this on Reddit's /r/wow community a few days ago and realized that I'm kind of a slacker when it comes to my own forum signatures (which is apparently the whole purpose of the project). Thovald, the player responsible for the video, wrote that he did it in 3D Studio Max and didn't actually change the female troll model itself. The big difference is an increased polygon count for the robes and (I would assume) the graphics of the fire spell being cast. It reminded me more than a bit of the perennial favorite Blind, and it's all the more amazing that Thovald is apparently self-taught.

We know that Blizzard is working on an update for character models, but it's pretty cool to see what players can do with them in the meantime. They might be old, but as Thovald noted, they're still a surprisingly expressive bunch.

Filed under: Arts and Crafts

Metzen talks user-created content at GDC panel

Blizzard's Chris Metzen was on hand at GDC Online to discuss user-created content for World of Warcraft and how the system just wouldn't fly in WoW's architecture. The logistics of player-created content in a game with millions upon millions of players would, most likely, be too overwhelming for a system and game that thrives on polish and quality control. Don't expect to see user-generated content in WoW any time soon.

While I am a fan of this type of content, I don't believe it really has a place in WoW. Azeroth is a much more story-driven, linear experience than most people want to discuss, and Blizzard likes to hold our hands through it all to make sure we're doing things according to plan. I don't think that's a bad thing, just one approach to an MMO's leveling and group content. In games like City of Heroes, the player-created content that was available made sense in terms of logistics and volume. For WoW, I can't even fathom how hard it would be to separate the wheat from the chaff.

Filed under: News items, Cataclysm

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