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Posts with tag player-vs-player

Encrypted Text: Rogue roles in PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions!

The rogue is the most feared class in player vs. player combat. While other classes may have had their 15 minutes of fame at the top, the rogue has been perennially powerful. In WoW, we were so hated that an entire video series was dedicated to how overpowered we must've been. In The Burning Crusade, the legendary Warglaive combo made us infamous in arena play. Death knights did dominate in the early stages of Wrath, but rogues came back strong throughout the patches.

Cataclysm was the first time that I ever worried about the survival of the class in PvP. With health pools skyrocketing again and the much-maligned stunlock nerfed, it was obvious that fights were going to last longer than ever. Our energy system enables us to keep up offensively for an indefinite period of time, but our defenses typically gave out once our cooldowns had been consumed. Figuring out a way to stay alive throughout prolonged combat was going to be the key to success.

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Filed under: Rogue, (Rogue) Encrypted Text

2.4 PvP sets: Gold and rep requirements

There's a lot to get excited about in patch 2.4, without a doubt. A lot of raiders will be looking to the Sunwell to provide new content and those addicted to daily quests will certainly find a lot to do as well. I'll certainly appreciate these things, but there was one new item that piqued my interest as an altaholic: the new blue PvP sets available from reputation vendors.

While a lot of players will likely overlook or outright dismiss these new sets, they are a godsend to someone, like me, that has a ton of high-level alts. While these sets are clearly geared towards PvP, they'll definitely help fill out some of my alts' PvE sets. Additionally, they'll make good starting sets for anyone that wants to get more involved in the arena or battlegrounds.

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Filed under: Patches, Items, PvP

"Welfare epics"

To the best of my recollection, one of the WoW developers first coined the terminology "welfare epics" at last August's Blizzcon. I've had difficulty finding the original source, but as I recall, the context of the talk had to do with the goal of the WoW designers to make all players put forth some degree of effort in obtaining quality gear. The specific gear in question was that purchased with arena points.

New arena loot was released to the clamoring masses a couple of days ago, and some of the items have arena rating requirements on them, thus setting in motion the designers' plan to avoid a proliferation of welfare epics. As per usual with changes of this magnitude, the official forums are rife with controversial topics. This time around, its the PvE players arguing with PvP players regarding the quality and accessibility of arena loot. Some of this debate spilled over into the comments on one of my own recent posts, piquing my interest in the issue even further.

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Filed under: Analysis / Opinion, PvP, Forums

More AV changes coming

Big changes are coming to the Alterac Valley battleground in patch 2.3, and, as is often the case with these things, players are already expressing their discontent. Nethaera responded to a thread on the official forums yesterday in order to address such complaints. She reminded everyone that the developers are currently monitoring the changes to AV and are tweaking the honor earned in order to keep the overall gain as similar as possible to the current rate on the live realms.

The most interesting part of her post, of course, regards a change being implemented regarding the mechanics of capturing a mine. When a mine is captured by a player, his or her team will be awarded a steady stream of reinforcements. According to Neth, the capturing team will receive about one reinforcement every forty-five seconds or so. Since I haven't played the new AV on the PTR, it's difficult for me to develop an opinion on this change. What do you think?

Update: Blizzard poster Salthem has posted a few more details of the change to the mines.

Filed under: Patches, PvP

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