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Posts with tag playstation

Hands on with Diablo III: It's perfect for consoles

Diablo III is perfect for consoles
Diablo III launched on console yesterday, and I was lucky enough to be invited down to London by Blizzard Europe to attend an opening shindig for the game's new home. And as part of heading down there, we all got to have a very thorough play-test of the PS3 version of Diablo III. It wasn't the first time I'd had a go, as I had fifteen minutes of the console version, again on PS3 at Gamescom in Germany, so I had an idea of what to expect, but fifteen minutes isn't enough time to really form a firm opinion on a game. I left last night's event with a t-shirt and a copy of Diablo III in my hand, went home and put it straight in the PS3.

This should be praise enough, that after an evening of playing a game I wasn't hugely enamored with on the PC, I rushed home to play it even more on the PS3. But there's something about DIII on the console that just works.

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Filed under: Diablo 3

Will WoW ever come to consoles?

With Blizzard taking Diablo 3 to the PlayStation, we kind of have to wonder... is World of Warcraft ever going to make a console debut? And before you say it's impossible, that World of Warcraft is too complicated to play on a console, once we would have all said that about Diablo, too. And if Diablo makes the jump successfully -- there's no release date yet, so it's hard to say when we'll be able to judge its success -- maybe WoW will follow. At any rate, seeing WoW come to a console is probably a lot more likely than ever getting that pony Ghostcrawler promised us.

So, fellow gamers, if WoW did come to consoles... would you be playing it? Would it encourage you to buy one of those next gen consoles we've heard so many rumors about? Or would you stick to your PC gaming rig?

Filed under: Analysis / Opinion, Diablo 3

Lichborne: Why I play a death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

You know, starting at level 55 and not being a vanilla WoW class, you arguably have to go through a unique process to decide to play this class. It's true that you make a conscious choice to play what class you play, but somehow, starting from level 1, it's as much a dabbling as anything, a solid start point that could branch off. With a death knight, you're already in the game. You make a solid choice to leap from one class to another. It's probably more true of those of us who started at the beginning of Wrath, deliberately choosing to leave our mains to start anew, but on some level I think it can apply to just about anyone who plays a main death knight.

With this in mind, I thought it might fun this week to establish why we play our class, focusing on my own reasons for playing it and sticking with it.

A storied history

I will admit, I tend to be sort of a sap when it comes to stories. I like stories that are clashes between good and evil, with defined boundaries. I like my knights in shining armor fighting the forces of darkness. Some people find that too simple and tidy, but if I want shades of gray, I can find plenty of that in real life. Sometimes, I just want to kick some evil ass.

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Filed under: Death Knight, (Death Knight) Lichborne

The Lawbringer: The system is down

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

For PlayStation Network users, this past week has been a harrowing one. The security breach and subsequent dismantling of the online network was a huge blow to Sony, which prided itself on being able to provide the service free of charge and expand into sales, downloads, and everything else synonymous with a next-gen online network. This past week's events, however, prove that these networks are fragile and have everyone asking the question, "What is next?"

What would happen if World of Warcraft were down for a week -- not due to some prescribed downtime or voluntary upgrades, mind you, but a comprehensive security breach that affected every single member of our online community? From the PlayStation Network incident, we can see the hostile environment that these security breaches foster, from political ramifications to financial consequences and even legal trouble. Shall we muse about the stability of online networks?

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Filed under: Analysis / Opinion, The Lawbringer

"I am Murloc" free download for Guitar Hero III

All your dreams have just come true, my friend. Now you can be a murloc AND a rockstar. Thanks, I assume, to the Activision merger with Blizzard, the companies are doing a cross-promotion for their two most popular games. Starting tomorrow, June 26, you can snag a free download of I am Murloc, for Guitar Hero® III: Legends of Rock. You may remember this delightful little metal ditty from the video below, an ode to our favorite aggro-licous gurglers. The song is performed by Blizzard's in-house band, Level 70 Elite Tauren Chieftain. You can get the download from either Xbox LIVE® Marketplace or PLAYSTATION®Store as a free promotion supporting the Worldwide Invitational. If you don't know anything about Guitar Hero and have been living in a box for the last few years, you can find out more on their website or on our sister site, Joystiq.

And now, for your easy-listening pleasure, I present I am Murloc. Thank you and good-night!

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Filed under: Fan stuff, Virtual selves, Blizzard, News items, NPCs

Polly wanna morph?

Last night we ventured back into Zul'Gurub, mudskunks in hand, for another unsuccessful attempt at the fishing boss. Although Gahz'ranka didn't see fit to drop my book, again, I was grateful for the opportunity. I don't know why I am obsessed with getting the third polymorph spell, but I am. In fact, I think there should be more of these little gems. I have often found myself in a group with another mage, and having a pig and a sheep certainly makes knowing who's target is who's that much easier. So I have been thinking about the polymorphs I have seen used by NPCs in the game, and the ones I would like to use myself.

Yesterday, after the ganking discussion, I started a blood elf warlock on a pvp server. I didn't get far, but I managed to get some apprentice discipline in before I switched characters. There it was, another polymorph I hadn't even recognized, and although I don't really want to be able to turn people into boars, it's out there as a possibility. I've been turned into squirrels, frogs, rats, chickens, even flowers. All of these spells are in the game, albeit as NPC abilities, and I think should be available to the mages willing to slough through the difficult task of getting them. The way I see it, the more variety the more chance for personalization of the character, and it sure would be easy to distinguish one mage's poly from another in raids.

Another idea on customization goes along with the concept of beauty parlors. Instead of having a lot of different animals, mages could quest for the ability to colorize their sheep. I've done it in other games, and this would be another way to distinguish targets. Plus, it would just plain be fun.

What do you think? Which animals would you like to see added to the list of polymorphs? Personally, I'm voting for polymorph: panda.

Filed under: Mage, Analysis / Opinion

Blizzard Not Relying on it's Cash Cow

With over six million subscribers to WoW, and with no end in sight, it might be understandable if Blizzard focused all of their rescources on support for World of Warcraft. According to this Gamespot article, however, WoW is only one iron in Blizzard's fire, as they plan to actively develop a wide range of new games, for both PC's and consoles.

Of course, there's no mention of what these new games might be, or exactly which platform they will appear on...but they're working on it, apparently. Which is fine with me, as long as they don't spead themselves too thin & allow WoW to suffer as a result. You know what I mean by suffer; long queue times, server outages, lag.....oh, wait a minute...

Filed under: Analysis / Opinion, Odds and ends, Blizzard, News items

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