Officers' Quarters: 6 tips for officers on soon-to-be-connected realms
Blizzard began the process of connecting realms a few weeks ago. After two successful connections, Blizzard is finally picking up the pace. Last week, they announced six more pairs that will soon become one. For officers, the weeks before and after a realm connection will be a crucial time. Here are some tips to put your guild in the best possible position within your newly forged community.
1. Don't wait for the connection.
If you intend to recruit from the new population, the time to do so is right after the connection is announced. Players who are looking for guilds on the combined realms will start shopping around immediately. The guilds who are proactive in this phase are more likely to land those players.
Visit the other realm's forums and say hi. You can post a recruiting announcement there, certainly, but you can do more than that. Introduce yourself. Ask questions about the realm you'll be connecting to and get to know the players there. Strike up conversations and become someone that forum users not only recognize, but like and respect. They will be far more likely to consider joining your guild when the time comes if they already know that an officer in the guild is a decent human being.
You can take that one step further and roll an alt on the other realm prior to the connection. There's no better way to get to know a new realm than to play on it and meet the players there "in person."
Filed under: Officers' Quarters (Guild Leadership)








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I have to thank you, other players on my realm. If it wasn't for you, I probably wouldn't have reached 450 Skinning already. Yes, the garbage of dead mobs that you leave behind becomes my profit -- when you leave that worg corpse or the dead drakonid behind, I'm all too happy to run over, skin it, and clean up that little mess you've made, while sticking a little gold in my pocket as well. 

The worst part of guild membership is, by far, watching a guild die. I've seen guilds die from poor recruiting practices, internal drama, and, in one memorable case, a disgruntled member with /gkick privileges. But the most painful death I ever saw was that of a large casual raiding guild in which I was an officer. We weren't very good, and we never progressed far, mostly because anyone decent in our guild was immediately recruited away by one of the high-end guilds on our server. We kept it together for several months, but in the end, ten of our best players (including our two tanks and the best healer) were poached away by another guild. Eventually, the guild leader and I left too.




