Officers' Quarters: How to avoid the feeder guild label

No community wants to be known as a feeder guild. No raid team wants to see its best members leave for more progressed guilds when they have the opportunity. No guild leader wants to fall victim to poaching over and over again. It's an embarrassing place to be. How can you stop the bleeding and shake the label? Read on to find out! But first, this week's email:
Hi Scott.
I'm GM of a guild that is not a hard core raiding guild. We have been around since Ulduar and were founded at the break up of a guild that existed since vanilla. ... The founding principle of the guild was no drama and keep it casual. This has crystallised into my own rule as GM: advice for other players is fine if you ask if they want it first. Unsolicited "you are rubbish" comments are not allowed.
... One advantage of the guild is that the atmosphere of advice and support over criticism means that "OMG you Noob" players either change their tune or leave. This mean the relations between guild members generally remain good even after people move on. So on to the issue.
Filed under: Officers' Quarters (Guild Leadership)
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I have to thank you, other players on my realm. If it wasn't for you, I probably wouldn't have reached 450 Skinning already. Yes, the garbage of dead mobs that you leave behind becomes my profit -- when you leave that worg corpse or the dead drakonid behind, I'm all too happy to run over, skin it, and clean up that little mess you've made, while sticking a little gold in my pocket as well. 

The worst part of guild membership is, by far, watching a guild die. I've seen guilds die from poor recruiting practices, internal drama, and, in one memorable case, a disgruntled member with /gkick privileges. But the most painful death I ever saw was that of a large casual raiding guild in which I was an officer. We weren't very good, and we never progressed far, mostly because anyone decent in our guild was immediately recruited away by one of the high-end guilds on our server. We kept it together for several months, but in the end, ten of our best players (including our two tanks and the best healer) were poached away by another guild. Eventually, the guild leader and I left too.






