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Posts with tag polygon

Blizzard cancels Titan

Well, it's official - Blizzard has stopped all work on their mystery next-gen MMO Titan. The never announced project is as dead as Starcraft Ghost. In the interview with Polygon Mike Morhaime says that Blizzard 'didn't find the fun' and that they attempted something very ambitious only for it to never really come together. Chris Metzen states that the decision to pull back was 'excruciating' -

"We were trying to do the right thing and build the right, smart product, and keep it all moving," Metzen said. "The opportunity to get that perspective and dust off a little bit, scraped knees and all, stand back up and reevaluate as a team, as leaders, as a culture - it was a big blessing."

We reported last year when Titan went back to the drawing board - seems like it may have been a victim of Blizzard's desire to really only focus on the one MMO. When asked about supporting World of Warcraft, Metzen said "My hope personally is that we'll support it forever." Alas, Titan, we never knew ye.


Filed under: Analysis / Opinion, Blizzard, News items

The complexity of Heroes of the Storm

Heroes of the Storm official art
Ten years ago, players told Blizzard that WoW was too simple compared to past MMOs like Ultima Online, EverQuest, and Asheron's Call. More recently, many (including me at one point) said the same about Hearthstone -- that too much complexity had been removed from the genre compared to games like Magic: The Gathering. Today, Polygon posted an interview with Heroes of the Storm game director Dustin Browder. His message: HOTS isn't "DOTA for babies."

"If you come looking for complexity in exactly the same places," Browder said, "you will be disappointed. If you come looking for complexity wherever it may be, I think you're going to be surprised and have a great time."

Blizzard has stripped away many MOBA hallmarks, such as the item store. Browder says that other features make up for this loss of complexity. Talent selection is crucial. Map-specific objectives also play a huge role in determining the course of the battle and require careful strategy to accomplish.

In a video included with the story, Polygon's "MOBA expert" Emily Gera had some further comments on the game: "The masses don't want to play big, scary MOBA games... Blizzard is trying to create a game that has less of a barrier to entry and bypass the classic issue of MOBA games -- that MOBA games are full of jerks... There's a lot of infighting. In HOTS, everyone on the team is in it together."

What do you think? Is HOTS dumbing down the genre too much, or are these the changes the genre needs?

Filed under: Heroes of the Storm

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