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Posts with tag potions

Gold Capped: Making gold with alchemy


Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast.

Alchemy is an awesome way to make money in WoW. As we've said before, some businesses are proactive, requiring you to invest time and money in order to make profits. Some are reactive, allowing you to use a cooldown to craft something that's in demand for smallish volume of sales at high profit. Alchemy is unique in the sense that it allows you to both! You can craft and sell potions, flasks and elixirs, and you can transmute an epic gem once a day and Titanium Bars without a cooldown since patch 3.3.

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Filed under: Economy, Gold Capped

Insider Trader: Patch 3.2 profession change analysis


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact.

First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.

These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.

Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.

In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.

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Filed under: Fishing, Alchemy, Blacksmithing, Cooking, Engineering, Patches, Analysis / Opinion, Jewelcrafting, Features, Insider Trader (Professions)

Potion tips for the uninitiated

Tanking Tips has a good (you guessed it) tip for potting up before a raid. They say that you can't use two potions in combat -- or can you? Any potion that relies on a proc to get used up (like an Indestructible Potion) can be downed early, then let the two minute cooldown on potions pass, and then you can drink another potion during the fight. Good deal.

You could say that only the highest level raiders are going to be that worried about making sure that they have every single buff they can have, but even as a casual raider, I've found a lot of use in buffing as many ways as possible. Unlike the really epic guys (who use food, potions, and elixirs to beef up their already awesome gear), I tend to use potions and food to cover my weaknesses. For instance, I don't have as much +hit on my gear as I should have, so I specifically carry around hit food at all times, and I can see the results in my DPS. Even if you don't have the best gear, using the right potions and food buffs at the right times can help you drop bosses and win fights you normally wouldn't.

Of course, that seems obvious to min-maxers, but many raiders with less experience don't realize how much of a difference the right pots and food can make on the raiding game. Lots of these buffs are cheap to buy (and even cheaper to farm if you've got the professions), so if you're raiding with regularity, definitely take a look at your stats and see if you can't throw a few temp buffs in the mix.

Filed under: Alchemy, Items, Analysis / Opinion, Tips, Odds and ends, Raiding

Scattered Shots: Raid consumables for Hunters



Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be talking about Hunter consumables.

Getting ready to run heroics and raids takes time. You need certain gear, enchants, glyphs and plenty of ammo to see you through the content you face, and there's one more thing you can add to your bag of tricks to help give you the extra edge you need to down those bosses and top the damage meters: consumables. Flasks, elixirs and that handy Well Fed buff are there to help you maximize your performance and it's important to know, as a Hunter, which ones you should be looking for on the Auction House or farming before it's time to zone into your instance of choice.

Flasks

We'll start with the easy one first, since there's really only one flask (at least for Wrath-level content) that Hunters need to be aware of: the Flask of Endless Rage. This flask increases your attack power by 180 for two hours, and the effect lasts through death so if you wipe for some reason you're not out the cost of the consumable itself or the materials you used to make it.

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Filed under: Hunter, Tips, Instances, Raiding, Guides, Buffs, (Hunter) Scattered Shots

All the World's a Stage: So you want to be an Alchemist


This installment of All the World's a Stage is the twenty-sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

Too many people roleplay alchemy as a glorified fast food restaurant, with typical phrases such as, "Would you like some healing potions to go with your strength elixir?" or "If you give me just one more herb I could throw in a mana potion too..." Of course, the game mechanics often put us in the salesman position. Limited supply and demand force us to compete with other alchemists for herbs and customers, so to some extent we may have to deal with the capitalist food chain to matter what we do.

But there's so much more to an alchemist than just magical boosts and bonuses! An alchemist has the potential to be the other mad scientist! Why should they let engineers have all the fun? Just because engineers can craft their own vehicles and whatnot doesn't mean that alchemists don't have something (or someone) of their own to experiment on.

Today we shall take a closer look at the depths of madness which alchemists are capable of reaching, if only they dig a bit into the unlimited supply and demand of the imagination.

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Filed under: Undead, Alchemy, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Preparing for Wrath Day 6: Have a nice night with some pots, stones, and oils

There's only six more days until Wrath's release. Each day until the release we'll take a look at one thing you can do to prepare for the expansion. Taking a half hour here and there to get things ready before release will let you spend more time in Northrend and less time doing some of the un-fun things.

Yesterday Alison cover bringing the right food and drinks to Northrend. Quite important to get ready ahead of time if you want to level quickly and easily. Along the same lines are potions, stones, and oils to take with you on your journeys.

Let's take look at a long list of some easily obtainable items you should stock up on now. The goal of this list is to go over things that will survive through death. So we're not putting things like elixirs on it. No need to waste lots of expensive items when you die. Also, while flasks are definitely an option to use if you have them, chances are they're all used up with the last bit of raiding in Burning Crusade.

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Filed under: Items, Analysis / Opinion, Leveling, Wrath of the Lich King

Ask a Beta Tester: The Alchemist


Apologies to Paulo Coelho fans for borrowing his title, but we have two Alchemy-related questions to start us off today, in addition to questions on Blacksmithing, cinematics, and dailies:

Horizons asks...

Do the alchemy specializations in wrath still work the same way as they do now in BC? For example, will I still have a chance of getting 5 wrath potions even when I'm leveling starting at 375 such as Wrath Elixirs or Icy mana potions? And will transmute spec ever be fixed?

Yup, alchemy specializations work the exact same way in Wrath. As a potions master, I've already procced a few, but don't expect to see the Runic Mana or Runic Healing potion recipes until...I want to say it's 410 Alchemy. You'll skill up on the array of new elixirs like Elixir of Mighty Thoughts and Elixir of Mighty Agility until then, but do save mats for the new Alchemy trinkets that become available at (I think) 400, like Mighty Alchemist's Stone. We'll have more information soon on materials you'll start getting in Northrend that you'll want to set aside for crafting.

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Filed under: Herbalism, Fishing, Alchemy, Blacksmithing, Analysis / Opinion, Tips, Economy, Expansions, Features, Factions, Guides, Classes, Making money, Alts, Wrath of the Lich King

Interesting items in the data files


I've been looking through the Wowhead latest additions page, and found some interesting-looking things. Caveat: some of these are probably datamined, we may never see them in game, etc. Still, it's fun to look at.
  • Intravenous Healing Potion. This does the same thing as Mage-summoned Conjured Mana Strudel (except for the whole group), and shares a cooldown with food. Despite the name, I'd say this is not meant to be used in combat. And based on the medical-themed name, I'd say it's probably going to be created via First Aid.
  • Wintergrasp Commendation. Apparently bought with marks from Wintergrasp; the interesting thing here, of course, is that these are bind to account (BtA), so you can effectively PvP on one character and send honor to another. Does this open the door for my much-coveted BtA badge-type tokens? I hope so.
  • Ghostly Skull. This small pet is apparently sold in Dalaran for 40g, and it looks awesome, in my opinion (see screenshot above -- the skull is in the top-left corner). I will be getting one as soon as possible on my DK. Tacky? Maybe. But I don't care.

I like that Blizzard is going in a lot of different directions in LK; this really seems like more innovation than it was from classic to BC, from items to class skills to world environment. I'm sure there's more cool stuff that I've overlooked. Have you come across anything interesting, either in the beta or on the various sites?

Filed under: Items, Odds and ends, Wrath of the Lich King

It's gettin' silly in the underbelly


Tipster Dinnerbone threw us a bone (sorry, couldn't resist) by sending us information on the starting-to-bustle Underbelly of Dalaran. Whereas old builds of the Wrath Beta saw very little in this part of the magical city, the latest build revealed little changes that indicate that the Underbelly could very well shape up to be the funner side of Dalaran.

For one thing, the bottles that used to be scattered all over the place were once low-level potions but were now called Underbelly Elixirs. Drinking one -- and you really should be careful about drinking magical concoctions found discared in the sewers -- can create three known effects. One effect turns the imbiber into a wasp, which is pretty cool except that Dalaran itself is a no-fly zone and instantly zaps the user back into her original form. Using it in the Underbelly lets the player buzz around as a wasp for ten minutes, though.

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Filed under: Humor, Wrath of the Lich King

Forum post of the day: Dueling debate

Like any other form of PvP, you either love dueling or you hate it. Dueling is a great way to learn how to maximize abilities and test combos and macros. There are very few established guidelines for how to appropriate ly duel. Borkovic of Caelestraz asked in the official forums if it is acceptable to heal in a duel. Fliara of Terenas stated that protocols vary depending on server and faction, and suggested that rules should be established beforehand.

The first response, by Mlcho of Kirin Tor who takes an "all's fair in love and Warcraft" approach, was met with considerable agreement throughout the thread:

Use everything in your power to produce a win. Who cares if you use a pot? Who cares if you bandage?
If they whine, it's because they weren't prepared.

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Filed under: Analysis / Opinion, Tips, PvP, Forums, Forum Post of the Day

New bear animations for eating and fishing discovered

Everyone knows that bears are actually pretty good fishermen, but for some reason Ferals have to shift back out of form and use a pole like everyone else. That may be changing, however. Andrige, the same person who bought us the new data-mined Hairstyles, has discovered the animations showcased in the above video, which point to the possibility of more life injected into the old Druid Feral forms.

One animation called EmoteEat shows the bear bracing a piece of food against the ground with his paw while tearing off a chunk with his teeth, while another is a fishing animation where the bear looks to be pawing at the water, waiting to slap out a fish. The other exciting thing in the video is the possibility of a closed mouth on my bear! Do you know how many flies he's caught with that constantly open mouth of his?

I logged onto my Druid on the Beta servers to check on the status of the animations. While you can now eat, drink and use potions in Feral forms on Beta, there are still no animations associated with the act (You simply sit down while eating). In addition, you can't fish at all in Feral forms (Trying to cast my line put me back in Night Elf form).

Unfortunately, the fact that these animations haven't been implemented yet does lead me to a bit of pessimistic thought: They simply be meant for bear mobs, and not for Feral bears at all. Blizzard's been adding a lot of cool little idle animations to mobs, such as mama beasts who flush out critters for their cubs to chase and eat, so this may simply be one more set. Still, since they exist, they could easily be added on to the Feral bear's animation list in a future patch even if they aren't originally meant for Ferals. Here's hoping we see them there!

Filed under: Druid, Fishing, News items, Expansions, Wrath of the Lich King

The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV


Alright. Let's call a spade a spade. I nubbed last week's installment by putting down Agility as a stat. Agility is good -- still not a Retadin's primary strength (pun intended), but definitely part of the equation. An informative article can be found on WoWWiki comparing Strength to Agility and determining the point where investing points in Agility gives better DPS returns than investing in Strength. Unlike Rogues or Hunters, who will never reach a point where Strength gives better returns, there is a certain point for Paladins (or Shamans and Warriors, for that matter) where it becomes better to invest in Agility. It's quite a bit of math, but suffice it to say that the equilibrium point is pretty high and not achievable by a fresh 70 gearing up for Karazhan.

I also dismissed Expertise (pfft, why make one mistake when you can make two!), a new stat introduced in Patch 2.3, which reduces the chance a mob will Dodge or Parry your attacks. If you can manage it, you should always attack from behind, negating Parry to begin with, but barring that, Expertise is a good stat to pursue after you're Hit capped. In fact, as some readers pointed out, the Shard of Contempt is the best melee DPS trinket in the game right now as it prevents even yellow, or special, attacks from being Dodged or Parried. With all the technical stuff out of the way, let's move on to the last part of this series, where we'll take a look at all the permanent enchants, gems, and even consumables that you'll need to do a good job in Karazhan.

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Filed under: Paladin, Items, Analysis / Opinion, Raiding, Guides, (Paladin) The Light and How to Swing It

Azeroth's new plague, Potion Sickness

Bad (good?) news for Alchemists and the people that love (hate?) them. The latest Beta build has introduced something called Potion Sickness. The tooltip reads as follows: "Unable to consume potions until you rest out of combat for a short duration."

In other words, you can drink one potion per encounter. The debuff itself has absolutely no duration. It sticks on you until you drop combat. This is largely meaningless to the casual player, but what it will do to raiding will be rejoiced as well as reviled. Alchemists are going to take a huge hit to their income if this goes live. Yeah yeah, I know most Alchemists will say their profit is from Herbalism, but after seeing the insane prices on Haste Potions, Super Mana Potions and Flasks, I beg to differ.

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Filed under: Alchemy, Analysis / Opinion, News items, Expansions, Making money, Wrath of the Lich King

What's brewing in Northrend


I love you, WotlkWiki, I really do. First you bring us specifics on Inscription, and now we get the effects of the new potions, elixirs, and flasks that your friendly neighborhood alchemist will be cooking up in the frosty north. We got all the names for these items a few days ago, along with details on the transmutations (I'll take any excuse to make a pretty diagram), but the effects of them had not yet come to light, until now.

There's nothing stunning, I'm afraid; more like some nice upgrades to current favorites. But I certainly expect be popping flasks and pots in Naxx at least as much as I currently am in Zul'Aman. Anyway, let's see what we've got. I'll compare to the BC or old-world versions where appropriate.

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Filed under: Alchemy, Wrath of the Lich King

All about alchemy in the beta

Seeing as how Alchemy is not yet officially implemented in the Wrath beta, we don't know all of what's in store for the masters of elixirs, flasks, potions, and transmutation. However, we can get some idea, given that the spells themselves seem to be in the game files, so we know the names of some alchemy spells and products, if not their actual effects (though some recipes are easy enough to guess).

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Filed under: Alchemy, Wrath of the Lich King

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