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Posts with tag pots

Potion tips for the uninitiated

Tanking Tips has a good (you guessed it) tip for potting up before a raid. They say that you can't use two potions in combat -- or can you? Any potion that relies on a proc to get used up (like an Indestructible Potion) can be downed early, then let the two minute cooldown on potions pass, and then you can drink another potion during the fight. Good deal.

You could say that only the highest level raiders are going to be that worried about making sure that they have every single buff they can have, but even as a casual raider, I've found a lot of use in buffing as many ways as possible. Unlike the really epic guys (who use food, potions, and elixirs to beef up their already awesome gear), I tend to use potions and food to cover my weaknesses. For instance, I don't have as much +hit on my gear as I should have, so I specifically carry around hit food at all times, and I can see the results in my DPS. Even if you don't have the best gear, using the right potions and food buffs at the right times can help you drop bosses and win fights you normally wouldn't.

Of course, that seems obvious to min-maxers, but many raiders with less experience don't realize how much of a difference the right pots and food can make on the raiding game. Lots of these buffs are cheap to buy (and even cheaper to farm if you've got the professions), so if you're raiding with regularity, definitely take a look at your stats and see if you can't throw a few temp buffs in the mix.

Filed under: Alchemy, Items, Analysis / Opinion, Tips, Odds and ends, Raiding

World of WarCrafts: Super potions

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

If you ever find yourself low on Health or out of Mana, or you're in need of an innovative gift idea for a hardcore WoW fan, then try your hand at crafting these nifty potions. Minimal alchemy skills required. One of these pots is guaranteed to add +10 geek appeal to any players WoWspace.

Here is what you will need:
  • Candle Gel Wax
  • Candle Dye (Gel Safe)
  • Glass Potion Bottle (any shape)
  • Funnel
  • Corks (unless your bottle comes with one)
Extra Supplies:
  • Ribbon (go for the gold)
  • Scissors
  • Super Glue

Click on the images below to view a gallery of step-by-step instructions.
DISCLAIMER: If you are under 18, please make sure that you are supervised by your parents or an adult. Do not attempt to consume.

Filed under: How-tos, World of WarCrafts

The continuing saga of Druid consumables



Druids make great tanks. Like any other class, they have strengths and weaknesses, and one of those weaknesses is that they can't use consumables, like health potions, in feral forms. A while back there was some buzz about the devs letting them use some potions in forms, and just having to decide which ones; that's been the Blizz party line for a while now. Now it looks like that may not be happening after all, basically because Druid tanks are currently working as intended™:

Unfortunately we do not yet have much new information available regarding this topic. The developers are still evaluating which pots and procs should be usable in forms, but it is not an easy evaluation process because for the most part Druids currently appear to be performing where the developers want them to.

Because the Druids appears to be performing the way the developers want, then they have to be very considerate and cautious in the evaluation process in order to avoid potential balance issues, which means that they also have to consider whether or not pots/procs in forms is even necessary anymore.

I know that this might sound like bad news to some of you, but please remember that the evaluation process has not yet finished so it is still too early to proclaim doom and gloom.


Druids, what do you think? Do you need pots, or are you doing OK without them?

Filed under: Druid, Items

More on Alchemy changes

As recently revealed in the profession revamp preview, Alchemy is getting a pretty major nerf in 2.1: players are only going to be able to have two elixirs up at once, one each of offensive and defensive (the categorization of particular elixirs is yet to be determined, though in most cases it's fairly predictable). There's been some discontent about this among the alchemists, understandably, since it means less demand for their craftables. Now we have a bit more rationale, along with one major piece of new information: Flasks will work in this new system by taking up both the offensive and defensive elixir slots. So if you drink a flask, you can't have any other alchemy buffs up.

The rationale Blizzard gave is along expected lines, and reminds me of the Decursive issue. Basically, since a cornucopia of buffs was theoretically available to raiders, Blizz had to tune boss encounters around having all those consumables on. If the encounters were tuned around few or no consumables, people like Nihilum would blow through all the content in a month, since they'd just flask up and would therefore be "overpowered" from the perspective of raid design. On the other hand, the way it is now has problems too. Since encounters are balanced with an array of flasks and elixirs in mind, they can be very hard if you don't use all those consumables, thus leading to heavy gold requirements for raiding.

I think the solution they've come up with is pretty decent. It basically levels the playing field a certain amount, so that you have a much smaller opportunity to buy more leeway in your raid encounters. This means less gold for raiding. And new encounters are going to be balanced with only a few consumable buffs in mind, so in theory we shouldn't see much of a difference -- we'll be weaker, but so will the bosses. Current content will be rebalanced as necessary, although I imagine at least at first we'll see a stepping up in difficulty, at least those of us who are used to downing flasks and elixirs like so much Gatorade.

Blue post copied after the cut. Oh, and one small ray of sunshine for alchemists: elixirs will now be able to stack with class buffs, so (for instance) an intellect elixir will now be useful, where before it would have not stacked with Arcane Intellect/Brilliance. This will lead to some new recipes being introduced that would previously have been useless. We are also going to be eventually getting some new recipes that might have been overpowered before.

Read more →

Filed under: Alchemy, Patches, Raiding, Bosses, Buffs

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