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Posts with tag practice

Encrypted Text: Deftly handling your dual-spec rogue

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions you have or awesome screenshots you'd like to see featured.

Dual talent specialization used to be an expensive upgrade reserved for players with good money management. As time has passed since its inception, its level requirement and cost have decreased dramatically. Everyone can afford dual talent spec now, and the benefits are easily recognized for hybrid classes. What once was a 30-minute trip to a capital city to respec between roles has become a short cast that can be performed anywhere. Pure DPS classes can still use dual spec to their advantage, and rogues are no exception.

I'm going to be honest and tell you that subtlety is still not competitive in PvE. While its unrivaled survivability does come in handy on a few heroic encounters, its damage output is simply not strong enough to warrant regular use. Combat and assassination are our two most potent talent trees, and so most rogues will be sporting these specs in raids. While assassination still holds the DPS crown on most encounters, combat's Blade Flurry can be useful for dungeons and even raid bosses like Halfus Wyrmbreaker. By properly planning our rogues, we can play both specs with a deadly efficiently.

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Filed under: Rogue, (Rogue) Encrypted Text

Officers' Quarters: Policy and practice

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

With the release of Icecrown Citadel in Patch 3.3 on Tuesday, it seemed like a good time to talk about loot policy. Everyone's going to be drooling over the upgrades in there, especially some of the unique items like Deathbringer's Will, and loot assignments may become heated affairs. This week's e-mail highlights an issue that could come up in your guild -- and why you should think twice before you let it happen. (FYI, to explain why he's talking about Ulduar loot, the e-mail was sent to me in October, and I responded to it then.)

I am an officer in a guild where our loot rules until recently seemed fair to me but now I am not so sure. I have been raiding with my guild for almost a year as part of the first team and the way our loot rules work is main spec then off spec NEED rolls, if no one needs, it gets D/E. You get 1 epic and 1 tier per run unless there is no one else who can use the item or every 1 that qualifies for the item has already won something in which case you get to roll again.

This system has always seemed fair to me even though I don't always win the item I want. In fact I haven't won a single upgrade since July. Where as other team members seem to keep getting better and better geared and I am getting left behind. There is a DK in our team who has out-rolled me 4 times for weapon upgrades. His weapon keeps getting better and better and mine just stays where it is.

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Filed under: Officers' Quarters (Guild Leadership)

Blood Sport: Improve your play

Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in's arena column.

Listening music: Imogen Heap's Hide and Seek. Imogen Heap is quickly making a name for herself as one of the most profoundly talented artists today. I've been surprised how often I've heard her music recently, as I had always presumed she would remain as an unrealized genius; an underground phenomenon. Her independent work is both euphoric and mentally stimulating. I am elated she has gained some notoriety, even if only within the past few years. Hide and Seek is one of those rare, almost one-of-a-kind tracks that has an incredibly strong gravity in its simplicity. The power of the minimalistic approach creates a forceful (but delicate) melody. Although I love some remixes (Tiesto's is particularly intelligent, as the paradox of stripping away the essence of the song by adding unnecessary elements isn't present, unlike in oh so many other remixes), the original is something akin to a Greek sculpture -- beautiful in the nude.

Last Week: We discussed our hatred for Scrubby McDouche. Even if you've never stepped foot into an arena, you've probably played with someone who has the god complex thing going on. He always has an excuse for his shortcomings. He is never to blame for the raid wipe, game loss, or his sub-optimal play in any aspect whatsoever.

This week, we're going to be examining the opposite kind of arena combatant. Playing with this individual is not just a good experience -- it's the reason many of us continue to play MMOs. She does everything in-game well, and has fun doing it. She is probably the best player you know, and certainly the most enjoyable to arena, raid, and level with. Today we're going to discuss how to own it up in arena, both theoretically and realistically.

Check out what makes a good arena player tick after the break.

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Filed under: Analysis / Opinion, How-tos, PvP, Features, Guides, Blood Sport (Arena PvP), Battlegrounds, Arena

Training Dummies in capital cities

If you've been exploring your capital city, you may have noticed something new. Grandmaster's Training Dummies now hang out in the cities, casually waiting for enterprising player characters to come and beat them. (I don't judge their lifestyles, I'm just reporting the facts.) If you're looking at the picture on the right, you're correct in your keen observation -- the clever training dummies even carry the flag of your opposing faction.

The dummies are level 80, obviously in preparation for Wrath's release on November 13th. We were fortunate enough to get them in the content patch, but it does lead to a few questions. What are these masochistic constructions for? What is their purpose? Do they give you anything?

Dr. Boom in Netherstorm was a staple of Hunters', Warlocks' and Mages' theorycrafting. The analysts of the communities would park themselves on a crate, and fire away at the goblin. Using AddOns likes Recount, or combat log parsers like WWS, they'd leverage the information to draw conclusions about which damage rotations and talents yielded the best results.

Target Dummies fulfill the same role, but are a little more universally accessible. (Melee had problems with Dr. Boom, since they could find themselves getting blown up by adds.) They also have benefit of not being out in the field. While safe and protected in your capital city, you can fire away until you feel confident in the data you're seeing.

There's a caveat to the dummies, however. Some spells (like Siphon Life) don't seem to give accurate results. Also, since the dummies aren't the specific bosses you'll be fighting, you're not going to get the exact same numbers as you would against the real thing. They're intended, after all, characters to practice on, not simulate the actual fights.

Edit: As some commenters have pointed out, there are level 70 and 60 dummies to be had also, in the same general area as the level 80 versions.

Filed under: Tips, Tricks, Odds and ends

Forum post of the day: Dueling debate

Like any other form of PvP, you either love dueling or you hate it. Dueling is a great way to learn how to maximize abilities and test combos and macros. There are very few established guidelines for how to appropriate ly duel. Borkovic of Caelestraz asked in the official forums if it is acceptable to heal in a duel. Fliara of Terenas stated that protocols vary depending on server and faction, and suggested that rules should be established beforehand.

The first response, by Mlcho of Kirin Tor who takes an "all's fair in love and Warcraft" approach, was met with considerable agreement throughout the thread:

Use everything in your power to produce a win. Who cares if you use a pot? Who cares if you bandage?
If they whine, it's because they weren't prepared.

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Filed under: Analysis / Opinion, Tips, PvP, Forums, Forum Post of the Day

Arena tournament practice phase extended

Bornakk posted yesterday to let us know that the arena tournament practice phase has been extended until April 22nd. The practice phase is the part where you can get on with your team and learn how to play on the server, devise strategies, and generally get things sorted out before heading into the competition phase. During the competition phase, every win and loss with count for something, and will go towards you possible winning the area tournament!

Bornakk also has a blue post about the exact dates and rules of the tournament for each phase.

Of course, stay tuned to WoW Insider. We'll be carrying tournament news as it happens.

Filed under: News items, PvP

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