Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag preparation

Patch 3.3 PTR: WoW moves towards shorter cooldowns

If you checked the most recent Patch 3.3 PTR patch notes, a comparison of spells would show that Blizzard has reduced a lot of spells' cooldowns by a notable amount. This makes a significant impact on the playing environment on numerous levels, as most of these spells on long cooldowns were long considered to be powerful abilities whose use were once thought situational.

These shorter cooldowns will see more abilities in play, figuring more into dungeons, questing, or world PvP. Most of these abilities still won't see action in Arenas, where the allowable spells have been limited to abilities with cooldowns below ten minutes (down from fifteen). The change appears to be a direct result of many spell cooldowns being reduced.

This continues a trend in shortened cooldowns, reflecting what Ghostcrawler said in one thread about how Blizzard "in general (has) been moving away from long cooldowns, anyway." Players saw this when the iconic long-cooldown ability Lay on Hands -- an inevitable Patch 3.3 candidate for a nerf -- became usable every 20 minutes from a formerly mind-numbing one hour. More abilities are now being adjusted to be usable more often and, when necessary, balanced accordingly. Check out the full list after the jump.

Read more →

Filed under: Patches, Analysis / Opinion, Blizzard

WoW TCG: Arena Grand Melee expansion released

The World of Warcraft Trading Card game has released its latest expansion, but it's a little bit different than what's come before. It's called Arena Grand Melee, and it actually changes the gameplay of the TCG just a little bit, including some very different mechanics than those players have seen before. For instance, there's a card called "For the Fallen" that will grant additional cards to players when they act out their melee strikes in real-life. Another card called "Steamwheedle Casino" has players playing a quick game of Blackjack with their WoW TCG cards to win an extra card. Arena Grand Melee sounds it puts a very strange twist on the current TCG game.

The WoW TCG site has been highlighting some of the new cards in the game -- there's a new ability called Preparation, which allows you to use a card twice in quick succession, and there are cards that boost your hand size and beef up your allies, as well as cards that offer up some other new heroes and abilities. It sounds like an interesting addition to the game, but on the other hand, this doesn't seem like a pack for newbies -- experienced players will get the best thrill from these twists. Pick up the eighty card sets in either of the Horde or Alliance versions at your local gaming store.

Filed under: Items, Analysis / Opinion, Fan stuff, Talents, WoW TCG, Arena

Breakfast Topic: Is your guild prepared for Patch 3.1?

There is a lot of speculation that patch 3.1 will drop tomorrow. I'm not really buying into that speculation yet, but the background downloader was active over the weekend delivering up another part of the patch files. That is a strong indication that the patch is nearing, and at the least means guilds should start ramping up their preparation to push into Ulduar.

For many hard core raiding guilds this means making sure the right members will be on and fully buffed and ready for lots of raiding as soon as Ulduar opens up. Equally important is making sure that reserves and alternates are available so progression raids don't grind to a halt.

Read more →

Filed under: Breakfast Topics

Ready Check: Preparing for Ulduar


Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look to the future...

In amongst detailed tactical explanations of the various bosses currently residing in the available level 80 raid instances, let's take a break to look at the bigger picture. Many guilds are in a situation several of you can relate to: having cleared Naxxramas, the Eye of Eternity and the Obsidian Sanctum (let's not pretend Vault of Archavon's a proper raid instance), there's nothing left to do but clear them again. And again. And again...

Welcome to farm status. Whether you struggled to defeat the final denizens of these dungeons or facerolled it all in the first week, eventually raiders reach a common plateau with everything killed and these kills more or less easily repeatable. When at this point, there are several different directions you can go, and I'm sure we've all seen other people do one or more of the following: get bored and simply stop showing up; get greedy and focus entirely on loot, playing sloppily and angsting over drops; level an alt and suddenly have the world revolve around that character, trying to get it into raids because your main doesn't need loot; or hunker down and start preparing for the future.

This week's column deals with the latter, but if you're seeing people exhibit less-than-savoury behaviour now you clear everything in one night a week, it can be very telling -- especially if they're a recent recruit. With the leisure of a farm period, you have time to deal with these people as your guild sees fit, although boredom is a real problem when farm periods are long (such as the gap between Black Temple and Sunwell Plateau). With nothing to interest hardcore raiders in the game any more, real life starts rearing its head, and many guilds lose important players at this time, replacing them with untried raiders who might seem great on farm content but whose skill on progress raids is an unknown. There's no real solution to this, it happens, and it's up to your guild how you deal with it.

So how does a guild prepare for a raid instance nobody knows much about?

Read more →

Filed under: Tips, Instances, Raiding, Bosses, Ready Check (Raiding)

Encrypted Text: Rogue Glyphs, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we finish a discussion on upcoming Rogue glyphs in WOTLK.

Wrath of the Lich King (and also the upcoming patch 3.0) includes a new tradeskill: Inscription. Inscriptionists will be able to create scrolls, off-hand items, and parchments to help enchanters sell their wares. However, their key crafted item comes in the form of spell/skill enhancing Glyphs.

Every non-inscriptionist character has six Glyph slots they can use to enhance themselves. There are three major and three minor slots; of which you can mix and match appropriate Glyphs. An image of the Glyph interface is shown above (the center slot is thought to be for Inscriptionists themselves as a tradeskill perk).

Some of the various Glyphs enhance existing abilities, while others add utility to skills that change its function completely. The current Rogue Glyphs come in 3 major flavors: cooldown/energy cost reduction, range increase, and damage/effect increase. After the cut, let's explore these groups individually.

Read more →

Filed under: Rogue, Classes, (Rogue) Encrypted Text, Wrath of the Lich King, Inscription

Forum post of the day: Epic choices

Even without a release date, we can all feel Wrath looming. Whether it's pouring over the new specs as soon as they become available, saving materials for future Death Knights, or leveling up an alt to send as a main character to Northrend, we're all prepping to take our adventures into Northrend. Many wonder how far their gear will carry them toward level 80.

Many players were frustrated that their hard-earned gear was quickly reduced to obsolescence in Burning Crusade, and fear that that will happen again. Manbearppig of Frostwolf wants to know if gearing up a character now will be a good way to spend time. Some point out that better gear earned now will translate into easier leveling in the future. In a similar thread, MVP Faizaniel of Dragonblight stated:
My scrubby non-purple gear is getting replaced pretty fast; high-end gear, not so much. While it's unlikely that you're keeping much from level 70 at level 80, it's really up to you whether the benefits of getting to use the nice gear now, and having it help you level more quickly once Wrath comes out, are worth earning the gear now.

Read more →

Filed under: Items, Analysis / Opinion, Alts, Forums, Forum Post of the Day

Forum post of the day: Table plz

In my humble opinion the refreshment table is pretty neat idea. A Mage spend two Arcane Powders and starts casting the ritual, then two others join in. Viola! A buffet of yummy, health-and-mana-regenerating, Manna Biscuit goodness appears before your raid. The table sticks around for five minutes or however long it takes to deplete its fifty stacks of food. This is probably one of Blizzard's best additions.

In it's own way, the Ritual of Refreshment is also kind of a curse for Mages. True- the reagents cost a total seventeen silver at the vendor, that's not hard to swallow. Keylogger of Stormscale is annoyed by requests for tables. She pointed out that anyone with a friendly level of reputation with the Shattered Sun Offensive can purchase Naaru Rations, no badgering required. Other posters agreed that it's not the process of casting that's at issue, but the sense of entitlement from other folks about a table.

Read more →

Filed under: Mage, Analysis / Opinion, Buffs, Forums, Battlegrounds, Forum Post of the Day

Forum post of the day: Ride your pony

I had to look twice at the 2.4.3 patch notes before I could bring myself to believe that the developers are planning on reducing the level requirement for ponying up. It makes a lot of sense, as we ramp up toward Wrath of the Lich King, it will progressively longer to reach the endgame, especially for new characters and particularly new players. The change makes sense to me, and I'm looking forward to Desolace being a less crummy place to level alts. No, you won't get a refund on previously purchased mounts, but nobody got refunds when the cost of the level 60 riding skill decreased either.

The community seems to be having primarily positive reactions to the news that basic mounts will be purchasable by characters at level 30. Ithnnin of Scarlet Crusade (posting on a level 40) feels that this change is an added insult to the game. He feels that Blizzard has spent too much energy catering to a "small new audience." He feels that the changes to make leveling easier have a negative effect on the accomplishments of those who when through the process when it was more difficult.

Read more →

Filed under: Patches, Economy, Leveling, Buffs, Forum Post of the Day

Blood Sport: Tips and Tricks

PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena. When last seen, former Blood Sport columnist V'Ming Chew had defeated a pack of angry Gnome Warlocks and had decided to take up retirement in a lovely chateau overlooking the Ring of Trials in Nagrand.

So thanks to the new point requirements for Battleground gear in Arena Season Four, many people who are not as familiar with the arena will be forced to queue up. When I first started playing arenas, I didn't see it as tremendously different from battlegrounds. After several hard-learned lessons I found that I had to be much more flexible. I've also picked up a few tricks along the way.

You have to count on all of your opponents using every tool available. If you're not already doing these things, give some of them a shot.

Read more →

Filed under: Analysis / Opinion, Tips, Tricks, How-tos, PvP, Blood Sport (Arena PvP), Arena

Forum post of the day: Docking DKP


To function properly, all guilds must have rules for participation, gear, and general order. Since the ancient MMORPG days, many guilds have assigned Dragon Kill Points (DKP) to players for their participation in raids and events. The points are turned in for gear rewards from raids. Some guilds dock DKP for members that do not meet their standards. Aerte of Blackrock has questioned the wisdom of his guild's policy on this practice for a member that had regularly violated the rules.

The conundrum begins with the statement. "Recently we had a member quit who during the course of his rather brief stay managed to have about 130 DKP docked for various infractions. Not showing up specced properly, gems unacceptable, enchants unacceptable or non-existent, bad attitude....etc..." The original poster expressed that this may not be the best way to keep players in line.

Read more →

Filed under: Items, Analysis / Opinion, Guilds, Raiding, Forums

WoW Rookie: Raid 101

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

It's been brought to my attention that there are rookies of all levels. Recent columns have covered very basic topics such as instance play, group etiquette, and account security. Once you get to level 70, you'll have several options including solo play, PvP, and instance raiding. Raiding is a major part of the game, but can be somewhat overwhelming at first.

Raid instances vary from ten, twenty, twenty-five, and forty players. These instances are similar to five-person dungeons but require considerably more coordination. Ever player must work in concert to bring down challenging bosses, and they are typically rewarded with excellent gear for their efforts.

Read more →

Filed under: Tips, Guilds, Raiding, Guides, WoW Rookie

Forum post of the day: Dreadful DPS declarations

The biggest frustration in a MMORPG is probably getting ganked at most inopportune moments. The next biggest aggravation has got to be playing with pick-up-groups. Sometimes we get lucky in choosing random players to instance with, but we've all got horror stories of out worst experiences with PUGs.

Ihaveaplan of Altarac Mountains started a thread for players to list 200 things you don't want to hear from your DPS. The original poster's initial complaint was the Warlock who left the group because the tank was fighting multiple mobs. Some other gems from this thread include:

  • Bizzerk of Laughing Skull, "Does anyone have damage meters?"
  • Zazzi of Kirin Tor, "Do any of you have another weapon? My sword broke."
  • Groxikor of Daggerspine, "I'm pretty good with bandages, can I heal?"
  • Misada of Dark Iron, "Hey guys, can someone resummon me, had to hearth to repair my gear."
  • Ovelita of Ner'zhul, "We don't need a healer. We have a shadow priest."

Read more →

Filed under: Analysis / Opinion, Instances, Classes, Forums

Battle Bites: Preparing for Battle


Never go into battle unprepared. Before you queue up for a Battleground or Arena, make sure to repair your equipment so it doesn't break in the middle of an encounter. PvP takes its toll on your armor just like in PvE, albeit at a slower rate, so always be mindful of your repairs. While you don't receive durability damage when you die, your equipment still suffers every time you get hit. I once PvP'd for almost 15 hours straight without repairing and had my armor almost break on me. Though far from being as expensive, PvP is an endeavor that entails costs just like raiding or other instances.

Always have a mental checklist for buffs when entering an Arena or Battleground; before a match begins, players receive a buff called Arena Preparation or Preparation which reduces the cost of all spells and abilities by 100%. This period allows you to buff yourself and, ideally, your entire team as well. Note that although the spells are free, they still consume reagents in Battlegrounds (but not Arenas) so be mindful of your stocks. It's always good practice to have full stacks of reagents, so remember to replenish now and again between battles. If you're a Mage or Warlock, your teammates will be extremely grateful if you throw up a Ritual of Refreshment or Ritual of Souls. Extend courtesy to your fellow players and be sure not to take more than Conjured Manna Biscuits than you actually need!

In Battlegrounds, dying is a good opportunity to refresh oneself for the fight. When running low on health and/or mana, don't rule out the option of dying to top yourself up, specially if there's a nearby Graveyard under your faction's control. Right after you rezz, you receive a 6-second buff called Spirit Heal, which reduces the cost of all spells by 100%. Considering global cooldowns, you can cast maybe up to three buffs for free before heading back into the fray. Remember to cast your most expensive buff first, and stack as many self-buffs as you can to provide a buffer for dispel abilities. Preparation pays off, or in this case, costs nothing!

Battle Bites is a short feature that gives out weekly tips for PvP. Have fun storming the castle!

Filed under: Analysis / Opinion, PvP

Encrypted Text: Examining your spec

So yesterday on Build Shop, I mentioned that I'd gotten an email this past week from a Rogue who wanted to know about the viability of a 30/0/31 build for casual instances, raids and PvP. The short answer is OK, not very, and sure. The long answer is slightly more complex, so this week on Encrypted Text I'm examining exactly where a non-conventional hybrid build like could work, and why there are usually better specs available for both PvE and PvP.

First of all, I'm a big supporter of non-standard specs. I think that your own play experience should help determine where you spend your talent points. However, I do think that you should at least examine why certain specs are tried and true, and how certain talents outperform others. If you never play in any type of group (instance, raid, battleground, arena, etc), then how you spec only affects you. Once you start spending time with other players, though, the way you play and spec starts to directly impact your teammates. Raids especially are all about teamwork, and if you're not contributing 100% in all the ways that you could, you start to become a liability. You become less of a liability in dungeons where fights are generally shorter, but you're still not living up to your potential.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Upcoming Rogue changes


This week on Encrypted Text, I'm going to go over some upcoming changes to the Rogue class that everyone should be aware of. Rogues have some nice tweaks and some serious changes in the pipeline, so let's get to it.

As a long time fan of the Subtlety tree, I've been really enjoying the last couple changes Blizzard has made to Rogue abilities. In patch 2.3, Hemorrhage was buffed to deal 125% weapon damage, Shadowstep became usable out of stealth, Cheat Death became more reliable -- all great changes. Although the next patch will nerf Hemo down to 110% weapon damage, there's also a talent in the Subtlety tree to increase it's damage by 10%, so heavy Subtlety rogues won't feel the pinch quite as bad.

Another important change that we reported on indirectly a few days ago was a new tweak to Shadowstep -- once activated, it grants a 3 second, 70% speed increase. What does this mean for rogues? Read on and find out.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories