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Posts with tag priest

The Light and How to Swing It: Synergizing with priests

priest and paladin waving
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Holy paladins can't do it all. While we might be the best-dressed spec in the game, we occasionally need for other healers to give us a hand. The developers have done a great job giving each healer a niche for them to fill. A holy paladin must know the strengths and weaknesses of the other healing classes in order to be able to work alongside them.

While all healers are somewhat normalized by Cataclysm's introduction of the three heal model, it's each class's unique spells that give them flavor. We all start with the same base, and then our signature heals and cooldowns allow us to differentiate ourselves. Holy paladins can adjust their healing style and strategy to complement their partner healers instead of competing with them.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Is it time to kill pure DPS?

Hi guys, you may remember me from last week when I threw a rock into a hornet's nest. I was frankly blown away by the responses, some of which were very well thought-out, that supported, refuted, or elaborated on the issue of tanking and if it is here to stay or on its last legs. Since I find that kind of discussion valuable, I thought, "Well, I can always find another rock, right?" And so here we are.

The DPS classes in World of Warcraft present us with a conundrum. If we consider the holy trinity of tanking, damage dealing and healing to be a pyramid that the game relies on, then the base of the pyramid is most easily envisioned as cornered by the tanking and healing classes and the apex occupied by the DPSers. The issue is, only four classes can hold up the tanking corner, only four can hold up the healing corner (and two of those classes are also in the tanking corner), and absolutely every single class in the game can stand on the top of the pyramid. This results in a pyramid that's metaphorically heavier on top than at the bottom.

Furthermore, of the game's 10 classes, four of them (the rogue, mage, warlock, and hunter) can only stand at the top. Whether or not they want to do something else is immaterial (although one assumes that they do not, elsewise they might have chosen a different class), because they simply cannot do so -- at least if we continue to visualize the game as based around the tanking/damaging/healing triad. So what to do?

Well, we can get rid of DPS classes entirely.

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Filed under: Druid, Hunter, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight

Official tier 12 armor set preview updated with warrior and druid

Blizzard has updated the community site tier 12 armor preview with the final 2 armor sets -- warrior and druid. Patch 4.2 is coming soon, as players prepare for the invasion into the Firelands to confront Ragnaros for the (potentially) last time. Each armor set for this raid tier has its looks originating from something in the Firelands, going for the instance motif over the class motif.

Warriors will dress themselves in the Molten Giant Battleplate, made in the image of the new molten giant model. You may remember molten giants and molten destroyers from the Molten Core. They also wander fields of lava in the Firelands, ready to lumber over to unsuspecting players.

Druids will be donning the Obsidian Arborweave sets, based on what appears to be the tree that Malfurion and the Avengers of Hyjal are growing in the Firelands as the foward base against Ragnaros. Maybe, as a restoration druid, you were upset that Tree of Life was not a permanent form anymore. Well, now you get to dress up like a tree. Compromise. Hit the jump for a pic of the druid set.

By the way, Obsidian Arborweave is the most "Blizzard" name for anything I have ever seen. I hope that guy got a raise.

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Filed under: Druid, Warrior, Cataclysm

Raid Rx: How to combine Spirit Link Totem and Power Word: Barrier

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

I envy shaman.

A latest look at the front page of World of Logs shows that the new shaman totem of awesomeness (Spirit Link Totem) has a rather intriguing property to it. We've had it for a while now, ever since patch 4.1, and this totem is the new shaman defensive mechanic. Anyone standing within 10 yards of it reduces incoming damage by 10%.

Cool. What else?

Every second, the health of all the players standing within it also gets redistributed. The interesting part is that the health can be increased to count as healing. However, that sword swings both ways. It'll also adjust health downward, which counts as damage.

Even better? This damage can be both resisted and mitigated.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Healing changes and Firelands thoughts

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

Here's one of the larger healing changes coming up in patch 4.2. It'll affect all healers for sure, since it affects the critical strike of heals. We first learned Blizzard was contemplating this change several weeks ago in a Dev Watercooler post.

All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).


I'll go over my thoughts about the proposed healing changes for patch 4.2. I also had the opportunity to try out some of the new raid encounters on the PTR in Firelands. Think you're ready for the upcoming healing challenge?

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Analyzing tier 12 healing set bonuses

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

Good news, everyone! Patch 4.2 information is heating up! I've already fired up my PTR client, and I'll be eagerly testing any new encounters. Some of the new information that has been released includes the new tier bonuses, which I'm sure you're burning with desire to know more about. I'll see if I can help stoke the flames of your anticipation. I suspect we'll have some players returning to see if new content is going to rekindle their interest in the game.

Too many fire puns? Okay, let's just blaze on through and look at healing tier bonuses.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

Patch 4.2 Preview: Tier 12 armor sets

Blizzard has been on an information release kick this week for Rage of the Firelands, the next content patch for Cataclysm. World of Warcraft has been known, for better or for worse, by its armor design choices. Some of the armor sets in WoW actually have transcended the game itself, becoming part of a healthy nostalgia for players old and new.

Firelands is not going to have any shortage of cool raid gear. The tier 12 armor preview has just been released and contains images of the paladin, mage, rogue, hunter, death knight and priest sets. Warlocks, warriors, shaman, and druids are currently absent, though we can bet druids will also have a fire motif, considering Fandral Staghelm's role in the Firelands raid.

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Filed under: News items, Cataclysm

Spiritual Guidance: The shadow priest's guide to patch 4.1

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Each Wednesday, the priestly Fox Van Allen takes on all topics shadow. If you'd like to see Spiritual Guidance in person, send your request along with a self-addressed stamped envelope to TICKETS, "Spiritual Guidance," CBS Television City, 7800 Beverly Blvd., Los Angeles, California 90036.

New patches almost always mean changes to classes, specs, and abilities. In this respect, patch 4.1 is no different. For shadow priests, patch 4.1 brings huge nerfs. It also brings huge buffs. There's an awful lot to keep straight.

Thankfully, you don't need to go it alone. Spiritual Guidance is here to help.

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Filed under: Priest, (Priest) Spiritual Guidance

Raid Rx: What druid and shaman cooldowns would you like to see?


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding, and guild management podcast, Matticast.

No beating around the bush today. There were some upcoming healer changes that were announced earlier in the week. I can tell you as of right now, I'm worried about the Power Word: Shield change -- not because I think discipline priests will remain overpowered, but because holy might go the route. I'll explain that later on in the post.

The main focus of today's post is defensive cooldowns for shaman and druids. I'm sure a number of players don't believe there's a need for the two classes to get defensive cooldowns, but in order to compete for utility, I think druids and shaman would benefit greatly from having those spells available. The argument here is that since the four healers are approximately the same across the board (from a throughput perspective), the edge might be given to paladins and priests because of the additional cooldowns they have to offer. Shaman and druids might end up being even more attractive in 10-player raids.

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Filed under: Druid, Priest, Shaman, Raid Rx (Raid Healing)

In defense of gear simulations

Josh Myers is not a scientist. The closest he's ever come to being one is winning the Science Fair in 8th grade and getting straight As in physics in high school. Despite these clear signs telling him to look for a career in science, he decided instead to go for a degree in English. His wallet hasn't forgiven him since.

"Just sim it" is a phrase almost everyone who has played World of Warcraft in the past few years is familiar with. Should my enhancement shaman use Tunic of Failed Experiments or Voltage Source Chestguard? Sim it. How much of a DPS increase is the four-piece Firelord's Vestments bonus? Spreadsheet it. How much DPS am I losing since I can't afford a Flask of the Winds on my hunter? SIM IT!

I'll be the very first to say that saying "just sim it" isn't a constructive thing to say. Beyond being slightly rude, it doesn't explain why simming is such a good idea. However, while I find "just sim it" to be in poor taste, the actual act of simming or spreadsheeting gear choices is a really good idea. This post aims to address why we encourage spreadsheeting your DPS choices.

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Filed under: Analysis / Opinion, Raiding, Cataclysm

Raid Rx: Patch 4.0.6 healing thoughts

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding and guild management podcast Matticast.

Even though I wasn't responsible for it, its nice to believe that my little story in last weeks column might have influenced the Mana Tide change. What is the change, you ask?
Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
It won't be an overpowered mana reset ability anymore. I have to admit, I do miss having that synchronizing aspect that all the healers share. Having a shaman give a 3-second warning that he is going to drop a Mana Tide cued the rest of the healers to activate their spirit trinkets. I thought that was a neat little interaction. I wouldn't mind seeing more of it somehow later on -- little ways that help promote (but not so much require) healing coordination would be a cool addition. I'm just not sure what other ways methods can be explored.

On the bright side, I don't need to figure out which players have the lowest mana regeneration in order to stack them into the healing group.

But hey, enough about resto shaman already! Some additional healing changes (both nerfs and buffs) will be coming soon. No idea if any of this stuff is going to stick. Tell me what you think.

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Filed under: Druid, Paladin, Priest, Shaman, Raiding, Raid Rx (Raid Healing)

Raid Rx: Handling healer mana in raids


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

Nothing brings a healer down more than realizing that he screwed up. It gets worse when the healing lead is the one who messes up such a simple oversight. I'm really beating myself up over this, because it was such an easy fix. In fact, it should be the first thing that should be checked before entering encounters.

I'm going to share the conversation I had here with my fellow columnist Joe Perez. I hoped that confessing to him might help alleviate the despair. (It didn't.)
Matt: Hey Joe, can we talk for a sec? I think I goofed yesterday.
Joe: Again? What did you do this time, son?
Matt: ... I uh, forgot to put the resto shaman in the healer group.
Joe: <10 seconds of silence> ... You know how bad that is, right?
Matt: Yeah. Realized it after the fact. I'm surprised the WoW Insider editors haven't fired me yet for making such a rookie mistake.
Joe: I think you need a re-education. Take a seat.
By the way, my guild scored the Critter Kill Squad achievement finally. Next step? Crittergeddon.

Personally, I've found mana management in 25-player raids to be far more forgiving in comparison to 10-man raids. Would you agree with that? I'm basing this on my own experience, but it does make sense. With more raid slots, it means there is a higher likelihood that additional players can be brought in for mana cooldowns.

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Filed under: Raiding, Raid Rx (Raid Healing)

Spiritual Guidance: Professions for healing priests in Cataclysm

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests and is trying to find a good recipe for Lamingtons.

Is everyone excited? How about anxious or intimidated? Cataclysm comes out tonight at midnight, and by tomorrow afternoon, everything will be different. Before you know it, there will be level 85 priests running about your respective realms and spam requests in trade chat for Inferno Rubies. Everyone's priorities are about to change -- but for now, we're still in the calm before the storm.

In this calm, I though I'd focus on professions for priests. There have been a lot of small changes to professions that I think we need to give some attention before we get further invested in them. Plus, the start of the expansion is when professions get the most use, what with all that new, easily accessible gear. Let's get started.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: BlizzCon players tell about their first priests


Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for disc and holy priests. This week, Dawn and her shadow priest rival, Fox Van Allen, faced off at the WoW Insider reader meetup in a battle of quips, and it would seem that Dawn came away victorious.

Originally this weekend, I had planned on writing a direct address to Blizzard concerning holy priest healing and mana in beta raids. The topic has been a large area of concern for priests on the forums lately, and I thought I should give the discussion a little boost by addressing it in my column. However, I am currently at BlizzCon 2010, and I happened to get the opportunity to talk to Ghostcrawler (lead systems design) in person for a few minutes. During that time, I relayed the general message of our problem (HPS is jank, mana needs work) and figured I'd give the Blizzard developers a week to attend to it before assailing them with complaints. Until then, I ask that my fellow priests not panic for a little while longer. In the words of Toby, who is pictured above, "Keep the faith!"

By the way, I'm starting a donation fund for BlizzCon 2011 to buy Ghostcrawler a fedora. Ghostcrawler would look awesome in a fedora.

Anyway, to tide you guys over until then, I figured this week I would attempt to entertain you all. At first, I thought I might try to be humorous, and then I remembered I'm not funny. (A priest walks into a bar and ... yeah, I got nothing.) So instead, I've decided to go with priest story time. Hit the jump to see what I mean.

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Cataclysm Beta: Build 12942 for healing priests

Priests received a handful of changes with the latest Cataclysm beta build that was released Thursday afternoon. There were little changes, such as a new animation for Archangel (as seen above), and big changes, like tweaking the talent Improved Inner Fire so that it's no longer mandatory. A preview for tier 11 was also released. Let's have a look at the talent changes first.
  • Power Word: Barrier has had the amount it absorbs increased. It will now absorb a total of 6 percent of spellpower plus 21,225 damage (up from 5 percent of SP plus 11,000.) It will still only absorb a portion of incoming damage if the damage exceeds 20 percent of the total absorb value.
  • Borrowed Time will no longer increase the amount absorbed by Power Word: Shield. It will just increase your spell haste.
  • Renewed Hope will now apply to targets with Grace. This means any target you heal with more than one spell (or more than one tick of Penance) will gain an additional 10 percent chance to be hit with a critical Flash Heal, Greater Heal, Heal or Penance.
  • Inner Focus no longer costs mana.
  • Improved Inner Fire has been renamed to Inner Sanctum. The new talent will no longer increase the overall effects of your Inner Fire, instead it will cause your Inner Fire to reduce all spell damage taken by 5/10/15 percent. The talent will now also affect Inner Will by increasing the movement speed bonus by 2/4/6 percent.
  • Improved Healing will no longer affect Lesser Heal. This is just a tweak to the language of the tooltip for consistency.
Now on to the glyphs!

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Filed under: Priest, Cataclysm

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