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Posts with tag primal-fire

Phat Loot Phriday: Gadgetstorm Goggles


See, this is (one reason why) everyone wants to be an Engineer. Why can't us Leatherworkers get some sweet gear like this?

Name: Gadgetstorm Goggles (Wowhead, Thottbot, Wowdb)
Type: Epic Mail Headpiece
Armory: 726
Abilities:
  • +28 Stamina
  • A meta and blue socket, with a socket bonus of +5 spell damage and healing
  • Requires Engineering 350 to wear -- if you lose your Engineering skill for some reason, you won't be able to wear these anymore. See "How to Get It" below.
  • On equip: improves spell hit rating by 12, spell crit rating by 40, and increases damage and healing up to 55. Pretty sweet for a helm.
  • Also on equip: shows the location of all gas clouds on the minimap, very useful if you've got a mote extractor (and if you're Engineering at this level you should).
  • And on use, allows you to see into the distance. This is similar to the Shaman Farseeing spell -- only really useful in certain instances, but kind of a little added bonus to wearing the goggles.
  • Very good gear for caster Shaman Engineers, which admittedly is a small group. But Blizzard catering to historically ignored gear specs like this is good to see.
How to Get It: You've got to be an Engineer to make and wear these -- they are trainable from the regular Engineer trainer at around level 350, and you need to be 350 to actually make them. Total ingredient list is pretty steep: thirty Knothide Leather, 120 Adamantite ore, six Khorium ore, a Primal Fire, forty-eight Fel Iron ore, thirty-two Eternium ore, two Living Rubies, and one Primal Nether, which will run you a few hundred gold just picking them up off the AH. Not to mention the costs of actually leveling up Engineering, although there are tons of costs and advantages to leveling up any manufacturing profession anyway.

But get the skill, train the recipe, grab the mats, and the Goggles are yours. In my humble opinion, it's one of the cooler-looking crafted helms out there, too. Assimilate or die!

Getting Rid of It: Sells to vendors for 5g 83s 63c, and of course with the Engineering requirement on it, it's BoP. Does disenchant into a Void Crystal however. But it'd be an expensive Void Crystal.

Filed under: Enchanting, Items, Odds and ends, Phat Loot Phriday

Insider Trader: Getting your mote on


Once you hit Outland and begin to surf through the materials required to not only reach 375 in your given profession, but then to proceed through making your epic sets, you might start feeling a tad dizzy. One of the main reasons for this across all crafting professions is primals.

As an example, let's consider the Ebon Netherscale pieces from Dragonscale leatherworking. In order to make the breastplate, bracers and belt, you will need, among other things: 36 [Primal Fire], 36 [Primal Shadow] and 3 [Primal Nether]. In other words, 360 [Mote of Fire] and 360 [Mote of Shadow], and this only once you've reached 375.

This week, Insider Trader explores the best places to farm for the motes you'll be needing, along with the benefits provided by engineering, alchemy, mining and herbalism. We also take a look at how to benefit from trades, with a list of further reading.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more farming guides, check out our cloth farming guide. For a complete list of profession guides, feel free to peruse our directory.

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Filed under: Herbalism, Mining, Alchemy, Engineering, Items, Economy, Quests, Features, Guides, Insider Trader (Professions)

How a quirk in the game can steal your loot

There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.

But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.

I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

Read more →

Filed under: Analysis / Opinion, Bugs, Raiding

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