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Posts with tag primalnether

Insider Trader: Taking it in the chest

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

Is armorsmithing of use to a tank? As with most debates, the answer remains relative to your resources and playing status – whether you're a PvP machine, a casual raider, a five-man specialist, an uber-raider ... Players with limited raiding access and resources will always consider trade skills more valuable than players with access to the leetest of lewts.

But while many players have summarily swept armorsmithing's possibilities under the carpet as they clattered up the gear ladder, others have run thoughtful comparisons and concluded there just may be some merit to smithing your own breastplates. For those of you who don't have the time or energy to dredge through such drearily titled official forum threads as "Sad state of armorsmithing & what's wrong," Insider Trader takes a look at armorsmithing's selection of top-end breastplates.

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Filed under: Blacksmithing, Insider Trader (Professions)

Ask WoW Insider: BC loot etiquette

Gather 'round for another Friday edition of Ask WoW Insider, where we publish reader questions for community feedback. Last week we looked at where the best class loot lists live, and this week we have a few questions regarding loot etiquette in instances involving a couple of popular BC drops. Jeffrey writes:
I've recently come across a few situations where I'm not sure of the proper etiquette, even though I've been playing for a couple years. This is mainly because new items have appeared that have blurred the lines in my mind.

1) In an instance, we find a locked chest but have no rogue. I however have a blacksmith key/seaforium charge that can open it. Should I open the chest (spending the mats i used for the key/charge) for myself or for a group roll?

2) A primal nether drops. I can use it to make a BoE item which I plan to sell for a large profit, but someone else in the group can use it for a BoP item for themself. How should I roll?

3) An arcane tome/fel armament drops and the group says need if you're scryer/aldor. I belong to this faction but am already exalted with them. How should I roll?

I'd appreciate feedback on what is the right thing to do in these situations, or if not necessarily right what is considered acceptable to do.
Do you or your guild have any set rules regarding the above scenarios? If you've encountered these situations on past runs, how did your group handle them? Is there an optimal solution to any or all three questions?

More Ask WoW Insider awaits you next week, but it needs your questions! Send us your burning conundrums to ask AT wowinsider DOT com.

Filed under: Items, Instances, Ask WoW Insider

Insider Trader: A primal urge to roll for Primal Nethers

Each week, Lisa Poisso brings us Insider Trader -- your weekly inside line on making, selling, buying and using player-made products.

In the wake of the avalanche of item and crafting tweaks ushered in by patch 2.1, Insider Trader takes a look at the much-maligned Primal Nether. How do you get one? Do you even need one? Should you roll for one?

And keep reading for an Insider Trader tip on a special tactic engineers -- yes, engineers! -- can use to get certain types of motes.

But first things first: Primal Nethers. These glowing globules of crafting goodness have about a 5-10% chance of dropping from final bosses in non-heroic Burning Crusade instances, and they're a guaranteed drop from final bosses of heroic instances. Post-2.1, you can also purchase them for the bargain price of 10 Badges of Justice from G'eras in Shattrath City.

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Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Items, Tips, Jewelcrafting, Insider Trader (Professions)

Goggle costs and a bit of RP

stylin'!
I think of all the trade skills I have, Engineering has to be the one I feel has been overlooked the most by the devs. The patterns have traditionally been scarce, and it seemed to me like the material costs were pretty crazy for many things when I was leveling up. In contrast, I still haven't gotten all the patterns for tailoring and recipes for alchemy. Enchanting is definitely a pain in the arse, but I can justify that one with tips and the occasional sale when I have the mats. Engineering, for me, was something I picked up and only leveled for the love of toys. (Like my long-ago-nerfed Gnomish Shrink Ray in combination with Nogginfogger Elixir, which was great for laughs.)

I've listened to my Hunter officer, who has maxed his skill out, decry the material costs of many of the new patterns. (I haven't pursued it on my alt as yet) So when I saw this tidbit today, I thought that many engineers would be glad to hear that they are actually looking at improving a pattern as opposed to nerfing it. Per Drysc when fielding complaints about the inclusion of Primal Nether in the epic goggle schematics:

We're in the process of reevaluating the power consumption needs of the goggles. While it was felt that the Primal Nether would be able to sufficiently power the devices, and through further testing, we're currently investigating other power sources and their availability.

Good news, and a bit of RP. We'll have to wait and see what the final decision is in regards to "power sources."

Filed under: Odds and ends, News items

Phat Loot Phriday: Bloodmoon


That's what I'm talkin' bout. We've been messing around lately on PLP, doing all kinds of quirky and strange items. Not this week-- we came here to do some DPS and chew gum, and we're all out of gum.

Name: Bloodmoon
Type: Epic Two-hand Axe
Damage/Speed: 366 - 549 / 3.70 (123.6 DPS)
Abilities:
  • Improves crit rating by 52, and attack power by 106
  • Requires Master Axesmith (we'll get to that in one second)
  • Since it's a two-hander, it's not great for tanking. But if you're a fury warrior looking to split some skulls in PvP or PvE (extra lovin' for Orcs, who get a bonus to their Axe skill), this thing is about as nice as it gets
How to Get It: There's a price for everything cool, and this one is no exception. First of all, you've got to be a blacksmith, and then you've got to do a quest when you've got 200 skill to become a weaponsmith. Then, you've got to check back in with the special blacksmithing trainer at 250 to become an axesmith. Finally, you've got to get into Outland and get your Master Axesmith level all the way up to 375.

And that's just to learn the plans. This axe is at the top of the new upgradeable weapons for blacksmiths, which means to make it, you've first got to make an axe called the Lunar Crescent, which will cost you Eternium Bars, plus Primal Air, Primal Earth, and Primal Might (that last one is the kicker, as those are really hard to come by). And once you've made the Crescent, you use a bunch of Primal Nether (which drops from heroic mode bosses in Outland 5mans) and Primal Mana to upgrade it to an axe called the Mooncleaver.

And finally, you've got to somehow round up a stack of 20 Nether Vortexes, which drop only from Outland 25man raids, with a fairly low drop rate, especially considering that they are necessary for about 15 different recipes, all at the highest levels of Tailoring, Blacksmithing, and Leatherworking. So unless you've got a whole, well-geared guild behind you who really wants to get this weapon, it's not very likely you're getting it anytime soon.

But if you somehow make the Lunar Crescent, and then find the mats to upgrade it, and then get those Vortexes, you can upgrade the Mooncleaver to this, the 123.6 DPS Bloodmoon. Neat, isn't it?

Getting Rid of It: Speaking of the guild that helps you make this, they would be pretty angry if you sold it to a vendor. But you'd get 17g 4s 35c for it. It will also disenchant, of course, but considering it's BOP for Blacksmiths, it's extremely unlikely one of these will ever be disenchanted. Ever.

Filed under: Blacksmithing, Items, Guilds, Instances, Phat Loot Phriday

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