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Posts with tag priorities

What will be your first priority in Patch 5.2?

A Day on the Isle of Thunder
There, on the horizon to the Northwest, do you see it? Daggers of lightning spear through clusters of dark clouds filling the air with electricity you can almost feel crackling against your skin. There's a sense of foreboding that clings, and something else...
Community Manager Crithto has written a blog post, telling the world about his imagined first day on the Isle of Thunder. He spoke of having bought the Tillers farm, and set his hearthstone in his new plot of land. He also planted some crops according to the work orders that had come in, allowing him to gain reputation with factions other than the Tillers by growing vegetables to help them on their way. Having dealt with his farm, it's over to the Shado-Pan Garrison to get a ride over to Lor'themar and the Isle of Thunder dailies, using Shan'ze Ritual Stones to summon a rare, and a chance of winning a mount, as well as contributing to the Horde's war effort. Lastly, a rare key drop allows him a chance to enter the Treasure Room!

That's Crithto's day, but what part of the plethora of new content coming with patch 5.2 will be your top priority? Will you do the new factions' dailies, or will you dive straight into the new raids, or perhaps farm some rares, hoping for a mount drop?

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Filed under: Analysis / Opinion

We Have a Tabard: Ring the bell, school's back in

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Drama is not the only issue to cause hardship among raiding guilds. We've seen guilds crumble and fall over new raid content. It seems we've come across another time-sensitive factor: the beginning of the school year. Guilds that have been blissfully progressing throughout the summer may be seeing their attendance plummet.

Remember folks, some things are more important than WoW. Education tops the list. It would be poor form to badger your scholastic members into raiding when they've got homework to do. Students also need a good night's sleep in order to perform successfully. This goes for college students as well as high schoolers, but they may have more flexibility in scheduling. In the end, WoW is just a video game and school affects the present and the future.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

Breakfast topic: Your priority list

We got an email from a reader concerned with the amount of time he spends playing WoW. It seems to be negatively impacting his school and social lives. Most of us manage to balance out WoW time with our real life obligations, but there is a strong possibility that addiction can set in. I cannot stress enough the importance of balance.

I think that one of the keys to keeping both your WoW life and your real life balanced is by identifying your priority list. Every once in a while do a reality check and make sure you're keeping it in line. For me WoW sits somewhere between work and sleep (then again, I've never slept much). My guildies know that I will not be on on Friday nights, that's "sister time." I do play WoW when I'm on work trips, but I never go anywhere particularly exciting.

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Filed under: Tips, Virtual selves, Breakfast Topics, Forums

Nethaera talks about supporting roleplayers

There's a huge forum thread over on the forums right now (though it's been going for the better part of a month) about Blizzard putting in more for roleplayers -- player housing, surnames, and "a more interactive world" are all asked for, and much later in the thread, Nethaera does weigh in with a nice long statement about how Blizzard is dealing with all of this stuff. The bottom line, as always, is that there's only so many hours in the day, and Blizzard has to prioritize what gets worked on. And as of yet, neither player housing nor surnames or any of the other suggestions have made their way to the top of the list.

Which makes sense -- as many roleplayers as there are, nobody would really call them the primary audience of the game. There are definitely other games out there that are much better for defining a character. Which doesn't mean that we'll never see these things ingame -- player housing has been wanted (and promised) for a long time, and surnames are something that's common in almost every MMO but World of Warcraft. Neth just says that it's a matter of time, and that while player housing is still on the horizon, the world of Northrend will be more immersive and interactive than the rest of the game so far. Which is good news not just for roleplayers but for everyone else as well.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Expansions, The Burning Crusade, RP

Breakfast topic: The calm before the storm

The expansion draws ever nearer, and many folks are working away at the last important bits of Burning Crusade content. We're looking to see Wrath by the end of this year. I've been spending a lot of time leveling alts to get ready for Wrath of the Lich king. I've noticed that this has been surprisingly easy compared to my previous leveling experiences. In the last week or so I've leveled my Warrior from 40 to 56 with very little resistance. I've probably only been ganked a total of ten or so times.

I'm beginning to think either most people have shifted their priorities from hunting lowbies to preparations for the level 70 to 80 grind. Or could it be that many of the folks who would ordinarily be giving me grief have been preoccupied playing in the beta test? It reminds me of the unofficial truce between factions immediately following the release of BC.

Has your gaming experience changed recently?

Filed under: Analysis / Opinion, PvP, Breakfast Topics, Leveling, Alts, Wrath of the Lich King

Real friends vs. virtual friends

A few weeks ago, I had some trouble with my real life friends-- they were organizing an impromptu run to the movies, but I had committed to a Gruul's raid, and had to decline, to their consternation. And yesterday, the exact opposite happened-- I went on a raid with my guild for the first time in a few weeks (because different real life issues had kept me from raiding for a while), and they gave me a little ribbing about being so behind.

It just doesn't seem fair. I'm getting trouble from both my real life and my internet friends for choosing to hang out with one over the other. Of course, both groups aren't really angry at me for doing what I choose to do-- my guild isn't really bothered by my absence of late (although I don't exactly get first choice at loot rolling any more, understandably), and my real-life friends can't blame me for staying in sometimes and playing videogames (although they worry about me if I do it more often than not).

As ippy says, there are really two camps on this-- either you think that real life is always more important than virtual interaction, or that both are equally worthwhile. In the past, I've been closer to the first option-- that I should always go hang out with people in real life rather than stay at home playing WoW or Bioshock (which I will be tomorrow, no matter what my friends are doing). But lately, as my relationships in WoW grow stronger, I'm feeling more of a pull to give that priority sometimes, at least when it doesn't affect my other relationships.

Is that bad? This seems like a topic for our Azeroth Interrupted column (featured today, by the way, on the front page of the BBC's tech site-- cheers, Robin!), but I'd like to hear what you all think as well. Does real life get priority always, or is it more nuanced than that?

Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Raiding

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