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Posts with tag pro gaming

Curse interviews HUKs, WSVG kicks off in Louisville

Just in time for the WSVG's kickoff of the Louisville event this weekend, Curse has a video interview up with THE HUKHUKHUKHUKHUKS of Flow Gaming, the US Regional 5v5 Champions. The interview itself isn't really that gripping unless you really follow this arena tournament stuff (I like that they do fit in at least one sports interview cliche: "I feel really good about our win today"). There one complaint about the way WSVG handles gear-- apparently, they give everyone standard gear to make sure things are balanced, but HUK's Shaman says that he gets resilience gear rather than the stamina and crit that he usually uses.

Unfortunately Curse doesn't ask about the disqualifications that happened recently (when players were found to be using each other's accounts, against the ToU), but they do ask about another problem I have with WSVG, and that is commentating the matches for spectators. As the players say, "they don't even have a good system to really view the matches as they're happening." So there's a nice goal for some would-be entertainment mogul: figure out a way to make watching players play videogames both understandable and interesting.

Meanwhile, the WSVG is in Louisville, and their sparse schedule says they've got WoW on the menu for all four days. If you can't make it down there, Curse will have streaming video all weekend (if you can get it to work-- I couldn't) right here.

Filed under: Analysis / Opinion, Ranking, Guilds, PvP

Will professional gaming change the World of Warcraft as we know it?


With the arena system introducing a new kind of competitive PvP to the World of Warcraft, we're seeing our first professionally sponsored WoW arena teams. While Blizzard continues to market WoW to a core casual audience, the introduction of paid professionals into the arena brackets is anything but casual friendly. (Not that I've ever been a good enough PvPer to hit the top levels, but it was always nice to look at the arena gear and dream!) And the truth is we've probably only just seen the beginning of such sponsorships. Says Stephen Schoder of Check Six (sponsors of team ZERG IT UP):

In the future you will soon find that Blizzard has tweaked the game to near perfection [in regards to game balance] in preparation for mainstream eSports competition.

There's a whole new world of gaming out there, and Blizzard is only just getting its feet wet.

[Via 1up, with thanks to Dave for the tip!]

Filed under: Analysis / Opinion, PvP

WoW and LAN gaming

Having a WoW LAN at an event like BlizzCon seems only natural, but we're seeing an increasing presence of WoW at BYOC events. With an Internet connection as staple a feature as the local area network that gives LAN events their name, there's no reason why MMOs shouldn't be at these events, as they provide a great opportunity for players to meet up and play together.

Blizzard's recent announcement of their competitions at the Lanwar event in Kentucky got me thinking. Competitions are a great part of LAN events, whether it's cash, swag or prestige that's on offer. However, the time-restricted nature of a three-day event means that certain aspects of WoW get a lot more attention than others.

Rather like the earlier beta contest, two of the competitions revolve around levelling and PvP. How far can you get in three hours? Given a premade character, how well can you PvP? Finally, a test of teamwork and skill that can only really take place at a LAN event like this -- beat other teams in a Stratholme race.

Personally, I think levelling and PvP contests are quite limited -- but special events like PvPing against the devs, or a levelling contest using only Draenei and Blood Elves, could make an event like this truly special. Other areas of WoW could be highlighted, too -- how about testing a guild's tradeskill organisation? Finding rare and unusual pets and items? Mini-tank races?

Filed under: Events, PvP

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