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Posts with tag producer

Mists of Pandaria: Ray Cobo interview

Ray Cobo, one of WoW's senior producers, sat down with us at the Mists of Pandaria press event to discuss the development process, new game features, and more. Check out how an expansion like MoP gets made quickly!

WoW Insider: Mists of Pandaria, from everything we've seen, is on an accelerated time table. How do you, as a producer, make sure the process is going forward?

Ray Cobo: We 've learned a lot over the years about how to make expansions and how the game development of WoW has kind of evolved over the years, and so with each expansion, we get better at what we do. Our tools get better, our muscle memory from the team gets better in terms of how to make stuff. We have such a huge library of things now that we've built and content that we've made that we can actually pull from and figure out how to make that better or how to not do that again kind of thing and learn from those pitfalls or successes and try to get more efficient every time.

I think that's something the team has done for this one specifically is that each time it seems to get a little bit faster and get a little bit easier to some degree. There are still a lot of challenges in terms of curve balls that you get halfway through -- like in this one, it was recently decided to have two more zones. So it's like, OK, well, didn't have that in the plan but we'll figure out how to kinda get that in. Everyone on the production side and definitely on the dev team is very committed to make sure the content is great, so we want to make sure we give the devs time to iterate and explore and try to figure out what's going to make this game great and going to make the expansion great, because that's a core philosophy at Blizzard.

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Filed under: Blizzard, Interviews, Mists of Pandaria

Could there be such a thing as life without the Lich King?

In response to one player's question, "After Arthas, what's left to kill?" Bornakk has revealed a surprising tidbit about the future of World of Warcraft. The answer is: Murlocs! That's right. After we kill Arthas, "instead of adding new creatures or new continents it will be just one area of endlessly spawning murlocs." Amazing fun! This is what I've been wishing for ever since I saw my first murlocs on the shores of Darkshore. Perhaps we'll be able to collect endless varieties of Murky pets, too! They could go by all sorts of cute names like Lurky, Quirky and Turky.

Ah... to dream. Anyways, later in the same thread, Nethaera stops by too and adds her own meditation on the possible death of Arthas, reminding us of a most ancient question regarding trees falling in the woods without anyone to hear them: "
If Arthas dies, does the Lich King also die?" This seems to be a pretty clear indication that the death of Arthas will not mean the death of the Lich King, and that the story of the Living versus the Dead will go even after the big bad prince bites the dust.

Arthas and the Lich King has been a pretty huge part of the Warcraft story ever since before most of us were even familiar with it, and for some of us it feels strange that he might one day no longer be a part of it. In our interview with WoW's lead producer, he noted that both the Maelstrom and the Emerald Dream were once considered as possibilities for WoW's second expansion, but they chose Northrend and Arthas to come before them because it seemed like the strongest idea. But how strong is Arthas really? Could he ever compare to murlocs?

No, but seriously, do you think the Lich King is just way too cool not to perpetuate indefinitely as the ultimate villain? Would you like to see Arthas get killed in one patch, while the Lich King returned in another, kind of like Kael'thas showed up twice in The Burning Crusade? Or do you think we're going to get our fill of Lich Kinginess -- so much so that once Arthas is dead, the Lich King and all the Scourge should just die for good along with him?

Filed under: Blizzard, Expansions, Humor, Raiding, The Burning Crusade, Lore, BlizzCon, Wrath of the Lich King, Forums, Rumors

Blizzard to Venture Further into Console World?

Even though we've heard Blizzard announce time & again that there will be no World of Warcraft for the XBox 360 or any other consoles, a new job listing on Blizzard's website for a Senior Producer position, with one of the requirements listed as having "a proven track record in producing high-quality console games", has some gamers hopeful again that WoW may indeed surface on one of their favorite consoles.

The ad also specifies that the idea candidate must have "recently shipped at least one AAA game in a producer role for one of these console platforms: Xbox, Xbox 360, PS2, PS3, or GameCube.", so apparently they're looking to cast a wide net, whatever their plans might be.

Personally, I'm not much of a console gamer, but I still can't imagine any way WoW could truly ever work on a console, at least without the addition of a mouse & keyboard; there's simply too much typing to do. Perhaps there's a way to accomplish this that I don't know about, but I just can't see one being able to have the true WoW experience in a console setting. Then again, what do I know?

Filed under: Analysis / Opinion, Odds and ends, Blizzard, News items

Interview With WoW Producer Tom Chilton

The news from E3 keeps pouring in, and the folks over at WorldofWar.net have secured an entertaining video interview with Tom Chilton, one of the producers of WoW. The interview is rather lengthy, and split into two parts, but it's well worth watching, as Mr. Chilton discusses the Burning Crusade, changes in upcoming patches, and more.

The interview can be seen via streaming video right here.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, News items, Expansions

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