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Posts with tag profession-changes

Interview: Technical Game Designer Chadd "Celestalon" Nervig talks Warlords of Draenor

I was lucky enough to head over to Blizzard Campus this week to talk to Technical Game Designer Chadd "Celestalon" Nervig. Chadd is a huge part of the class design team, key to a lot of the changes we saw in the recent Warlords of Draenor patch notes, which is just what we discussed. We were also joined by Senior Community Representatives Zarhym and Lore. You can also find a much-abbreviated summary on Wowhead.

Olivia: First up, is there anything you really wanted to clarify and get out there?

Celestalon: I've tweeted about pretty much everything. This was the first version of the patch notes, there have been more changes since then, those patch notes are about a week old or so?

Zarhym: Yeah it's like, tons of changes. [Rygarius] said he had a huge list of changes.

Celestalon: There's another five thousand words that aren't up there yet, which [Rygarius] is working on now.

There have been different amounts of patch notes released for different classes. Paladins have been complaining that they haven't got enough, rogues have been really happy that not much has changed. Is it safe to assume there's more to come? This is just step one?

There's definitely more coming. Like, for example, paladins had relatively few patch notes, and a lot of that is we were relatively happy with how things played out, at least for ret and prot, with the exception of a few things we can solve with tuning – changing numbers. So a lot of what you see in the patch notes now is what we call design changes, so the mechanics that we want to change so we can get to some design that we like.

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Filed under: Interviews, Warlords of Draenor

Patch 5.1 PTR patch notes update for Oct 23

Patch 51 PTR patch notes update for Oct 23
An update to the patch 5.1 PTR has just been released, with a bunch of new changes and adjustments. Along with a ton of class tweaks, there are plenty of changes and updates to Pet Battles and more. Most importantly and probably top on everyone's priority list is a change to raids that players have been waiting for for a very long time.
  • Ladies and gentlemen, start your engines -- as of patch 5.1, you will no longer need to be in a raid group to enter a pre-Mists of Pandaria raid.
  • Scenarios are now going to include Dungeon Finder queue features like leaders, backfill, and vote to kick.
  • The Dragon Kite can now be used in Pet Battles! Are balloons far behind? We hope not.
Read on for the full list of updates.

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Filed under: News items, Mists of Pandaria

Patch 4.0.1 gem changes detailed

With the new stat changes from patch 4.0.1, many jewelcrafting gems are changing or being removed entirely. Blizzard has posted a comprehensive, official list of the changes for players, to make the change a little bit easier for all of us. In addition, the stats that are going away have their conversion stats, showing you what to expect when you log on later today.

Bashiok -- Gem Changes in 4.0.1
As previously announced, we're changing many of the stats in the game. Some stats are being removed entirely, while others are being redefined. These stat changes will affect gems as well, as we've made a series of basic changes to them, including color changes and stat conversions.

Gems are being changed as follows:

Color Changes
  • Hit is now blue. This makes blue gems interesting for all specs and classes.
  • Mastery and Dodge are now yellow. This change ensures good yellow gem choices continue to exist for tanking. The addition of Mastery to yellow increases the color's value to all specs.
  • Intellect is now red. Red needs to be a great choice for casters, and a universally good color for all specs.
If after the patch you have gems that have changed color, they may no longer match the socket they're in, and the socket bonuses will no longer be applied.

Some stats are being converted into others as detailed below:

Stat Conversion
  • Attack Power is converted to Agility.
  • Spell Power is converted to Intellect.
  • Mana/5 is converted to Spirit.
  • Defense is converted to Dodge, and sometimes Parry.
  • Armor Penetration is generally converted to Critical Strike.

I love these new gem colors, especially because my main is a tank. Having mastery as a yellow gem and hit as a blue gem make for some very interesting gem builds, especially in response to all the stamina-stacking for tanks that has been going on for the entirety of Wrath of the Lich King.

This is it! Patch 4.0.1 begins the slide into December's upcoming expansion. It's a whole new game from here on out. Get oriented with our roundup of everything there is to know about patch 4.0.1 and how it changes the game until the launch of World of Warcraft: Cataclysm.

Filed under: Cataclysm

Believe it or Don't: Patch 3.1 notes leaked? [Updated]

Edit: Just in case some of you have any lingering doubts, yes, these are fake. Aurelius of Forlorn Legacy on Windrunner-US has fessed up as the creator. Most of us saw this coming, of course, but the patch notes are at least fun to pick apart and tease. Regardless, when the real 3.1 notes come out, we'll have them here on WoW Insider, so stay tuned.

So a few minutes ago, a reader by the name of Mike -- if that is his real name -- sent us, without links or other proof, a copy of what he says are the official patch notes for 3.1 from an early internal build. So we've now been having a pretty robust discussion here at WoW Insider HQ over whether they're legit or not.

Me, I'm not so sure. The Hunter and Death Knight changes are a little overpowered (Don't get me wrong, I'd love the changes, I just recognize they're probably a bit on the overpowered side), and the whole Ruby Sanctum thing seems out of left field when the dungeon focus is supposed to be Ulduar.

On the other side, Adam is pretty insistent that these changes could just be an earlier test build that will get nerfed down, and the class changes are no worse than, say, patch 2.1 anyway. Alex and Matt Rossi are leaning toward fake too. So in the end, we just decided we better post these and let you judge for yourself. I'd recommend taking them with a big grain of salt myself, but read up after the break and let us know what you think.

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Filed under: Patches, Analysis / Opinion, News items, Wrath of the Lich King, Rumors

Speculating in the gem market

What do you get when you mix up a whole bunch of useless green gems? On the Public Test Realm you get Brilliant Glass. The most recent patch 2.4 notes state "A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers." Good news for those of us with stacks of semi-useless uncut green gems.

MMO champion posted more information. Brilliant Glass is created using three Azure Moonstones, three Blood Garnets, three Deep Peridots, three Flame Spessarite, three Golden Draenite, and three Shadow Draenite. The product, Brilliant Glass, can then be opened for the promised superior-quality gem. Bratac of Antonidas stated in the official forum that he created brilliant glass nine times and was rewarded with four Nightseyes, two Stars of Elune, two Dawnstones, and one Noble Topaz.

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Filed under: Blizzard, News items, Economy, Jewelcrafting, Making money

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