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Posts with tag profession

Call to Auction talks economy and professions with the devs

The Call to Auction podcast, which features our own Basil "Euripides" Berntsen, recently had the opportunity to send a big batch of questions about WoW's auction house, economy, and professions to developers Greg Street and He-Rim Woo. The devs gave out some great info, some highlights of which include:
  • There are no plans for a sweeping auction house redesign
  • Due to the popularity of the cooking and blacksmithing catch-up mechanisms, similar mechanisms for herbalism and mining might be on the way
  • The Guardian Cub experiment was just that, and it's unlikely there'll be another item like it
  • Splitting items off of a stack in the auction house is also unlikely going forward
  • It's possible that buy orders will be implemented for high-cost items like Mechano-Hogs, unlikely for stuff like flasks and enchants
  • The mailbox as the AH delivery system doesn't feel quite right and may eventually change
You can read the full interview on the Consortium forums.

Filed under: Economy

Gold Capped: Leveling blacksmithing just got easier

Gold Capped Leveling blacksmithing just got easier
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

The PTR for patch 5.2 has a real treat in store for people who want to powerlevel Blacksmithing: you will now be able to get to 500 skill without having to wait for those rare old-world materials to show up on the Auction House! If you are level 85 and up, all you have to do is visit your Blacksmithing trainer in your faction's shrine (the same one that sells recipes for Spirits of Harmony), and they will offer you a fast-track path straight to 500 skill.

The way it works is that you will be able to train patterns that take only Ghost Iron Bars to make grey items, and once you get up to 500 skill, there's a quest to make a Ghostly Skeleton Key. At the time this article was written, the data-mined recipes on the Wowhead.com PTR site seem to indicate that it will take a lot of ghost iron to complete. Of course, this might receive a rework before it hits live.

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Filed under: Economy, Gold Capped

The economics of perfect gem cuts

Perfect Cuts
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

This expansion is the first one where "perfect" cuts (which are about a 10% proc rate when you're cutting a green quality gem) are blue quality, and even though they have different names, they have identical stats as blue quality gems. People still don't generally know this, and will sometimes skip over the perfect cuts when they're gemming new gear, but over time it will become more commonly known that there's no difference between socketing, for example, a Perfect Delicate Pandarian Garnet or a Delicate Primordial Ruby.

If you're an enchanter, you may have noticed that the price for the common materials has gone way down, and if you're a jewelcrafter, you're probably wondering what to do with all the green quality gems you get from prospecting, as well as potentially looking wistfully at the profit margins on some of the really desirable research blue cuts.

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Filed under: Economy, Add-Ons, Cataclysm, Gold Capped

Patch 4.2 brings quality-of-life changes for jewelcrafting

One of the things I'm looking forward to the most in patch 4.2 is the addition of a couple of nice things for jewelcrafters. First, cut gems will now stack. I can't tell you how happy this makes me -- while most people never carry more than a gem or two of the same type, as someone who sells them, I frequently have to make five or more trips between the mail and auction house in order to repost my expired auctions. Now if Blizzard would just make blue rings stack, I'd be a happy camper.

The other thing that reeks of awesome is the brand spanking new JC bag. Every expansion seems to bring with it new profession bags, and Blizzard seems to randomly leave certain ones out. This time, we get the Luxurious Silk Gem Bag. Combined with the ability to stack cut gems, we're in business.

These will both be particularly welcome changes once epic gems are launched, eventually doubling the number of different types of items gem sellers keep in their bags. Personally, I'm hoping that this change is in preparation for the imminent launch of epic gems in 4.2; however, I've logged into the PTR and prospected some pyrite each build and as yet have not seen anything new.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Economy, Cataclysm

Gold Capped: 5 addons for profitable buying, selling and crafting

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

You can make gold in World of Warcraft without addons. You can also PvP and raid without addons; however, for the vast majority of people, that would result in lower performance. Unlike PvP and raiding, however, there is absolutely no way to use the default UI to be as productive in the auction house as you would be with addons. The default Blizzard UI for professions and the AH was not built for making money.

I divide gold addon users into two groups: the people who want everything to be as efficient and streamlined as possible, and the people who simply want to be able to do basic tasks without as much hassle as the default UI imposes on us. Let's call them "power auctioneers" and "retail auctioneers." What addons are available now, and how can you use them to accomplish your goals?

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Filed under: Economy, Add-Ons, Gold Capped

Patch 4.0.1 adds new guild UI features


Blizzard has graciously provided a primer on how the guild UI has changed with the advent of patch 4.0.1. We've got the TL;DR for you below, and the full blue post is after the break.
  • You can now view the profession recipes possessed by all guild members, and they're both searchable and sortable.
  • Guild news such as achievements earned, epics found or items crafted is now published in the guild news feed.
  • Guild events can be scheduled through the UI now, much like normal events.
  • The UI for guild ranks and permissions has been streamlined and improved.
  • You can now make certain guild ranks require a Battle.net authenticator!

Read more →

Filed under: News items

Gold Capped: Making money in the time remaining before Cataclysm

Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail!

I got an email recently asking about something that's been on my mind lately: What ways of making gold are there when Cataclysm is just around the corner?

Graham writes:
I just recently had my first successful foray into the world of being an auctioneer. I am [now] sitting very happily with 28k gold earned [through selling crafted epics]. My goal is to purchase a Bane of the Fallen King title and ICC-10 full meta clear, which on Mal'ganis Horde sell for 50k and 75k respectively. At the time I am writing this, I have sold all of my inventory of epics and all of the materials that I was stockpiling to make more because my perception is the market has almost completely evaporated with the rumored release date of Nov. 2 for Cataclysm.

What other methods of accumulating a sizeable sum of gold over the next six weeks are available that should continue to be profitable clear up until the expansion hits?

I have access to max-level enchanting, blacksmithing, mining, alchemy and jewelcrafting. If the glyph market is your preferred answer, I could level a scribe. Unfortunately, my observation is that all crafted items (raid consumables, 264 epics, etc.) are selling at or below their material cost to create. I have looked into the Saronite shuffle and its various methods of earning income, and as near as I can determine, it's a zero-sum market as well (cost of ore = expected sale of any of the options).

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Filed under: Economy, Cataclysm, Gold Capped

Gold Capped: How to calculate inscription costs and prices

Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

With its myriad of materials and finished items, inscription can be one of the more complicated professions for a crafter who's trying to track his expenses and profits (or even to know if he's made a profit at all). Herb prices have changed dramatically over the past several months, dropping to record lows as farming bots proliferate and climbing just as dramatically during the ban wave that followed. After months of being spoiled by a market overflowing with cheap herbs, many players stopped paying attention to what they were paying to make each item. Now that herb prices are climbing, it's left a number of sellers scrambling to reprice their items and to take a closer look at what they're paying for their supplies.

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Filed under: Guest Posts, Gold Capped

Gold Capped Ask an Auctioneer: My first mailbag


Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail!

I've gotten quite the mail bag of questions emailed to me. I'm going to select a few and answer them approximately whenever I feel like it. Remember when writing your question that if you want to remain anonymous, all you need to do is ask!

The first question comes to us from Mahgo, from Dath'Remar (US):
I am emailing your for some advice regarding making gold on the auction house. I have most professions at max level.

I currently use Auctioneer to undercut when I am selling what I make. Do you have any advice or could you please point me for some help regarding niche markets, or how to tackle the whole market?

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Filed under: Gold Capped

Cataclysm Beta: Updated user interface elements

Our friends at World of Raids are showing a preview of some slick changes coming to the user interface in Cataclysm. Some of the elements that have received an overhaul are:
  • character panel
  • leveling up
  • spells and professions book
  • trainers
  • quests
... and more!

Just be warned that there are going to be a few possible quest spoilers in here, so you may wish to skip over this if you want to remain unspoiled.

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Cataclysm: Alchemy mount hinted at on EU forums

European community manager Ancilorn posted in the Cataclysm forums that there might be an alchemy mount in the future. There are extremely little details for us to speculate on as this could mean something from a flying broomstick to a potion you drink in order to become a mount yourself.

However, one thing that we can be sure of is that there is at least talk of doing this, but nothing is certain. We can probably also expect such perks to pop up in other places as all professions are getting a revamp in the coming expansion. And before your fire burns and cauldron bubbles, just remember that we're not even in beta yet and that a lot of things could change.


Ancilorn
Quote:

Goblins should have a ogre as mount. If you have played WC3 the alchemist is riding on an ogre ( but it is the ogre who attacks and stuff ). You can always dream.blah blah blah

You mention Alchemist and a unique mount, eh? ;) We may well have a surprise coming in the future for those who dabble in the Alchemy profession.

Watch this space! I cannot promise it will be an ogre, though. :P


Filed under: Cataclysm

An analysis of all the food and drink in WoW

Not long ago, a friend of mine from college asked me to resurrect his WoW account so he could get back into the game before Cataclysm comes out. The first week that he was back, he messaged me quite frequently with various questions about trends in raiding and PvP at level 80. I answered his questions without much thought until one afternoon, he sent me a different type of message.

"Did you notice there is nothing but meat in WoW?"

My thoughts stumbled over the question for a moment before he continued. "There is meat, fish and fruit, but no vegetables." (My friend became vegan since the last time he played WoW -- thus his sudden epiphany.) He then proceeded to tell me about a quest in Teldrassil where you gather spider meat for a kabob recipe. He said something along the lines of, "They're on a big freakin' tree, full of plants and they're eating spiders! Spiders!"

I'll admit, he had a good point. Curious, I decided to start looking over the types of food in WoW to see just exactly what Azerothians eat.

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Filed under: Humor

Breakfast Topic: An alternative to tailoring


For people who are starting the game and looking at professions for the very first time, some of the professions are fairly obvious in how they should be combined. If you're going to take leatherworking, you'll likely also be taking skinning so that you have some leather to work with. Mining is matched up with blacksmithing, jewelcrafting, and engineering. You've got alchemy and inscription intended to be with herbalism. Lastly, you've got tailoring and enchanting.

All you really need for enchanting is a profession that makes uncommon quality or better equipment. Enchanting doesn't really have to be matched with tailoring, but all of the other crafting professions need a gathering skill, and enchanting works better when you have another profession to disenchant from. The gathering skill for tailoring is just killing humanoids and undead over and over again, and thus it can be matched with any gathering profession just to fill a slot.

If you're anything other than a warlock, priest or mage, then taking tailoring is fairly unintuitive if you want enchanting. You could just combine it with a gathering profession like mining or skinning, but that means you need to obtain your enchant materials via the auction house, get really lucky via the dungeon finder or use alts with other professions.

What the game needs is an alternative, self-contained profession that could be matched with either. Could it be the woodworking profession idea that they announced had pretty much been scrapped during this past year's BlizzCon? How about merging leatherworking and skinning into a single profession? Or do you take a page out of Final Fantasy XI's book and go with bonecrafting (we just finished an expansion heavy on the bone armor theme)? What's your idea for a single slot crafting profession that would be useful to something other than cloth-wearers?

Filed under: Breakfast Topics

Gold Capped: The saronite shuffle

Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast.

Saronite Ore is cheap and plentiful. Prospecting it with a jewelcrafter used to be extremely profitable back before the introduction of the disenchant option in dungeons, and the price of Infinite Dust was floored. It was so popular that we had our own name for it: The Saronite Shuffle.

Well, it's back! It's no longer profitable to use it for making enchanting mats, however it sure is profitable overall!

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Filed under: Economy, Gold Capped

Patch 3.3.3 PTR: Upcoming profession changes

There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone!

Some craftable items have had their costs reduced.

More changes after the break!

Read more →

Filed under: Analysis / Opinion, News items

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