Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag profession

Gold Capped: Making ridiculous sums of money on the auction house



Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the hunting party podcast, and the call to auction podcast.

Hi folks! Welcome to Gold Capped. There are many games to play in World of Warcraft: PvE, PvP, achievements, and today I'm going to introduce you to the one that people overlook-- gold making. Not just making enough to cover your expenses, but making unimaginably large quantities of gold. Making it easily, and enjoying the process.

Before I jump in, I want to introduce myself and learn a little about you guys. I have a gut feeling that the majority of players are living "paycheck to paycheck" and treat the auction house as an expensive vending machine where they can spend their hard earned dailies money. Am I right? Please select one of the options on my embedded poll!

Read more →

Filed under: Gold Capped

TurpsterVision: Tipping My Hat to Cooking


We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.


By the time you read this I'm already on my plane to BlizzCon, but I couldn't leave you guys without showing you the greatest addition to my gear since I fought off Arthas and forged the Argent Crusade in an alternate Warcraft time line. It is most certainly worth saving up your Dalaran Cooking Awards (all 100 of them!) since it will save you countless seconds in the heat of battle the kitchen.

Make sure you stay tuned to the site over this week to follow the adventures of myself, an Englishman, Scotsman and an Irishman on our way to BlizzCon - that is assuming that we manage to survive the night of hard rocking on Guitar Hero!

Check out more of Turpster's work, from his WoW parody songs to TV previously on Massively.com, not forgetting everyone's favorite podcast 'The WoW Insider Show' and of course, TurpsterVision right here on WoW.com!

Filed under: TurpsterVision

More ideas for player housing

Spicytuna has a nice little writeup about a much-discussed but never implemented feature in World of Warcraft: player housing. Blizzard has borrowed (and subsequently improved upon) many of the most common features in MMOs -- they revamped leveling with ideas like rested XP and recruit-a-friend, they changed the endgame with the ideas of Heroic instances and daily quests, and they've tweaked PvP with battlegrounds, Wintergrasp and Arenas.

But for some reason they've never taken on the idea of player housing: a place in the game for players to make their own. The reason we've always heard is that they never landed on a good implementation of it -- if they couldn't do it right, they wouldn't do it at all.

But Spicytuna proves there's no shortage of ideas. The main thought so far is that such an area would be instanced, as having actual buildings in the game as player houses just leads to emptied out ghettos of buildings left to rot.

Read more →

Filed under: Engineering, Tailoring, Patches, Items, Analysis / Opinion, Virtual selves, Blizzard

Patch 3.2: More profession changes


We've picked up some more details about professions in Patch 3.2. Some of the changes were covered a few days ago by Eliah. The notes made today elaborate more on engineering, alchemy, fishing and cooking changes.

Alchemy

  • Stackable potions now stack to 20.
  • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
  • Rage potions can now be used by druids.

I have an entire guild bank tab filled with nothing but Mana Injectors. I was both saddened and delighted when I heard that potions now stack to 20. Big plus to Potion of Speed and Potion of Wild Magic since those will be stackable now. But are they going to be completely useless? Nope! Wait until you see the Engineering changes. It means I don't have to make any more injectors! New epic gem transmutes are on the way too!

More profession changes after the jump.

Read more →

Filed under: Herbalism, Fishing, Alchemy, Cooking, Engineering, Leatherworking, Enchanting, Patches, Buffs, Inscription

A WoW player's guide to Free Realms


Our good friends at Massively have written up a post just for you WoW players about the new hotness in MMOs lately, a game called Free Realms. I haven't gotten a chance to play it, but it's all the team over there can talk about, and the game itself just hit a whopping three million players. It's a free-to-play game (with more premium memberships getting more features -- the minimum is about $5 a month) put out by Sony Online Entertainment that aims towards a more casual audience, with extra content placed in for more hardcore gamers. The questing and leveling itself is very forgiving -- you have a dotted green line leading you to quest targets, and combat only takes place in instanced areas. But the crafting and other various minigames (in order to do mining, you actually play a Bejewelled-style matching game, and there's even a "Kart Driver" profession) can get pretty hard. Just like WoW, those who want to collect pets or build skills can do that, while those who are more interested in dungeon crawling have that option as well.

I've been meaning to pick up the game and check it out (on the free level, of course -- with my WoW subscription running, I'm not made of MMO money), and Massively's guide is an excellent first overview to how the game relates to our favorite MMO. If you're getting a little bored in Azeroth waiting for the next expansion announcement and are looking for something else to try, Free Realms might just be it.

Filed under: Analysis / Opinion, Fan stuff, Instances, Quests, Leveling, Classes

The ethics of a botched deal, redux

"The ethics of a botched deal" turned out to be a much more popular article than I'd been expecting. I didn't really think the subject matter was going to result in that much commentary, but, having read all of the comments, I think I see why. Everyone's been on at least one end of a bad deal, and stuff like that is a lot more common in the early days of an expansion with new recipes, dungeons, and raids everywhere you look, with the attendant opportunities for costly mistakes.

A few people quite fairly said it would be tough to make a call on the incident given the limited account I'd written in the original article. Others pointed out that you could probably draw an ethical distinction between the Blacksmith's decision to: a). accept a tip, and b). keep the gold gained from vendoring the 2H mace (and I think this is accurate, although it does raise another question. More on this in a bit). Commenters also observed that, the ethics of the Blacksmith's actions aside, you wouldn't necessarily want to be a repeat customer of his for reasons that hadn't been articulated in the original piece.

So behind the cut is a more inclusive look at the issue, a little more background on what happened, and how other players responded to it ingame.

Read more →

Filed under: Blacksmithing, Items, Analysis / Opinion, Odds and ends, Economy, Making money

The ethics of a botched deal

My chat box isn't usually a wretched hive of scum and villainy, but on occasion it turns up a few statements that'll make your eyebrows execute a shuttle launch. One such morsel popped up recently in the form of an amused snicker from an acquaintance who'd applied to raid with my guild in Wrath. He'd just made himself a quick 38 gold off a blacksmithing deal gone awry and was having a laugh over his good fortune. A leveling player had asked him to meet in Orgrimmar to make a Saronite Mindcrusher and could provide both materials and a tip. The applicant obliged, ported to Org from Dalaran, made the mace, and then they discovered that it was BoP and thus unusable by the customer. The disappointed player thanked him for his time, tipped him anyway for making the trip, and went on his way (according to the person who shall henceforth be known as The Blacksmith).

"So not only did I get a 25g tip," he concluded smugly, "but I also made 13g vendoring the mace."

That dog won't hunt, Monsignor. "You did give the guy the 13g at least?" I asked. "I mean, those were his mats, the mace wasn't yours."

"No. Why would I? It was his mistake."

To quote everyone who has ever set foot on the internet ever, ORLY?

UPDATE: The post got a lot more attention than I expected, so I've written an addendum here that gives a little more insight into what happened.

Read more →

Filed under: Blacksmithing, Items, Analysis / Opinion, Odds and ends, Economy, Making money

Note to self: Don't level a profession right before a restart

Here's a pro tip for you all this morning.

Don't level a profession right before a server restart.

I finally got around to creating a Death Knight yesterday, and after working through the starting zone I decided to stop off and level my herbalism a bit before heading to outland. I know the market for herbs is strong right now because of Inscriptions (which I'm also leveling), so that seemed like a good idea.

I was working my way through Elwynn Forest gathering up all the flowers I could. After I hit 75 herbalism I went back to train to the Journeyman level and pickup Apprentice Inscription. There was about 5 minutes left before the server restart, so I decided that I would sit there and mill some herbs and make some ink.

Read more →

Filed under: Analysis / Opinion, Bugs, Inscription

Breakfast Topic: Are you leveling your Professions?

I admit, I'm not, which is new. When BC came along, while I leveled to 70, I always stopped to mine the Fel Iron nodes. Even on my initial tramp from 1-60 on my characters, I usually stop every few levels to make sure their chosen tradeskill is up to date. But this time, on my Death Knight, I'm not stopping for a thing.

It's a weird feeling. I'm conscientious about making sure my characters are well-rounded, making sure they have the skills to pay the bills, so to speak, first aid and cooking in addition to a set of well maintained trade skills, but on my Death Knight, I just can't bring myself to let up on the questing and grinding for professions, even if it means leaving piles of dead, unskinned Bog Lords in my wake.

Admittedly, this may have something to do with the fact that his trade skills start at level 1 while he's level 55. In the end, I'd rather level in Hellfire Peninsula instead of picking daisies in Elwynn. Can you blame me? Still, I promise at level 80 that I will make time to level up his Inscription.

While I have asked about this before, I thought I'd see if the responses were any different now that Wrath is underway. Are you taking breaks on the road to 80 to level your tradeskills? Why or why not?

Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Analysis / Opinion, Breakfast Topics, Jewelcrafting, Leveling, Wrath of the Lich King, Inscription

The latest blacksmithing patterns from Wrath

Blacksmiths received a happy surprise in the latest beta build that launched tonight in the form of a bunch of new craftable gear, including the ability to add a socket slot to belts, bracers, and gloves and some nice new epic items. So far, we're seeing epic helms and boots of three different playstyles:
The epic weapon options also have good variety, though they're missing an obvious tanking weapon. There's the Titansteel Bonecrusher (a one-hander with stamina and AP), the Titansteel Guardian (a level 80 spell power weapon with less spell power than what I'm wielding at level 70 -- open to guesses on who Blizzard expects to use this one), and the Titansteel Destroyer (the two-hander every Death Knight wants).

That's all the epics, but if you want to see all of the recent additions, check them out in our blacksmithing gallery!


Filed under: Blacksmithing, Galleries, Wrath of the Lich King

Taking a look at Runeforging


Death Knights certainly feel like a Hero class in every sense of the word. Aside from their impressive abilities, they also have a brand new resource system called Runes and Runic Power. These coupled with the fact that they jumpstart to Level 55 ensure that Death Knights feel epic. They are also unique in that they have a special bond with their weapon, called Runeweapons, and Blizzard wanted to give them a different mechanic here, too.

Death Knights have a class-specific profession called Runeforging, similar to the Rogue-specific Poisons and to a lesser degree, Lockpicking. However, unlike Rogue poisons, Runeforging a weapon supercedes weapon enchantments. Inscribing Runes onto the Death Knight's weapon also requires a Rune Forge, kind of like a Moonwell for making Mooncloth or a Forge for smelting metals. Currently, Rune Forges can only be found in Ebon Hold, the Death Knights' exclusive clubhouse.

There are currently six runes available for Death Knights to inscribe into their weapons -- Rune of Cinderglacier, Rune of Frostfever, Rune of Lichbane, Rune of Spellbreaking, Rune of Swordbreaking, and Rune of the Fallen Crusader. Some runes mimic existing enchantments, such as Crusader, while others seem very task-specific such as Spellbreaking for taking on caster-type mobs. Death Knights can change the rune on their weapon as often as they like, provided they have access to a Rune Forge. Inscribing weapons with runes also endow the weapon with an animation similar to enchants (Swordbreaking looks like Savagery, for example). Check out the gallery for screenshots of the Rune Forge and the different runes.

Filed under: Odds and ends, Expansions, Death Knight, Wrath of the Lich King

Breakfast Topic: When do you start working up a profession?

I'm not entirely sold on leveling trade skills in World of Warcraft. By leveling up professions you can create armor, weapons, and goods that theoretically benefit your character. With a little luck, you can even make some money from your trade. It usually takes a major investment maximize your professions and get the goods that you want. In most cases I prefer to wait until I've reached the level cap to start professions.

There are two exceptions to this. Whenever I roll a character on a server that's new to me, I invest in skinning and mining and sell the materials for gold for my mount and equipment. I used to level fishing too. Until Blizzard added the aggressive mobs on the shore of Dustwallow Marsh, I would swim past the Mirefin Murlocs and fish among the turtles for loot that was much higher than my level. I don't usually level anything useful for my class until I've crossed through the Dark Portal.

Read more →

Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Enchanting, Economy, Breakfast Topics, Jewelcrafting, Classes, Making money

The Light and How to Swing It: The paladin's guide to engineering

A couple of weeks ago, I wrote an article suggesting that blacksmithing may be the best profession choice for paladins. However, a metric load of engineers wrote in to inform me that a) I am dumb and b) engineering offers some great options for paladins. I disagree with option a on principle, but after doing some research, I've come to agree more and more with b.

Engineering is indeed a viable (if still largely unprofitable) profession. While I might have soured on engineering after a torturous pre-BC time on my warlock, the new, revamped engineering has some wonderful tricks, toys, and ways to fill in the gaps in the paladin playstyle.

The basics

Dynamite and Bombs: They come in many forms, from these ultra-cheap versions to sophisticated gadgets. But no matter what type you make, they fulfill two important functions: they're wonderful ways to level engineering, and they provide a ranged attack/pull for a class that is otherwise lacking one. (Unless you grab Avenger's Shield or Holy Shock, but those are only available at later levels.)

Read more →

Filed under: Paladin, Engineering, (Paladin) The Light and How to Swing It

Are you a recipe completist?

Earlier today I was perusing the official WoW forums, looking for any new info about our favorite game, when I noticed a particular post. Warla, the player in question, was announcing that they had collected all of the cooking recipes in the game. At first glance, this might not seem like much of an accomplishment, but there are a lot of recipes that are more readily available to one faction or the other, such as Dig Rat Stew. Taking into consideration that Warla is on a PvP server and can't easily do a trade through the neutral auction house, this is actually quite a feat.

I'm not really a perfectionist when it comes to my professions (and I'm definitely not the type who would announce such accomplishments in a public forum), but I have known other people that were. One guy I know is a blacksmith and spent hours researching and tracking down every last pattern that was available to him. The same guy was making a point to complete every single available quest in the game too, so his blacksmithing goal wasn't really his loftiest.

Read more →

Filed under: Cooking, Analysis / Opinion

Winter Veil mysteries



The Feast of Winter Veil will be upon us in less than a week and we already know that there will be new elements added to WoW's biggest holiday. Item database and news sites have been publishing information about this year's festivities for quite awhile now, but nonetheless there are still two mysteries that are pestering me.

First of all, as you are probably aware, there is a Winter Veil quest to kill the Abominable Greench and retrieve the stolen Smokywood Pastures' treats in the Alterac Mountains. Upon completion of the quest, you're rewarded with a box that can contain a special profession recipe. Alchemy, Engineering, Enchanting, Leatherworking, Blacksmithing and Tailoring have all been represented in the possible rewards. This brings us down to my burning question: Will jewelcrafters have a new design added to the gift box this year? If so, what could it possibly be?

Read more →

Filed under: Items, Analysis / Opinion, Jewelcrafting

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories