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Posts with tag programming

WoWHorn tweets your achievements

This is an interesting little system -- unfortunately, it's probably a little too complicated for most people to use, but the functionality is intriguing. WoWHorn is an open source application that basically monitors your achievements on the Armory, and will Twitter about it when you earn a new one. To get it up and running, you'll need the application itself of course, and you'll probably also need Ruby installed if you don't have it yet (OS X has it already, I believe, and Linux may as well). I don't think you'll need to input your actual WoW password (the program should be able to look up your info with just your character name and realm), but you will have to punch in your Twitter credentials if you want it to tweet for you. Once you've got everything working (and you'll have to ignore the errors, I got quite a few), you should see a tweet pop up in your feed whenever you get new points ingame.

If you're a programmer type, you can read about the making of the app, and though, as I said, the app is probably a little too hacky for widespread use (it's not quite ready for primetime yet, and do you really want to run a separate application just to twitter about your achievements for you?), the functionality is the thing here. It would be cool for Blizzard to have the Armory interact officially with other networks on the Internet, either Twittering about your character or sending your profile out to Facebook.

Not that anything like that should distract them from future content, of course. But if they want free advertising, allowing their subscribers to more easily share and disseminate information about their characters won't hurt.

Filed under: Analysis / Opinion, How-tos, Fan stuff, Odds and ends, Blizzard, Achievements

The Queue: But there are cats in Azeroth


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I feel sorry for Alex and his significant other. They can't have pets in their apartment so they got a Roomba. Now I can have pets in my place, and the girlfriend and I have a nice little kitty named Max. In fact, Max was talking to me last night as I wrote today's Queue and told me he'd like to eat Alex's Roomba.

He only started talking after I fed him some Papa Hummel's Old-Fashioned Pet Biscuits.

Actuality asked...

"I was wondering how the Argent Tournament will work with phasing in Icecrown. Will the Tournament be open to all, or only those who have made it to the final Icecrown?"

Read more →

Filed under: The Queue

Blizzard's hate (/love?) relationship with consoles

Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games on the Sega Genesis), they've become very solidly a PC gaming company in the past few years. Sure, they released Starcraft 64 and the Playstation port of Diablo, but since Starcraft: Ghost left a bad taste in their mouths, they've stayed away from the console market (and some might say that's saved the PC market).

The main problem, says Rob Pardo, is one of control: console controllers just don't have the flexibility to do what Blizzard wants to do with their games. "If I were them," he told the press, "I'd be sitting around trying to figure out what's a cool new input device that supports all types of new kinds of games." And he also hinted that he might be trying to do just that -- Blizzard is apparently in talks with Microsoft, not to develop for this generation of consoles, but to help them advance to the next generation. This is a little more than just Diablo III on the Xbox 360 (though that's definitely a possibility) -- it's Blizzard possibly getting the chance to bring what they love about PC gaming to the next console generation.

Heady stuff. Blizzard doesn't need to do anything these days, of course -- if they want to take their next sequel and release it in, say, three separate parts, they can do that and it will likely still be a hit. But if they want to set their sights on innovating in the console space, we'll probably all benefit.

Filed under: Odds and ends, Blizzard, Economy, Hardware

WoWInterface to raffle off WoW programming books

Ever wanted to make your mark in the WoW community? Want to see your handiwork featured in our Reader UI of the Week? Or maybe you've always dreamed of an frameset with a Hello Kitty theme?

Well, WoWInterface's new raffle might just give you that chance. WoWInterface is an addon download site, brought to you by the parent company that runs Allakhazam, Thottbot, and Wowhead. They announced yesterday in their forums that every Sunday for the next five weeks they'll be raffling off two copies of World of Warcraft Programming: A Guide and Reference for Creating WoW Addons.

And, no, it's not some dusty old tome they are trying to unload because Mom wants them to clean up their rooms. The book was published May 5, 2008, less than a month ago. It normally lists for $39.99, so this is a great way to get started on your new addon-writing career and save some money at the same time. Or just get something for free and make some stuff.

The best part is, even though the book's authors are addon pros James Whitehead II, Matthew Orlando and Bryan McLemore, this book is written in such a way that you need no programming knowledge to get started writing your own WoW addons. To enter the raffle, all you need to do is register for a WoW Interface account and make sure your real email address is on your account. They'll be pulling the winners from the list of members. For more details, see the raffle rules.

Good luck and write some good addons for us to review!

Filed under: News items, Contests, AddOn Spotlight

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