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Posts with tag protadin

The Light and How to Swing It: Gearing a new level 80 tankadin, part 3


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons.

First up, I'm looking for action screenshots of retribution and protection paladins. They can be any level between 1 and 80. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com.

Secondly, this is it. We're almost done. We're finishing our final installment of how to gear your new level 80 protection paladin. If you've been reading our previous weeks of this guide, you know that we talked over reputation and profession gear as well as all of the various dungeon gear you can nab. This week we're going to be taking advantage of all of that dungeon running and spending our badges with a look at all of the badges from Frost to Heroism (and yes there are exactly 7 useful items that you can trade Emblems of Triumph down to Emblems of Heroism for ... and 6 of them are epic gems).

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: The Tankadin for Dummies Again


Where were we? Ah, yes, tanking. Last time, we took a look at some basics of Paladin tanking, namely a few things about survivability. That's just the tip of the iceberg. When I said tanking was the most technical play style in the game, it's because tanks have to look at more factors and study more things than healers or DPS. Aside from working towards important gear requirements, a tank more than any other player must understand how a fight works. While many encounters are survivable with a few DPS not knowing too much about the fight ("get out of the void zones!"), a tank who doesn't know anything about a boss is likely to wipe the group or raid.

In many ways, a tank is the most important member of a team. The cornerstone, so to speak. Because even though healers are indispensable, there's never really a 'Main Healer' position the way there is a 'Main Tank'. That's why a tank's responsibility goes above and beyond what players in other roles have. We've already examined for a bit how to build up your survivability. Today we'll look at three things: generating threat and the tank spell rotation.

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Filed under: Paladin, Guides, (Paladin) The Light and How to Swing It

Insider Trader: Armorsmiths vs. weaponsmiths

I received a question over the tip line from an armorsmith this morning who is considering switching to weaponsmith because he is dissatisfied with his profession.

Player regrets surrounding a chosen specialization, or even profession, are common and happen to almost everyone at one time or another.

JDT writes that he is "extremely disappointed" with armorsmithing and what he is able to make, and that one of his reasons for possibly switching to weaponsmithing is that he theorizes it would be helpful to be able to pass down weapons to his alts that cannot wear plate.

Unfortunately JDT, anything that you craft as either a weaponsmith or an armorsmith is not only bind on pick-up, but it also requires you to have that specialization in order to wield/wear it.

That being said, there are blacksmithing plans for weapons and armor floating around that are bind on equip and can be passed along, but those can be made by any blacksmith regardless of specialization.

This week I will begin comparing the various armorsmith and weaponsmith pieces to the first non-crafted upgrades in order to illustrate the value of each item and help each class and spec come to an informed decision when it comes time to choose blacksmithing specialties.

Next week I'll finish out the comparison, as there is more than I can fit into this week's edition!

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Filed under: Paladin, Warrior, Blacksmithing, Items, Analysis / Opinion, Guides, Classes, Insider Trader (Professions)

Prot-Gear for Holy Paladins: will it help?

By the Light!Reader Ron dropped us a line about a basic gear quandary. A Holy paladin who cruised most of his instances with Bear tanks, Ron has amassed a small collection of paladin tanking gear. And he's kept it around, since experience has taught him to never throw away class-appropriate gear.

His current Holy kit doesn't pack the spell crit to unleash the full-fledged DPS frenzy of his Shockadin. His question? Ron would like to know if swapping out some of his Holy gear for a bit of Defense and Avoidance might make his dailies a little easier.

The easy answer here is...

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Filed under: Paladin, Analysis / Opinion, Tips, Tricks, Features, Guides, Classes

"Maximizing" reputation gains

My Blood Elf Paladin is level 63 now, and I'm currently after Sporeggar reputation, in hot pursuit of that greatest of Protadin prizes, the Petrified Lichen Guard. Of course, when I started, the first thing I did was go buy a few Bog Lord Tendrils, planning to turn them in until I jumped out of unfriendly. It was the most efficient way to get that faction jump, so I considered the silver money well spent. With friendly under my belt, I can safe turn in a load of Mature Spore Sacs and Glowcaps (I took the quests before I turned in the Tendrils, so I can still turn them in despite being friendly).

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Filed under: Analysis / Opinion, Instances, Quests, Leveling, Factions, Alts

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