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Posts with tag protection

The Care and Feeding of Warriors: Weapons from Ulduar


Ulduar has brought over 800 items within our grasp. While toying with specs (I'm actually raiding switching between arms and fury depending on the fight, although last night I actually tanked clearing up to Vezax) to try and squeeze the most DPS out I find myself wearing the half-and-hald set you always get when content is progressing. Naxxramas gear tends towards a screaming skulls motif while Ulduar gear has a more construct simulating appearance. As you can see in the screen shot, I've ended up looking somewhat like the gothiest Power Ranger ever. I don't mind the look myself, although I know some people really do. Then again, as I've said many, many times, I'd wear the Conqueror's Clownshoe Raiment if the stats were right.

This week we're going to discuss the weapon drops for warriors in Ulduar - 10 and 25. This basically means tanking 1handers and 2 hand weapons. While I personally love fist weapons myself, The Masticator is not a tanking weapon, although it's certainly true that you could tank with a 2.7 speed weapon with no defensive stats. Heck, I tanked with a 3.4 speed weapon last night. I'm going to try and keep focused on the drops with the most utility first.

Of course, more loot is being discovered even as I write this. So please keep that in mind.

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Filed under: Warrior, Patches, Items, Analysis / Opinion, Odds and ends, Expansions, Raiding, Guides, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: The Luck Of The Drop


It's been a remarkably grueling month for me, so I can't say I'll be sorry to see April finally end. As much fun as the new content is, a lot of personal issues (including a sick rabbit,vet trips and the like on the top as a kind of panic frosting to everything else) have made it hard to squeeze in the time to do anything but raid nowadays. I fell asleep trying to do the Argent Tournament dailies. I picked up the saddest ring ever last night (let the search for a sadder ring commence) and got to thinking about the peculiar way warriors have to rely on loot luck. (Yes, I'm aware all classes have to rely on luck for drops.) Since frankly I don't want to write the often threatened nerd rage post over fury (and I'm starting to be discontented by arms' performance, as improved as it is) I thought talking about gear less from a 'here are the stats of every drop you want in Ulduar' way could be interesting.

We all know eventually I'll be doing that, too. But since the instance still hasn't revealed all of its goodies, Ulduar loot discussions are always an exercise in finding out you missed something. It seems worth it to me to wait for more things to be discovered before tackling that job.

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Filed under: Warrior, Patches, Items, Analysis / Opinion, Odds and ends, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Dual Spec Salvation

Another week, another series of raids into Ulduar.

I'm not going to talk about it this week... I'm waiting for more T8 level gear (just got my pants last night) but in general, I'm moving from 'mild discontent' to 'frothing nerd rage' at the state of fury right now. The main reason isn't even my own DPS, which is going up... it's that other classes and specs that aren't 'pure DPS' are now bumped up to where my spec was before patch 3.1, when the reason for my spec's nerfs was stated as that level of DPS being 'too good' for a class that had options besides DPSing. If a class can tank, heal and DPS why is it okay for them to do the damage I used to do when I can only tank and DPS?

But that being said, I've discovered a unique joy in the past week, and that's the Dual Spec system. Ironically, I still respec about twice a week. In fact, I may even respec more now than I did before dual specs were available.

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Filed under: Warrior, Patches, Analysis / Opinion, Instances, Raiding, Bosses, (Warrior) The Care and Feeding of Warriors

The Queue: Rested

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Good afternoon, folks. I want to take a second to apologize for The Queue's absence the last couple of days. Patch days pretty much murder Adam and I, so we set this thing aside for a couple of days. We're much less busy now though, so it should be back on schedule!

thatoneguy asked...


"So is the Argent Tournament a one time thing or is it going to keep coming back? I'm kinda worried i'll miss it if I reroll with a friend."

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Filed under: The Queue

TalentChic updates for patch 3.1, introduces GlyphChic

TalentChic, the site that displays the most popular talent specs based on Armory data, has updated to reflect the most popular builds for patch 3.1. They've also added glyph functionality via GlyphChic, which should help those players that choose their glyphs just by checking what's on the auction house at that particular moment. Good glyph resources are pretty hard to find, so we'll see how this turns out!

TalentChic won't be incredibly accurate for another few days considering the patch only hit two days ago, but it's pretty fun to see what the current most popular builds are. An Elemental Shaman build (57/14/0) seems to be the most popular spec overall right now, which is odd because Elemental glyphs aren't even the most popular Shaman glyphs right now, let alone overall most popular. Glyph of Chain Heal and Glyph of Water Mastery (which would be used by Elemental, I suppose) are tops for Shaman.

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The Care and Feeding of Warriors: Waiting for the patch


I had originally intended to talk today about changes to protection in patch 3.1, especially since we're coming closer and closer to it (I wouldn't be surprised if it dropped this week) but then I actually stopped and thought about it, and honestly there's really not all that much to talk about. Last Stand gets a reduced cooldown, which is good. Defensive Stance reduces the damage you do by 5% instead of 10%, which is also good. Glyph of Shield Wall will let you use Shield Wall every 3 minutes instead of every five (every 2 minutes with Improved Disciplines) which again, is nice. But none of this is going to change the way tanking works, so it seemed kind of odd to try and go in depth with so little to go in depth on. We could talk about how Deep Wounds will no longer gain bonuses from effects like the enrage from Improved Defensive Stance, but it still doesn`t change the fact that a lot of prot warriors are going to take Deep Wounds for the DoT when their Damage Shield, Cleave, Thunder Clap or even Shockwave crit. In the end, protection saw the absolute least changes of any warrior spec and for the most part, there`s almost no reason for prot warriors to alter their playstyle or gearing significantly.

So then, if we`re not going to talk about that (well, I guess we just did) then what are we going to talk about?

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, (Warrior) The Care and Feeding of Warriors

Paladin changes in WoW Patch 3.1 PTR build 9733

A new build was pushed to the patch 3.1 PTR yesterday, and while the list of changes wasn't huge, there are a few significant ones for paladins:

  • Seal of the Martyr/Seal of Blood now add 48% of weapon damage, up from 22%, to all your melee attacks as holy damage. However, the Judgment was changed from 16% of AP + 25% of spell power + 26% of minimum weapon damage to 11% AP + 18% SP + 26% min weapon damage.

In other words, the bonus damage per attack was roughly doubled, while the coefficients of AP and SP on the judgment were cut by 30% (approximately).

The general expectation is that this will keep overall damage pretty much the same, while reducing burst damage. This makes the seal play a bit differently in PvP – it's no longer going to hit like a truck when you judge, but you'll get more consistent damage out of it (edited). A benefit of the change is that you won't see quite as big hits on your health when you judge the seal: more survivability in PvE, which is something the blues have shown concern about with respect to this seal.

There was one other change: a new talent called Divine Guardian was added, at tier 4 in the Protection tree. Note that this is not the same as the old Divine Guardian, which was reworked and renamed Divine Sacrifice. I do really like the icon, so I'm glad they're reusing it, but the naming is slightly confusing.


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Paladin, Patches

Paladin changes in Patch 3.1 PTR build 9722


A new Patch 3.1 PTR build went up earlier and while there aren't any official patch notes, our data-mining friends over at MMO-Champion have dug up some goodies as usual. There aren't too many changes for Paladins in this build, but there are interesting stuff in there, not least of which was the unintended revelation of the internal testing on Crusader Strike. The more down-to-earth changes are as follows:

Holy
Divine Plea - now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
This properly reflects Blizzard's intention of nerfing Divine Plea for Holy Paladins. The change allows healing from Seal of Light and Judgement of Light to go unimpaired, the latter particularly useful to Protection Paladins and Retribution Paladins. Considering that Protection is now designed to have maintain a 100% uptime on Divine Plea, this is an important distinction.

Aura Mastery - tooltip has been modified to properly reflect its 10 seconds duration.
The excellent new ability confused a lot of players who thought it was a permanent, passive ability. Don't freak out, people! It's an activated ability that lasts for 10 seconds and has a two minute cooldown. The tooltip should help dispel the cloud of confusion.

The rest of the changes after the jump...

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Filed under: Paladin, Patches, Analysis / Opinion

Select Tier 8 set bonuses updated in latest PTR build

As I mentioned when the Tier 8 set bonuses were first revealed, some of them will probably change before patch 3.1 hits live realms. Better ideas come up, bugs are fixed, things are rebalanced, all of that. It's proven true so far, because tonight's PTR build has changed a few of them, most notably the ones that had incorrect or missing values in the tooltips. Here are the set bonuses changes we've seen so far in this build:

Druid
  • Balance 2Piece Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 15%.
Paladin
  • Protection 2Piece Bonus -- Increases the damage done by your Seals of Vengeance, Corruption, and Righteousness by 10%.
  • Protection 4Piece Bonus -- Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward.
  • Holy 4Piece Bonus -- Your Sacred Shield can now trigger its effect every 4 sec instead of every 6.

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Filed under: Druid, Paladin, Priest, Warlock, Patches, Analysis / Opinion

The Queue: Progression

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I would have had this written and posted earlier in the day, but I was too busy refreshing the official World of Warcraft site and praying for more news regarding the WoW Mountain Dew. I guess when they say they'll have more information in the 'coming months' they don't mean 'tomorrow afternoon.' Disappointing, really.

Taylor asked...


"I am just getting back into WoW now that I have a bit of free time. I am trying to get to 80 on a relatively new character of mine. I am around 50 right now and I am wondering how end game will work when I eventually get there? There are heroics and raids and all these things I hear about, but I just don't understand the progression yet. Mainly, I am worried that once Ulduar launches, I will be woefully behind without gear from Naxx. I know the whole "gear doesn't matter" argument, but I can't be in quest blues/greens and keeping up in a raid."

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Filed under: Patches, Analysis / Opinion, The Queue

The Light and How to Swing It: The Tankadin for Dummies


I know a lot of you have asked for this, and I know I haven't been delivering on the tanking front, so here it is. Today, we focus solely on Paladin tanks, who in my very humble opinion make the absolute best tanks in the game. With dual specs looming on the horizon, many of you will be considering the Protection tree for the first time. Some of you might have been picking up the odd tanking piece here and there with your spare DKP or heroic drops that nobody else needs. This is good. Let's go over a few things that should help us know the tanking role a little better.

First off, today we'll focus on the basics. Veteran tanks won't need all this information, but you're all free to read and nitpick because, well, I'm your whipping boy. Ok, so, you want to tank? The good news is that ever since 3.0, Paladin tanks share pretty much all gear with the other plate-wearing tanks. No more of that silly Spell Power nonsense. You're looking at gear with Stamina, Strength, and all those tanking stats like Defense, Block Rating, etc. This means it's easier to gear up. Actually, you should probably think about gearing up now before dual specs roll around and that Holy Pally rolls on your Red Sword of Courage for his "other spec". For today, let's take a look at some attributes that contribute to our survivability.

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Filed under: Paladin, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It

The Queue: How do you make that weird U thing?

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Adam called yesterday's edition of The Queue 'the Extreme edition,' but I'm of the opinion he didn't quite follow through. So I'm posting something extreme to make up for it, which you can see in the video above. Extreme. If you don't feel it's extreme enough, feel free to post your extreme links in the comments below with your usual questions, as long as the links are safe for work (and sanity.)

Eternauta asked...


I have a question, too. I know it's pretty stupid and obvious, but here I go: Why is everybody DPS and why is it so hard to find healers or tanks?

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Filed under: Fishing, Analysis / Opinion, Lore, The Queue

The Care and Feeding of Warriors: Dual spec madness

Dual specs. What will they mean for warriors?

The short answer is, we'll all have two specs. However, I'm fairly sure if I try and stop there and go get a sandwich that Dan will come to my house with an army of trained marmosets. I don't want that, you don't want that, and Dan doesn't like to travel with the marmosets, so let's just spare everyone the trauma.

It is my opinion that when dual specs are implemented, almost all warriors will be expected to spec prot for one of their specs. We don't really have a tank shortage anymore with tanking generally more fun for everyone and there being four classes that can do it, but since warriors have one tanking tree and two dps trees, it's unlikely (possible, but unlikely) that we'll see a lot of deep arms/deep fury dual specs. Those of us with more than one warrior might try this on one of them, mind you.

Of course this is all complicated by the state of warrior talent trees at the moment. Since protection is one of our strongest talent trees for both PvE and PvP content and arms is underperforming in both, it changes what specs you might select. I'm going into this analysis of the feature and its uses assuming that arms will be buffed to be a valid option for a dual spec.

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Filed under: Warrior, Analysis / Opinion, News items, PvP, Raiding, Bosses, Talents, (Warrior) The Care and Feeding of Warriors, Battlegrounds, Arena

Changes coming to Paladins in patch 3.1


As I'm sure you've seen already, Eyonix dropped more class changes, Paladins being amongst this latest batch. Not many Holy changes, only minor Ret changes, but a whole crapload of Protection changes. Delicious, delicious Protection changes. A lot of the Protection changes serve a dual purpose- the changes are pretty good steps toward making Protection Paladins PvP-viable like Protection Warriors are becoming, but those same changes make the tree even stronger in PvE than it already is. It's beautiful.
This is very, very awesome. It's a wonder this didn't happen earlier, actually. I think many of us expected this to happen back in the Wrath beta, but instead it was turned into a 5 point talent in the Protection tree. The unanswered question is whether or not we'll get the full 5 talent points baseline, or if we'll still need to spent talent points to improve it. Personally, I'm going to assume we'll get the 10% BoK baseline, it's the only way this would even remotely make sense.

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Filed under: Paladin, Patches, Analysis / Opinion

Analysis of Warriors changes in 3.1

Hello, my fellow warriors. Change is at hand. How does it affect us, you may ask? Well, let us break down the changes.

WARRIOR
  • Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
  • You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
  • Blood Frenzy now causes 2/4% physical damage done.
  • Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
  • We are also adding increased damage to Arms, possibly through Overpower or Slam.
  • We are also looking at granting rage when the warrior blocks, dodges or parries.

We talked about stance penalties this week, and frankly, this one change is the biggest and best news for warriors in quite some time. The rest of the changes are either positive or sort of neutral.

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Filed under: Warrior, Patches, Analysis / Opinion, News items, Classes, Talents, Buffs

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