
Blizzard has never been keen to put
WoW on consoles -- while there
have always been rumors, they've never bothered showing much interest. And in
a new interview with IndustryGamers, Blizzard's Rob Pardo tells us why: the controller issue remains a problem (it's certainly possible to
map WoW onto a controller, but not yet in any way Blizzard would approve of), and modern consoles have come up with even more problems of their own. A hard drive, says Pardo, would be pretty much required, since
WoW is up to around 10gb so far, but even the Xbox 360 (which now commonly
allows game installs on the HD) still doesn't guarantee players will have that much space available. And Pardo says that while they
have been in talks with Microsoft about what the two companies can do together, he says he's wary of the patching process over there -- it's
not exactly as quick as they'd like.
So it remains unlikely that we'll ever see
WoW in its current form on any console systems -- while there's probably lots of money to be made, the game was designed from the ground up to be a PC game, and there are still too many issues flying around (and it's likely too late in the game's lifetime) for Blizzard to try and make the jump. But
that next-gen MMO...Filed under: Analysis / Opinion, Blizzard, Hardware